Gameplay Suggestions: Extended Family, more Relationship Boundaries, and more
I'm so excited by the gameplay features released in Tuesday's patch and the possibilities expanding on these systems have for improving gameplay, so I wanted to suggest even more base game features that I think could be very useful.
First, in Household Relationship settings where we have "Spouse", "Partner" and other familial relationships, I think there should be an "Extended Family" relationship for the Base Game. While I would love for the addition of "Cousins", "Aunts", "Uncles", etc. I understand that can clutter the UI and the functionality of all these roles would essentially be the same: ensuring platonic only bonds between sims and exempting them from romantic phone calls and attraction systems. As generations go on, if you share genetics, you should automatically receive the Extended Family relationship with each other. Plus it would be great for them to be included in the family area of the main UI relationships panel in game to make things like finding family to choose for Family Reunion events and more easier. I think this would be a great base game feature that can solve a lot of the awkward familial flirting that may occur. It would also be useful in story telling like if you wanted to start a save with two cousins living together, or an aunt or uncle who has adopted a nephew into their existing family, etc.
Secondly, I think Relationship Boundaries that affect sim faithfulness could have a few more gameplay settings to help with setting Sim acceptance or rejection of various romantic advances in game with the Yes or No settings in the Base Game.
- "This Sim rejects non-physical romance to remain faithful" would control whether or not a sim in an established romantic relationship or marriage would accept or reject non-physical advances/flirting from other sims.
- "This Sim rejects physical romance to remain faithful" would control whether or not a sim in an established romantic relationship or marriage would accept or reject physical advances/flirting from other sims.
- "This Sim rejects Woohoo to remain faithful" would control whether or not a sim in an established romantic relationship or marriage would accept or reject non-physical advances/flirting from other sims.
I think this would be great for complexity in trying to romance other sims and also adds unexpected drama and more surprising outcomes. I think this should also impact the Jealousy responses in the existing Relationship Boundaries system. If a sim rejects an advance, their partner should NOT get a jealous moodlet as has been seen in early access content, but rather get something more akin to an assured in the relationship moodlet and/or a positive sentiment.
Thirdly, I wholeheartedly agree with TheEnglishSimmer's assessment of Lovestruck gameplay that if a sim finds your romantic advances a Turn Off, you shouldn't be able to still continue romancing that sim in that manner, and that the Furious sentiment should return. New Sentiments, could help make things more realistic and interesting.
- "The Ick" Sentiment where the sim's romance bar gets frozen at zero with the sim who is flirting with them, so they are unable to progress in romance while the sentiment is active. If a sim finds you very unattractive, you should honestly not be able to grow your romance bar with that sim. I think this could be fun too to encounter randomly in Base Game to spice up the game.
- "Furious" Sentiment where the sim's romance bar gets flipped to halfway in the red/hate, then frozen while the sentiment is active. If a sim gets caught breaking romantic boundaries to the point where they break up, it should be a little difficult to try to woo them back. You should have to grovel to get back into their good graces.
- "Us Against The World" Sentiment where the sims romance bar gets maxed and frozen in place while the sentiment is active as a result of a partner being reassured in the relationship by rejecting romantic advances or by doing many of their preferred Romantic Style interactions within a short period of time. Because really we love our sims to be in cute romances too.
This was long but hopefully inspires the Sims Team to make this game we love even better. Thanks for coming to my Sims Ted Talk lol.