Forum Discussion
4 years ago
@mightysprite For me, Grody and Cursed have been the worst. Cursed makes some everyday things really dangerous - cooking results in flames (high chances of dying + cost of replacing ovens), also repairing electric stuff has higher chance of electrocution etc. And nausea from grody lot trait means that half the time the sims are too uncomfortable to do anything.
Gremlins can be really bad in theory, except I have haunted house and it seems that Guidry counts as a Sim being awake at midnight.
The cat and dog hangout mostly just get on the nerves with all the meowing and barking. It's been a while since I had only one counter in my active play-through, but I think some of the interactions that require free counter space got canceled because of cats occupying the counter. Also the animals eat the food that's left outside, and that blocks some interactions - I can't put the plate in the fridge and there's a chance I'll forget to do it later, and the toddlers can't always pick up their plate of food. So they get hungry and moody when I don't pay attention ("why didn't you eat, when I told you to grab a serving" :s ).
In addition, I've made a special rule for myself (not sure whether to add it to the official rules or not) that all the tombstones have to remain on the lot and accessible to sims at all times. With all the cats and dogs hanging out on the lot and ageing on short life span - sooner or later there'll be strays passing away one after another, so the sims will be witnessing a lot of deaths (=crying and mourning). And there's a pile of tombstones on the lot, which attract the sims to mourn some more. The sadness adds some challenge to getting things done.
Clarence is doing really good. Go, Clarence! :)
Gremlins can be really bad in theory, except I have haunted house and it seems that Guidry counts as a Sim being awake at midnight.
The cat and dog hangout mostly just get on the nerves with all the meowing and barking. It's been a while since I had only one counter in my active play-through, but I think some of the interactions that require free counter space got canceled because of cats occupying the counter. Also the animals eat the food that's left outside, and that blocks some interactions - I can't put the plate in the fridge and there's a chance I'll forget to do it later, and the toddlers can't always pick up their plate of food. So they get hungry and moody when I don't pay attention ("why didn't you eat, when I told you to grab a serving" :s ).
In addition, I've made a special rule for myself (not sure whether to add it to the official rules or not) that all the tombstones have to remain on the lot and accessible to sims at all times. With all the cats and dogs hanging out on the lot and ageing on short life span - sooner or later there'll be strays passing away one after another, so the sims will be witnessing a lot of deaths (=crying and mourning). And there's a pile of tombstones on the lot, which attract the sims to mourn some more. The sadness adds some challenge to getting things done.
Clarence is doing really good. Go, Clarence! :)
Spoiler
Aww, poor Becca, she has no idea what she's getting into. But love is blind and hopefully carries them through the torment mostly unharmed.
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