Forum Discussion
DonroaAkashu
4 years agoNew Spectator
This is an interesting idea. At times I want the sims to have more strife; but with both TS3 and TS4 I was in the beginning of playing them, very grateful that the sims were oblivious to looks and in most ways to anything about eachother. I don't even like the reputation system from GF, I find it too stereotypical and boring, and too easy to achieve a good reputation, and silly if I don't.
So after having played the sims for a couple of years, that is the first time I want to create some hardship for my sims, and I think at least me as a new player would not buy a game that applies the discriminatory systems encountered in life; it would just be too sad.
But I do try in some ways to make sims dissimilar to eachother, giving them different life opportunities etc, to in some subtle way create a more realistic world.
I think for a feature of discrimination based on looks, I would not buy it, if it ever would be added. But the attraction system i TS3, based on simple categories of work level, skills, money etc could perhaps be interesting if applied to all relations, and worth buying a pack for if I could toggle it save to save.
That on the other hand is achievable by me, like mentioned; with Green Footprint, Lot traits, reputation, NAP's, carefully guarded social interactions and picked relations with other sims in world, choosing the career for immersion rather than income, adapting outfits and looks etc to this. I kind of like it more to be able to have flexibility to set up a stage; than for some fixed game narrative to be forced on me.
And while I did like the fact that the attraction system was in place in TS3, I really did not like what it was based on; again because it was too stereotypical and uninteresting. I think it would be complicated to find a middle ground for such a feature, that leaves the game flexible for players to each apply their own discriminatory systems mechanics; and the games rarely exhibits complicated systems, so far, when for instance comparing to what mod creators have added to it.
I think perhaps a couple of ideas of how it should be expressed, with examples of practical situations, would be interesting to read.
So after having played the sims for a couple of years, that is the first time I want to create some hardship for my sims, and I think at least me as a new player would not buy a game that applies the discriminatory systems encountered in life; it would just be too sad.
But I do try in some ways to make sims dissimilar to eachother, giving them different life opportunities etc, to in some subtle way create a more realistic world.
I think for a feature of discrimination based on looks, I would not buy it, if it ever would be added. But the attraction system i TS3, based on simple categories of work level, skills, money etc could perhaps be interesting if applied to all relations, and worth buying a pack for if I could toggle it save to save.
That on the other hand is achievable by me, like mentioned; with Green Footprint, Lot traits, reputation, NAP's, carefully guarded social interactions and picked relations with other sims in world, choosing the career for immersion rather than income, adapting outfits and looks etc to this. I kind of like it more to be able to have flexibility to set up a stage; than for some fixed game narrative to be forced on me.
And while I did like the fact that the attraction system was in place in TS3, I really did not like what it was based on; again because it was too stereotypical and uninteresting. I think it would be complicated to find a middle ground for such a feature, that leaves the game flexible for players to each apply their own discriminatory systems mechanics; and the games rarely exhibits complicated systems, so far, when for instance comparing to what mod creators have added to it.
I think perhaps a couple of ideas of how it should be expressed, with examples of practical situations, would be interesting to read.
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