7 years ago
Chemistry System based on Traits
There have been many Simmers suggesting bringing back the Chemistry system from TS2 and TS3 to make the social interactions more fun and interesting.
I watched this video which showcases a mod that introduces a Chemistry system based on Traits. Just watch it. It makes the Sims feel more alive! In real life you also don't get along with everybody. I was shocked to see how realistic these situations now felt, instead of social interactions always being a happy marshmallow festival.
https://m.youtube.com/watch?v=wA0bQQIu0A0
For example a "Hates Children" Sim shouldn't get along that well with a "Family-Oriented" Sim or an "Evil" Sim shouldn't get along with a "Good" Sim.
To give players a work-around on this chemistry system I would suggest adding an "Attractive" reward trait (bought by Satisfaction Points) that makes them compatible with everyone.
How do you like this idea? :)
I watched this video which showcases a mod that introduces a Chemistry system based on Traits. Just watch it. It makes the Sims feel more alive! In real life you also don't get along with everybody. I was shocked to see how realistic these situations now felt, instead of social interactions always being a happy marshmallow festival.
https://m.youtube.com/watch?v=wA0bQQIu0A0
For example a "Hates Children" Sim shouldn't get along that well with a "Family-Oriented" Sim or an "Evil" Sim shouldn't get along with a "Good" Sim.
To give players a work-around on this chemistry system I would suggest adding an "Attractive" reward trait (bought by Satisfaction Points) that makes them compatible with everyone.
How do you like this idea? :)