Forum Discussion

samsam713's avatar
samsam713
New Spectator
5 years ago

Ghost Update

Other than alien, mer-sim, plant-sim, and ghost, I think the life states in The Sims 4 are quite detailed and well-done. Here, I have some suggestions on how ghosts can be re-worked to appear full-fledged and logical.

Needs
Ghosts shouldn’t have as many needs as regular sims. In my opinion, a ghost would only have Fun and Social needs. Other need-based actions should only be taken because of their death types, which brings us to the next point;

Actions / Animations
Ghosts perform need-based actions such as eating, sleeping, or showers because of how they passed away. For example, a sim died from starvation would find something to eat when they appear, but the food would not affect the ghost in any way (See: Appearances). Moreover, ghosts would actively avoid or receive strong negative moodlets when exposed in certain situations, based on their death types. For instance, a drowned sim would avoid going into a pool or open water, and would get a +5 Tense moodlet when they do so.

Right now, ghosts would still route with doors in mind. I think ghost should use a direct-point method for routing since they can pass through solid materials. Their animations can also use some fine-tuning, as they still present the running and stair-walking animations like regular sims. I would suggest ghosts use the floating animation at all times when moving, only difference is their speed.

Appearances
Since ghosts are no longer regular sims, I think their appearances should be locked-in as the day they passed. They should not become fat or lean because of over-eating or exercising. As the food pile is a base game debug object now, I believe it is the perfect time that eating or drinking anything for a ghost should create a food pile or puddle on the floor.

What do you think? Add onto the tread if you have more ideas for this life state!
  • I also wish we could have actual scary ghost attacking like in ts1 but TT
  • I think I agree with most of this. Personally I wish could also create ghost characters in CAS, but that's just me.
  • LiELF's avatar
    LiELF
    Seasoned Veteran
    I'd even like to have more "haunting" features in CAS that we could give them. Like, extra elongated faces or bulbous eyes, long fingers...something that spooky ghosts could have to scare Sims.

    And, of course, an actual Fear emotion so Sims can be afraid of them.
  • Ghosts of evil sims or those with a high mischief level cause problems at the lot, breaking appliances, scaring living sims. can be caught by ghost buster sims or alternatively banished by a cleric sim.
  • "MaggieMarley;c-17579944" wrote:
    Right now if you want to keep a ghost around (without adding them to the family, that is) you have to keep strenghthening their connection to the physical world. There should be an option to permanently strenghthen their connection to the physical world so that you don't have to keep doing this.


    Ah, yes, kind of like how the “favorited” households do not get actively culled by the game.


    "Bluebeard45;c-17579952" wrote:
    We need a cemetery to keep the ghost confined. I think it was S3 that had a nice looking cemetery.


    I have been waiting for a cemetery lot type for eons now... ToT