Forum Discussion
CharityCodes
5 years agoNew Veteran
Rules for all stages
- No cheats other than bb.moveobjects unless otherwise specified.
- Mods and cc are allowed, but if they add traits, aspirations or careers, you will have to add them to the rules for completion and think of restrictions to impose. Mods shouldn’t make things too easy.
- Play with the packs you have. If you're missing functionality mentioned in the rules, skip that part.
- You may not control any sim other than the founder and offspring. Exceptions are listed below.
- Hiring nannies, butlers, repairmen, pizza delivery or any other services.
- Stocking a buffet table is allowed.
- Ordering anything from a computer (such as earbuds) and inventory actions (turning on earbuds, etc).
- Instructing any sim to adopt the founder or other children as dependents.
- Locking and unlocking doors and computers.
- Paying bills by any means available.
- Voting on neighborhood action plans (eco lifestyle).
- Reset sims who are bugged.
- Queueing up one action if autonomy hasn’t assigned anything even after resetting.
- Instructing sims to “go home” if they are off the lot.
- Bake a cake in order to age up and add birthday candles.
- Age up a baby and help blow out candles if a toddler.
- Schedule a birthday party event if it's someone's birthday.
- Waking up a sleeping sim when their energy bar is full.
- Take a photo or paint a picture of the legacy sims. Cheating painting skill is allowed for non-legacy sims. You may also create a temporary sim to be part of the household to capture special events such as weddings with painting or photography.
- Hiring nannies, butlers, repairmen, pizza delivery or any other services.
- Any lifespan setting may be used, but normal is recommended. Once chosen, it cannot be changed. Aging must be on for all sims. Sims can be aged up after completing their life-stage goals if you're impatient or on their birthday unless otherwise specified. Keep in mind that reaching teenage too early may force you to move out potential heirs if the current legacy sim hasn't completed their goals.
- Babies must always age up on their birthday.
- Toddlers must reach 5 (3 for potty) in all skills to age up.
- Children must have an A in school and their child aspiration completed.
- Teens must have an A in school and at least 1 positive and 1 negative character value in range to receive a trait.
- If you're passing on the legacy to the next generation, you may age up a young adult or adult to elder in order to expedite death by old age.
- No reward store purchases for extending life.
- You may extend life through skills or occult means if the sim has an aspiration for that occult or skill. For example, a mage with a mage related aspiration can attempt to extend the mage's life only, not others. A mage from birth due to genetics without a mage related aspiration may not use any potion life extension methods.
- Vampires can spend twice the time (48 days each on normal life span) in the young adult and adult stage, but should be aged up manually or just keep track of the days.
- If playing on normal lifespan, a maximum of 48 days is allowed as an elder that cannot die due to old age such as vampires or mages who have consumed the potion of immortality. Adjust for longer/shorter lifespan settings by using twice the number of days spent as an adult.
- Once a method has been used for extending life, it may not be used again on that sim. A failed attempt still counts. For example, if the potion fails, you can't try again with that potion.
- Pregnancy may not be used to extend life. Either get a mod that allows aging during pregnancy, or keep track of the days. You get 24 days as a young adult and 24 days as an adult for normal lifespan. After that time, you must age up the sim. If currently pregnant, age up the sim as soon as the baby is born.
- After a legacy sim has passed on the legacy to the next heir, you may kill the old legacy sim by any means or wait for old age. Cheats and mods are allowed to collect tombstones and make ghost households.
- The wishing well can be used to extend life and for all other requests, but there are restrictions. The current legacy sim must purchase a well. No using wells on other lots. You may only use the well when it has a neutral, mischievous or deadly face. You may only give $100 or $1,000 as offerings. You may only ask for one of each wish type once per life-stage regardless of the result. No ghost can wish for life.
- Once a sim is a ghost, there is no coming back. You may plead with the reaper (no death flowers), but only for causes other than old age. Do not use any other methods of resurrection. You may have a Sulani ghost join your household and become alive again, but only if the current legacy sim has the child of the islands trait.
- Babies must always age up on their birthday.
- Reward store traits are determined by toddler traits with a couple of exceptions. You may not cheat reward points and you may only purchase rewards that are listed here. All other rewards are prohibited.
- Angelic: Always Welcome, Antiseptic, Cold Acclimation, Connections, Incredibly Friendly
- Charmer: Antiseptic, Beguiling, Connections, Great Kisser, Great Storyteller
- Clingy: Always Welcome, Fertile, Observant, Shameless, Steel Bladder
- Fussy: Entrepreneurial, Hardly Hungry, Marketable, Speed Cleaner, Storm Chaser
- Independent: Entrepreneurial, Independent, Night Owl, Savant, Speed Reader
- Inquisitive: Entrepreneurial, Independent, Morning Sim, Savant, Speed Reader
- Silly: Carefree, Creative Visionary, Shameless, Steel Bladder, Waterproof
- Wild: Gym Rat, Heat Acclimation,, Professional Slacker, Seldom Sleepy, Storm Chaser
- Any cooking or herbalism aspiration as an adult: Stoves and Grills Master
- Any nature aspiration: Super Green Thumb
- Paranormal Investigator: Brave (must have performance bar in excellent and completed at least 3 hard gigs successfully)
- Angelic: Always Welcome, Antiseptic, Cold Acclimation, Connections, Incredibly Friendly
- All adult aspirations and traits cannot be changed once selected unless otherwise specified. Do not repeat traits or aspirations in the legacy until all have been used. Only legacy sims count for repeats.
- The exception to the repeat rule is non-completion. If the aspiration or trait isn't completed by the current legacy sim, then it may be repeated until it is completed. This means hard aspirations and traits cannot be ignored.
- For children, do not choose an aspiration that doesn't have an available money making option as an adult that has not been completed. If all money making options for a child aspiration are completed, you may skip that aspiration for the rest of the challenge.
- For teens, do not choose an aspiration that requires a specific career unless your sim is eligible for that career. Career options are determined by childhood aspirations.
- For toddler traits, pick a unique one until all have been used. Cycle through them so all are used equally.
- The exception to the repeat rule is non-completion. If the aspiration or trait isn't completed by the current legacy sim, then it may be repeated until it is completed. This means hard aspirations and traits cannot be ignored.
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