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CharityCodes
5 years agoNew Veteran
Special trait rules.
Following all current trait rules allow the legacy sim to be happy and focus on earning money. If any money like royalties or vacation pay comes in while a trait rule is in violation, you must subtract that amount from your household funds. If you are currently at work, you must leave early and cannot go to work. You may not collect or make anything that could be sold. You may not sell anything and businesses need to be closed. Trait rules only apply once the trait is selected. A child will follow only 1 rule, a teen only 2 and adults will have to follow 3. Watch your needs while at work. Any sim in danger of passing out (within 1 hour) must leave work, school or class because the game will still allow you to progress when you really should have passed out.
Following all current trait rules allow the legacy sim to be happy and focus on earning money. If any money like royalties or vacation pay comes in while a trait rule is in violation, you must subtract that amount from your household funds. If you are currently at work, you must leave early and cannot go to work. You may not collect or make anything that could be sold. You may not sell anything and businesses need to be closed. Trait rules only apply once the trait is selected. A child will follow only 1 rule, a teen only 2 and adults will have to follow 3. Watch your needs while at work. Any sim in danger of passing out (within 1 hour) must leave work, school or class because the game will still allow you to progress when you really should have passed out.
- Active sims need to exercise at least once a day in order to not get the “not enough exercise” moodlet. Achieve and maintain an energetic lifestyle. Must have been a motor child.
- Adventurous sims cannot have any bored moodlet. They must go on an adventure at least once every sim week. Adventures are camping in a tent, rock climbing (including the rock climbing wall), skiing, snowboarding, journeys to Batuu, stealing an item, having a magic duel, or any other action that causes an adrenaline rush moodlet. Achieve and maintain the adrenaline seeker lifestyle.
- Ambitious sims need to avoid the “promotion anxiety” and Unemployed! moodlets. You cannot go to work with this moodlet in order to get promoted, so either get regular promotions or resolve it some other way. You should pick a career money making method with this sim or things might go badly. You can get a job with the moodlets (if you haven't picked a money making method yet or need a new one due to the noncommittal trait), but you cannot go to work or earn money until solving the moodlet. Achieve and maintain the workaholic lifestyle.
- Animal Enthusiasts need to make friends with at least one type of farm animal or wild animal (not cats, dogs or hamsters) to make money. Socialize with your animal friend at least every 24 hours and keep them happy and avoid any negative moodlets related to animals.
- Art lover sims must either discuss art or admire art once every 24 sim hours. Doing art interactions resets the timer, but it's not cumulative. Doing 2 interactions in a row only gains you 24 sim hours, not 48. Achieve and maintain the frequent traveller lifestyle.
- Bookworm sims must either discuss books or analyze books once every 24 sim hours. Achieve and maintain the coffee fanatic lifestyle.
- Bro sims need to bro hug or bro-bump other bros or watch sports until they get the related confident buff at least once every 24 sim hours. Their social need cannot be red or it disables money making. Achieve and maintain the people-person lifestyle. They should have a club of a group of bros and be good friends with at least 2 other bros.
- Cat lover sims need to have at least one living cat at all times as a companion in order to make money. Ghost cats are optional, but do not satisfy the requirement. If any cat gets sick, you have to take the cat to the vet or cure the sickness yourself as your first priority. If your only cat runs away, you cannot earn money until you find your cat or get a new cat. If your only cat dies, you have to get a new cat. Whenever any cat asks you for something, you have to drop what you're doing and satisfy the request. This doesn't apply if you are currently at work. If a cat asks another family member for something, you can ignore the request if that family member isn't also a cat lover. Multiple cats will mean more maintenance, but less chance for a gap in money making if one runs away or dies.
- Cheerful sims cannot have a sad moodlet for any reason even if it's not the main mood. The sad moodlet needs to be removed before any money can be made.
- Child of the Islands sims need to win the favor of the island spirits at least once and participate in successfully cleaning up the islands to complete the trait. They may also turn into a mermaid via a rewards store purchase, but it's not required. They may also marry a mermaid if desired. If the current legacy sim, they must live in Sulani.
- Child of the ocean sims must turn into a mermaid and may marry mermaids. They cannot choose the fishing skill or job for money making purposes. Getting any of the harming or eating fish moodlets disables all money making. If the current legacy sim, they must live in Sulani.
