Creek Tales - A Pack Legacy Challenge (updated 02/20)
When Maxis introduced the option of turning packs off and on in game, I was wildly tempted to create a Pack Legacy Challenge for the game. Of course, someone else already did, but as usual, I'm all about creating my own rules based on my own playing style and play badly when others dictate my game, which of course means I'll make the rules up as I go, still there are a few basics.
Basic guidelines I intend follow:
- I will start with an entirely base game family, the Creek-family (introduced below). They (including the kids) are generation 1 of this challenge.
- With every new generation at least one new pack (EP, GP, SP or Kit) will be unlocked. That generation then has to truly explore that pack, meaning jobs, looks, decorations, aspirations, traits, skills even deaths should be explored to the fullest by the sims born in that generation.
- The exception is seasons, which will be unlocked as the oldest child of gen 1, Willow, ages up to a teen.
- Which pack that will be unlocked will depend on the first trait given to the first child in the next generation (so a family orientated child will unlock parenthood or growing together, depending on which have been unlocked before).
- Some traits only unlock kits. In that case the second trait given to a child of that generation will unlock a pack. Some kits will also be unlocked with a specific pack if it feels like a good combination, like country kitchen with cottage living or industrial loft with city living.
And some rules (yes, even I have a few rules):
- All traits are to be given randomly, with the exceptions being that a sim of a new generation MUST take traits of a newly unlocked pack if there are any, randomly if there are several. When every trait of the newly unlocked pack is assigned to a sim in game, randomness for all available traits are allowed.
- When the first child of the next generation receive their first trait, true randomness applies as that will dictate the next pack to unlock.
- A new pack is unlocked when the oldest child of a generation ages up to teen.
- No CC is allowed, a part from the occasional ad-on pack (separations of items already in game, matching chairs to a sofa or more window options). Even add-ons should be kept to a minimum. This is after all about exploring the packs to their fullest.
- Mods are allowed, but not those that significantly adds gameplay options (such as career-mods, new aspirations, traits or new gameplay). The purpose here is to explore the options of the packs after all. For me, myself, I intend to start out only with BetterBuildBuy and MCCC and try to keep other mods to a minimum (that lasted less than an hour, there are simply too many things I cannot live with in game, but the aim is the same, keep mods to a minimum and no mods that adds gameplay).
As for the rest, well that's up in the air still. I plan on starting with aging on normal, but as that is very new to me, I might change that to long instead as I've never managed to live with normal age span before. Either way, adult lifespan will be about twice the usual length for how else are they going to be able to see their kids grow up and have kids of their own?
And with that I think it's time to meet our founding family. As with The Whittaker Saga I will write the post in a blog and post the links here.
Link: Meet the Creek Family