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CharityCodes
5 years agoNew Veteran
Lot Challenges and Rules
- Lot types for the current residence must be rotated if you have different lot types. Paranormal Investigators must live in a Haunted House. Apartments are rotated in as available. If you’ve stayed at all of them, then you must skip them because they’re easier.
- If choosing a Tiny Home Residential, you can add a porch to satisfy the tile requirements, but you cannot add a roof unless you can support it with walls on 2 sides or columns on 4 corners. Do not cheat the system even though the game allows. All ceilings must have tiles below them. Fences do not have to surround tiles, but they cannot have a roof if there are no tiles under the roof.
- With the exception of the lot where the founder is a baby, all lots must start with all lot challenges enabled. Lot challenges for the founder’s childhood are optional.
- For every milestone made, you may remove 1 lot challenge. You must choose 1 lot challenge to remain for that entire generation and these need to be rotated. If you need to leave your lot, you must enable all remaining lot challenges on the lot you’re travelling to if possible. If you cannot add off-the-grid to the visiting lot, then add landfill lot and you are not allowed to use anything that requires power. Change the lot traits to match your home lot traits when possible.
- Completing an adult aspiration milestone.
- Maxing an adult skill that requires at least 10 levels. In order to count, you must not be above level 1 when moving as a teen.
- Getting a promotion at work.
- Completing 4 university classes. This is 1 term if you take a full load.
- The current legacy sim ages up into a young adult.
- Paying off debt completely.
- Having a child.
- Completing an adult aspiration milestone.
- Before attending university, you need to remove the off-the-grid lot challenge or you cannot stay in university housing. University housing is only available to sims with a career based money making method and only for their main degree.
- If you have laundry day, you must purchase a hamper. Leaving piles of laundry around is fine. If you want to send your laundry out, add $100 a week per sim in the household to the weekly bills.
- Traveling from one place to another costs money.
- $100 for traveling between neighborhoods at world select.
- $10 for traveling between world views in the same neighborhood.
- No charge if you can see the lot from where you currently are. Groups within neighborhoods are visible on the world map.
- No charge for portals, rocket ship travel, wormhole travel or scripted questions to secret areas.
- No charge for toddlers.
- 50% charge for children, but no charge for going to school from home. If not at home, charge the rate for traveling to the home lot to catch the bus.
- 70% charge for teens, but no charge for going to school from home. If not at home, charge the rate for traveling to the home lot to catch the bus.
- 80% charge for currently enrolled university students. You must pay to get to class. $80 (discount already applied) if you don't live in the Brightchester neighborhood and $8 (with discount) if you live in off campus housing in Brightchester. No charge if you live on campus. Charges are one way!
- 90% charge for elders.
- 200% charge for not having enough money on hand in household funds to pay at the time of travel. Other discounts still apply. Add this to your debt.
- Vampires with the always move as bat or always teleport options enabled may travel for free. Neighborhood changes require Prime (level 3) or higher or you have to pay.
- Mages with the always use brooms or always teleport options enabled may travel for free. Neighborhood changes require Acolyte (level 3) or higher or you have to pay. No charge when using the glimmerstone to travel to the magic realm, but you have to pay to leave based on where the portal is located and your end destination.
- Mermaids may travel for free within Sulani only.
- Owning a bicycle and carrying one on each household sim will allow you to travel around the world for free. Travelling to other neighborhoods still costs money.
- $100 for traveling between neighborhoods at world select.
- Traveling to a community lot and using the facilities requires an entrance fee. This is so you cannot use facilities that you did not pay for. Community lots are any lot that isn't another sim's residence. If you do not go into a building and are just gathering collectables, then no charge.
- Charge is per person that travels in the household. This includes legacy and non-legacy sims, but not unless they're part of the current household.
- Fee is accessed every time you change lots. You must leave buildings after 8 sim hours to simulate normal business hours. You cannot use the same lot twice in a day unless someone invites you to an event. Camping outside for more than 8 hours is fine as long as you don’t use facilities inside a building.
- Toddlers are free
- $50 for children
- $70 for teens
- $80 for university enrolled students
- $90 for elders
- $100 for adults
- Occult classes that travel for free cannot avoid this fee.
- Parks and libraries are free if you own a lot in that neighborhood, but have a community lot fee if you don't live there. You still have to leave the library after 8 sim hours and not go inside until the next day.
- The magic realm is free, but accessible only to current mages and those with a mage aspiration.
- You cannot add beds to a community lot or skill building items that don’t make sense for the venue type. No showers unless it’s a pool, gym, onsen or spa type venue. You may only prepare food if it’s for a party event that you are hosting or it’s outdoor grilling. Buying food for sale is allowed.
- You may only go into the home of another sim if they have specifically invited you via the phone and you have the money to travel. You still have to pay for the trip. You can stay a max of 1 hour if you are an acquaintance, 2 if a friend, 3 if a good friend, 4 if best friends or family, 5 if boy/girl friend and 6 for fiancee. Spouses must move in with the legacy sim.
- Charge is per person that travels in the household. This includes legacy and non-legacy sims, but not unless they're part of the current household.
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