- Childish sims need to play with toys every 24 sim hours. Playing with a toy for at least 30 sim minutes or the action completes resets this timer.
- Clumsy sims cannot choose a money making method that involves being artistic with fine details or working with their hands such as cooking, mixology, painting, wood working, handiness, musical instruments, etc. They can do social creative skills like comedy and mischief. They can do mental skills like logic and being a lawyer or judge. They cannot be professional athletes, but bodybuilders are OK. Creative, clumsy sims can be writers. There are no conditions that disable money making with any of the allowed methods. You may not repair any object yourself. Hire a professional, have family members (not clumsy) do it or pay to replace it. Avoid gaining any skill that would require fine motor skills.
- Creative sims need to be creative and avoid the “feeling uncreative” moodlet. Must have been a creative sim as a child.
- Dance machine sims need to dance and avoid the “needs to dance” moodlet. Achieve and maintain an energetic lifestyle.
- Dog lover sims need to have at least one living dog at all times as a companion in order to make money. Ghost dogs are optional, but do not satisfy the requirement. If any dog gets sick, you have to take the dog to the vet or cure the sickness yourself as your first priority. If your only dog runs away, you cannot earn money until you find your dog or get a new dog. If your only dog dies, you have to get a new dog. Whenever any dog asks you for something, you have to drop what you're doing and satisfy the request. This doesn't apply if you are currently at work. If a dog asks another family member for something, you can ignore the request if that family member isn't also a dog lover. Multiple dogs will mean more maintenance, but less chance for a gap in money making if one runs away or dies.
- Erratic sims need to use one of the talk to themselves interactions at least once every 24 sim hours in order to make money. They also need to use a minimum of 5 social interactions following their trend for the day. When socializing for the day, pick a random number 1-12 and use the following socials for that day. This resets at midnight each sim day and a new random number needs to be chosen. Autonomous interactions are exempt from this rule and you don't have to prevent them. If you get one of the erratic trait buffs, you can add that category of interaction back into your available options only for while the buff lasts. Happy – friendly. Angry – mean. Flirty – romantic. Sad – pick mischievous or funny to try to cheer yourself up.
- 1: No friendly interactions. Any other category is allowed.
- 2: No funny interactions. Any other category is allowed.
- 3: No mischievous interactions. Any other category is allowed.
- 4: No romance interactions. Any other category is allowed.
- 5: No mean interactions. Any other category is allowed.
- 6: Only friendly interactions.
- 7: Only funny interactions.
- 8: Only mischievous interactions.
- 9: Only romance interactions.
- 10: Only mean interactions.
- 11: Any social interaction.
- 12: No social interactions with other sims. Talking to yourself only.
- 1: No friendly interactions. Any other category is allowed.
- Evil sims need to attain an atrocious reputation and achieve gold status on a Lampoon party or the trait cannot be completed. Your relationship list must contain more negative relationships than positive relationships or it disables money making. Any relationship with a red bar counts as negative even if the descriptor hasn't changed. A sim with a green friend bar and red romance bar still counts as negative and the same goes for the reverse. Don't count any family or ancestry relationships as they need to be all positive. You can do this check once a day at midnight and then fix it to earn money. Keeping track of it at all times would be hard if your relationship list is big. This is harder than it sounds because sims tend to be friendly unless forced to be mean. Even mischievous interactions are mostly positive.
- Family oriented sims must have at least 4 children and be good friends with all immediate family members or the trait cannot be completed. Avoid any sad buff from missing family.
- Foodie sims need to avoid any moodlet associated with poor food or drink. You must eat and drink each day. Do not fill the hunger bar by eating raw harvestables or potions. Have a drink with each meal and eat at least 2 times a day or 1 time if you have to work or go to school that day.
- Freegan sims need to avoid spending (800+ simoleons) and earning too many simoleons. Getting a tense moodlet for earning or spending at any time disables money making until the moodlet is resolved. You may sleep on other lots including retail lots as a freegan.
- Geek sims need to play video games and avoid the “need video games” moodlet. They must also complete a collection to be considered complete. Achieve and maintain the techie lifestyle.
