Forum Discussion
8 years ago
Go for three! Rose wants a family, right? So, why not? LOL I'm planning on going for three myself. The first child is the one Rose and her wife "adopted" and turns out to be part of Rose's actual genes because Rose gave away some of her eggs for money once (in game child was a product of Try for Baby). The second child will be from Rose carrying it and a sperm donor that is remarkably similar to Rose's wife (that's the story, in the game itself it's a product of Try for Baby from Rose and Rose's wife). And the third child will be from Rose's wife carrying it and a sperm donor that is remarkably similar to Rose (also a product of Try for Baby).
I'm totally doing theme naming, too, @minjee_kang ! By which I mean naming all the children after plants and stuff.
Also, I love the idea of each of us creating townies for potential mates for Gen II. I'm guessing we'd place them in town when the Gen II heir/heiress becomes a young adult?
Hmmm. Perhaps two or three townies from each of us? That'll be a pretty sizable pool of potential mates. Would we just create an even mix of male and female? (Maybe one or two each from all of us?) And then like, hold a vote for which townie is the most suitable for the heir/heiress? Or perhaps put the townie names in a random generator list and go for the townie that pops out first?
I'm totally doing theme naming, too, @minjee_kang ! By which I mean naming all the children after plants and stuff.
Also, I love the idea of each of us creating townies for potential mates for Gen II. I'm guessing we'd place them in town when the Gen II heir/heiress becomes a young adult?
Hmmm. Perhaps two or three townies from each of us? That'll be a pretty sizable pool of potential mates. Would we just create an even mix of male and female? (Maybe one or two each from all of us?) And then like, hold a vote for which townie is the most suitable for the heir/heiress? Or perhaps put the townie names in a random generator list and go for the townie that pops out first?
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