Forum Discussion
CharityCodes
4 years agoNew Veteran
Stage 4: Carry on the legacy.
- Once a teenager is chosen to carry on the legacy, use the parent's remaining funds to pay off any remaining debt from the parent.
- Make arrangements for the other living relatives.
- You may kill the parent and any other relatives at this point if you wish by any means including cheats and mods. You may also allow them to die of old age later, but that makes collecting tombstones trickier. Make sure to keep them marked as a played household and add a vampire or very young sim to the household to avoid losing the last sim to die.
- If the parent had one of the aspirations that wasn't completable without an adult child, then you cannot kill the parent until the aspiration is completed.
- After death, collect the tombstones and strengthen their connection to the world. I've found that this effect is temporary with long running games, so there are several options to protect your ghost town.
- Mods that stop sim and relationship culling are allowed. They may not stop relationship decay.
- Summon the ghost and make them part of the household, then split them off into a new household and move them into a lot in New Crest. Keep the household marked as playable. This may eventually affect performance.
- If you run out of room for active household sims, then you may store just the graves on a lot in New Crest. Keep visiting graves and strengthening connections when you get a message that a relative's connection to the world is weakening. You may need to use mods and cheats to summon ghosts in order to communicate with them.
- You may decide to allow ghosts to be culled or delete them if they are greater than 3 generations of separation and not the legacy sim. So, the founder may never be deleted, but the founder's spouse and siblings eventually may be deleted after 4 generations.
- Mods that stop sim and relationship culling are allowed. They may not stop relationship decay.
- Build up New Crest using any method you like. Money cheats allowed. It doesn't need to be homes like what the living need as the ghosts cannot continue having jobs. It can look like a graveyard or a shrine to the magnificence of the legacy. It can also be homes if you wish, but living sims cannot move there. Make sure to have ghost households occupying the lots to prevent the game from moving sims in. You can also mark it as a nonresidential lot to keep others from moving in.
- You must visit New Crest and maintain at least acquaintance relationships with all legacy ghosts. Any family relationships less than 4 generations of separation must be friends or better. This means your parents, grandparents and great grandparents ghosts need to be your friends as well as any of their siblings and spouses.
- You may kill the parent and any other relatives at this point if you wish by any means including cheats and mods. You may also allow them to die of old age later, but that makes collecting tombstones trickier. Make sure to keep them marked as a played household and add a vampire or very young sim to the household to avoid losing the last sim to die.
- Determine if goals are met. If any goal is not met, no completions can be recorded for any category. If all goals are completed, then mark the appropriate completion. That trait/aspiration/skill/job/degree is unavailable for future legacy sims. Once all traits/aspirations/skills/jobs/degrees are completed for a specific category, you may reuse them, but you have to reuse them equally. For example, after all toddler traits are done, you cannot make everyone after that independent. You have to keep cycling through each one once. You can pick the order as this allows some strategy to be used.
- All toddler skills were at level 5 (3 for potty). Mark toddler trait as completed.
- All eligible reward traits are purchased without cheats.
- Child aspiration completed and an A in school.
- Teen had an A in high school.
- At least 1 negative and 1 positive childhood character trait.
- All character traits completed. See the main rules for specific completion rules of some character traits. Not all traits have a completion condition, so just having that trait is enough.
- Required lifestyles achieved based on traits.
- All lot traits completed. There is one lot trait that has completion requirements in the main rules.
- Adult aspiration completed. Some aspirations involve children or grandchildren and cannot be completed without overlapping active legacy sims. Completion of all possible steps before moving out the next legacy sim should be achieved. The parent sim should stay alive long enough for the next legacy sim to complete the parent's aspiration. Once conditions are set for the completion, the parent sim can be played to complete the aspiration and then all goals can be marked complete. If the parent sim dies before the child can set the correct conditions (top level in a career or having a child), then the parent legacy sim failed to complete all goals.
- Max level in child after school activity.
- Max level in career (10 is fine if extra levels are available, 10+ levels aren't required.) or if a skill was used to make money, max level in that skill. Some money making methods do not require a career or skill, so no requirement for those other than your debt must be paid off.
- All debt must be paid off when transferring the legacy to an heir without selling items from the lot or inventory. You may transfer money from any existing businesses and sell them.
- All dead legacy ghosts in New Crest must be acquaintances or better. If there is less than 4 generations of separation, the relationship needs to be friends or better in order to mark any goals as complete.
- All toddler skills were at level 5 (3 for potty). Mark toddler trait as completed.
- Move out. You cannot take anything with you except money earned as a child and sentimental items such as trophies, awards and photos.
- You may purchase any lot not previously owned by another legacy sim and build any house you like, but keep track of how much is spent.
- The goal is to eventually build on every residential lot in the game. You should keep business lots as businesses so your sims have available retail lots and community activity lots like gyms, libraries, night clubs, bars and restaurants. To add an extra challenge, set a build challenge to be completed by the current legacy sim.
- The goal is to eventually build on every residential lot in the game. You should keep business lots as businesses so your sims have available retail lots and community activity lots like gyms, libraries, night clubs, bars and restaurants. To add an extra challenge, set a build challenge to be completed by the current legacy sim.
- Choose lot traits and challenges according to the main rules.
- Decide how much money you want to start with and set the household funds to that amount using cheats.
- Your debt is (remaining debt from parent + cost of house and lot + starting household funds) * 2. Each time you don't repay the debt, it gets bigger.
- Continue repeating stages 3 and 4 until end conditions are met.
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.9,374 PostsLatest Activity: 5 hours ago
Community Highlights
- SimGuruKuxiku5 years ago
EA Staff (Retired)
- SimGuruKuxiku5 years ago
EA Staff (Retired)
- SimGuruKuxiku5 years ago
EA Staff (Retired)
Recent Discussions
- 21 hours ago