- Genius sims need to engage in mental activities and avoid the “unchallenged” moodlet. Must have been a whiz kid as a child.
- Gloomy sims can have any other main emotion other than happiness. They may have happy moodlets, but it needs to boost another mood like inspired, playful, etc. All negative emotions and being fine are also OK. If happiness becomes the main emotion, the ability to earn money is disabled until another main emotion takes over.
- Glutton sims need to eat and avoid letting their hunger get red. Letting their hunger become red at any time disables the ability to earn money until raising hunger above red. Achieve and maintain the junk food fiend lifestyle.
- Good sims need to maintain a pristine reputation to complete the trait. They may not have any negative relationships or it disables making money until the relationship is mended. Earn gold on a charity event at least once.
- Goofball sims need to do something goofy every 24 sim hours before earning money. Playing in the rain, stomping in puddles, starting a mud/snowball/water balloon fight, etc. Get creative, but just telling jokes does not count. Using the goof around interaction counts, but try to switch it up. You can do 2 goofy things a day (spread hours apart) to overlap and avoid any gaps in money making as each goofy thing resets the timer to 24 sim hours. It does not stack. You cannot do 5 goofy things, for example and ignore goofy things for the next 5 days. It's 24 sim hours from the completion of the last goofy thing.
- Green fiend sims need to move into a lot where the neighborhood has a neutral eco footprint and change it to a green eco footprint in order to complete the trait. Their lot cannot be industrial at any time or it disables money making methods. Achieve and maintain the technophobe lifestyle.
- Hates Children sims need to separate themselves from their baby, toddler and child offspring as much as possible. They still need to have an heir. You may change the gender customizations for your sim so that a female with this trait doesn't have to get pregnant. Split the house so the parent sim has private quarters and prevent the children from entering. The spouse needs to do all of the work to care for the children or you can hire nannies and butlers. You cannot care for your own children or interact with them until they are teenagers. Getting an angry moodlet from trying for a baby, being pregnant or being around toddlers or children prevents money making until the moodlet is resolved. Relationship requirements for children are waived.
- High Maintenance sims need to drop what they’re doing when they get spa related moodlets and do the suggested activities. Living next to a spa is a good idea. You don’t have to pay venue fees for spas if you have the related aspirations. You just need to pay for services until you complete the aspiration. You cannot earn money with a negative moodlet that’s related to the high maintenance trait.
- Hot-headed sims need to rile other sims up and become angry at least every 24 sim hours to earn money. Each rile up interaction resets the 24 hour timer. They must have anger as a main emotion at least once during any 24 hour period.
- Insider sims must belong to at least 3 clubs and go to a gathering at least once a sim week for at least 2 sim hours. The bored moodlet “Curious about clubs” means a gathering must be started. Any time a club related request comes up, they have to drop what they're doing and join for at least 2 sim hours. Achieve the people person lifestyle.
- Jealous sims cannot make money while any jealous moodlet is active. Most of them are related to catching your love interest cheating or not being around them, but there's also a moodlet for not being in a relationship and seeing others who are. Achieve and maintain the hungry for love lifestyle.
- Kleptomaniac sims need to swipe things. They can sell swiped items for cash only if using this as a main money making method. Both the trait and the money making method need to be available. The “Needs to Swipe!” moodlet means you drop what you're doing to steal anything from anyone and can't be careful about it. If you get the moodlet for getting caught, you cannot steal again until it's resolved.
- Lactose intolerant sims cannot eat dairy. If they do, their money making is disabled while they’re sick from it.
- Lazy sims cannot earn any money because they have to be unemployed. If a child or teen is lazy, then they cannot do homework or go to school. Because they have no goals and are a drain, they may not age up early. They do not have to complete their aspiration, repay their debt or move out. Moving is hard work. Once the lazy sim is a teen and chosen to carry on the legacy, then the parent must retire or quit their job. The parent can only earn money from retirement pay if they get it. This is the only case where a legacy sim may use the parents' funds. Lazy can only be chosen as a child or a teen. If the lazy sim did not become lazy until a teenager, they can earn money as a child. The house must contain separate bedrooms for the parents, lazy sim and any offspring. There must be a comfortable bed, TV, comfortable couch, computer, kitchen, bathtub (not just a shower) and anything else required for living comfortably. No furniture or household items can be uncomfortable and a minimum comfort rating of 5 is required if that item can be comfortable. You may not do any chores. Hire a maid or let family clean up. You may not exercise. A tense moodlet from autonomously doing chores or an uncomfortable moodlet from exercising means you can only nap or sleep until it's resolved. You may not wake up prematurely regardless of the circumstances. You have to wait for the action to complete. Achieve and maintain the sedentary lifestyle.
- Loner sims cannot go out when invited. They also cannot earn money if they have the “Stranger Danger” or “Socially Awkward” moodlets until they resolve. Achieve and maintain the close knit lifestyle. All relationship requirements for friends are waived, but you must be acquaintances instead with all family members and relevant ancestors.
- Loves outdoors sims cannot get the “Cooped up!” moodlet from staying inside too long. Achieve and maintain the outdoorsy lifestyle.
- Maker sims need to make things on the fabricator, candle maker, juice fizzer or woodworking table and avoid the sad moodlet for not making things.
- Materialistic sims cannot get the “Stale surroundings” moodlet from not buying new things for too long.
- Mean sims need to balance their friendly and mean interactions. In order to be friendly, you have to be mean first, but not necessarily to the same sim. For every mean interaction, you may have 1 friendly or romantic interaction. For every mischievous interaction, you may have 1 funny interaction. Autonomous actions don't count. Keep a running score and if mean interactions or mischievous interactions are lower, then you may not make money until making up the difference.
- Music lover sims need to listen to music and avoid the tense moodlet for not listening.
- Neat sims must get rid of the uncomfortable moodlet from dirty surroundings by cleaning. They cannot resolve it by going to a different room. They cannot go to work if there is a dirty dish or trash in the house. If you have laundry day and bust the dust, you must use them and keep your place clean.
- Noncommittal sims need to achieve and maintain the single-and-loving-it lifestyle. They may not earn any character traits as a child, complete their childhood aspiration, get a toddler trait or purchase any rewards with satisfaction points. The sim has to wait until their birthday to age up. They must either have a job or be actively enrolled in a university degree (with 4 classes in progress), but they may choose any one regardless of child aspiration or previously completed jobs from other legacy sims. They may earn money by any means the game allows including selling items. They must leave items from previous legacy sims unless moving or upgrading those items. They still lose the ability to earn money according to current trait rules. They also have special rules for completion. Any time the sim gets tense due to commitment issues, everything must change. You may not make money again until all of the following are completed. Getting rid of the tense moodlet is optional and doesn't change the fact that all of the following need to be completed before making money again.
- Any romantic interests must be asked to just be friends. Having any further children with those relationships is not allowed.
- Move to another lot owned by a previous legacy sim that the noncommittal sim has not occupied yet. If there are no available lots, then move into a pre-built lot or apartment. You may not build a new house or take anything with you other than items that will be going to the ghost town such as photos and paintings. You may incur additional debt to move.
- Purchase a trait retraining potion from the rewards store and use it. You must keep the noncommittal trait, but pick other traits for the remaining traits. Cycle through traits for this sim without choosing repeats until all have been used. Points used to purchase a retraining potion may be cheated, but the deficit needs to be made up before passing on the legacy. Keep track of satisfaction points owed. You may spend any offspring’s satisfaction points.
- Any job or university degree must be quit and a new one chosen. Do not use one previously used by this sim.
- Aspiration must change. Do not use an aspiration previously used by this sim. Aspirations completed by previous legacy sims may be used only after all other aspirations are exhausted.
- If the sim is an occult class and does not get a new aspiration for that occult, then change to human if possible.
- Stop following the rules for any lifestyles except single and loving it and lifestyles required by other traits. Any lifestyles acquired and not required by any current trait must be cleared. You may purchase lifestyle go poof potions from the rewards store only if you have enough satisfaction points without going negative. Otherwise, clear it by following the lifestyle’s opposite or go to lifestyle coaching.
- This trait may not complete an aspiration, max a skill, graduate from university, acquire a lifestyle accidentally or reach top level in a career or max out a freelancer career. If the sim with this trait does any of those things, it triggers a complete change just like the tense moodlet. That completion also does not count for the challenge requirements. If a skill is maxed, activities that use that skill must be avoided.
- The only thing you can complete with this sim is the noncommittal trait. Maintaining required relationships with past legacy family is still required. The only lifestyle requirement for completion is the single and loving it lifestyle regardless of other current traits. Other traits just temporarily allow those lifestyles to be in effect. A non-committal sim cannot be in the middle of changeover requirements and pass on the legacy.
- Any romantic interests must be asked to just be friends. Having any further children with those relationships is not allowed.
- Outgoing sims need to socialize and avoid letting their social need get red. Letting their social need become red at any time disables money making. Any time someone calls to ask you to go out, you have to go, even if sleeping or working. Achieve and maintain the people-person lifestyle. You need to complete the social event you’re invited to or leave once you are going to pass out in 2 hours.
- Paranoid sims need to live in a basement and share conspiracy theories at least once every 24 sim hours. You must accuse others of spying and change passwords on computers at least once a sim week. Every member of the household needs their own room (not necessarily in the basement unless also paranoid) and a computer with security settings set appropriately. You cannot share computers. Everyone must fix their own computer if it breaks or replace it. You cannot hire services for anything. That's a security risk! Traits that require hiring services cannot be chosen. The tense moodlet from hearing others whispering requires you to hide out in your basement and not make any money until the moodlet resolves. Achieve and maintain an indoorsy lifestyle.
- Perfectionist sims need to craft items. At least one item must be crafted every 24 sim hours. Getting the “Imperfect Work” moodlet means you cannot sell that item at all even if otherwise permitted. You may not earn any money or continue crafting any items until the moodlet resolves.
- Proper sims cannot use any mean or mischievous interactions at any time. Only use respectful introductions. Romantic or funny interactions may only be used after the sim is a good friend. A proper sim must hang out 3 times with a good friend before asking the friend on a date. 3 successful dates (at least 1 gold) and best friend status before asking to be girl/boy-friends and girl/boy-friends for at least 1 sim week before proposing. 1 sim week must pass after proposing and before scheduling a wedding. You must have gold on a wedding and not elope. Proper sims must be married to try for baby. Getting any moodlet related to witnessing improper acts disables money making. Any action that breaks rules such as sneaking presents, stealing, hacking, paying bills late, alien or vampire powers or magic spells to control other sims must be avoided.
- Recycle disciple sims will swipe stuff if they haven't recycled in a while. If you get the tense moodlet, you must stop controlling the sim until they've swiped something. You cannot cancel the action or queue up other actions to stop them.
- Romantic sims need to flirt. Getting the “lovelorn” moodlet at any time disables the ability to earn money. Achieve and maintain the hungry for love lifestyle.
- Self-Absorbed Sims need to socialize. Getting a tense moodlet for not socializing at any time or having a red social need disables the ability to earn money until the condition is resolved. Fish for compliments at least once a day.
- Self-Assured Sims cannot have any embarrassed moodlets even if it's not the main emotion. Money making is disabled until the moodlet is resolved. They must also “Propose a crazy scheme” once every 24 sim hours in order to keep earning money.
- Slobs cannot clean. Hire a maid or let other household members clean. Try to stop autonomous cleaning.
- Snob sims must avoid the “Uninspiringly decorated” moodlet while on their home lot. Getting that moodlet at any time means money making is disabled. Friend requirements are waived for ancestors and family, but you need to be acquaintances. You are only allowed to be friends with other snobs. They should have a club of snobs and be good friends with at least 2 other snobs.
- Squeamish sims must get rid of the uncomfortable moodlet from dirty surroundings before doing anything else. Getting this moodlet at any time means money making is disabled until the moodlet is resolved by cleaning. Making money is also disabled if getting an uncomfortable moodlet for any reason described in the trait description or after cleaning. Achieve and maintain an indoorsy lifestyle.
- Unflirty sims cannot earn money if they get any negative moodlet for social awkwardness. They still need to find a partner to have at least one child for an heir. Achieve and maintain the single-and-loving-it lifestyle.
- Vegetarian sims cannot eat meat and get the related sad and uncomfortable moodlets. If they do, money making is disabled until the moodlet is resolved. They must also evangelize vegetarianism at least once every 24 sim hours. Achieve and maintain the health food nut lifestyle.
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