4 years ago
Have Some Personality! Legacy Challenge
Hi
I made a challenge called the Have Some Personality! Legacy Challenge.
Basically this is a Not So Berry style legacy challenge where with each generation you have to accomplish different goals. This challenge attempts to get you to do things you haven't done in the sims before and to create unique and (hopefully) interesting storylines.
Every generation gives you 2 traits that you need to give the heir of that generation, but you get 1 choice for a trait in order to make your playthrough more unique. Also, every generation has replacement guidelines if you don't have one or more of the packs required for that generation.
I would list out all of the generations but it's a lot so I'll just list gen 1 and if you'd like to find out more then I have a link to a fancy google slides presentation for you: link
I also have a tumblr page about it: link
Gen 1: Green Thumb
You’ve loved gardening and plants since the minute you were born and have always wanted to see what amazing teas and recipes you could make with your plants and herbs. You also love finding animals and little critters around every corner, especially frogs
If you don’t have outdoor retreat, or seasons here is what you can replace each thing with. Swap Gardening career (Seasons) with Unemployed, just make money with collectables. Swap herbalism skill (Outdoor Retreat) with fishing. Without Outdoor Retreat remove meet the hermit.
I'm playing through this challenge myself so if you'd like to hear about my playthrough I will be posting updates in the comments of this post.
I made a challenge called the Have Some Personality! Legacy Challenge.
Basically this is a Not So Berry style legacy challenge where with each generation you have to accomplish different goals. This challenge attempts to get you to do things you haven't done in the sims before and to create unique and (hopefully) interesting storylines.
Every generation gives you 2 traits that you need to give the heir of that generation, but you get 1 choice for a trait in order to make your playthrough more unique. Also, every generation has replacement guidelines if you don't have one or more of the packs required for that generation.
I would list out all of the generations but it's a lot so I'll just list gen 1 and if you'd like to find out more then I have a link to a fancy google slides presentation for you: link
I also have a tumblr page about it: link
Gen 1: Green Thumb
You’ve loved gardening and plants since the minute you were born and have always wanted to see what amazing teas and recipes you could make with your plants and herbs. You also love finding animals and little critters around every corner, especially frogs
- Max Gardener career
- Max gardening skill and get to level 8 of the herbalism skill
- Complete frog collection
- Grow a cowplant
- Meet the hermit
- Loves Outdoors and Vegetarian traits (+1 choice)
- Complete Freelance Botanist aspiration
If you don’t have outdoor retreat, or seasons here is what you can replace each thing with. Swap Gardening career (Seasons) with Unemployed, just make money with collectables. Swap herbalism skill (Outdoor Retreat) with fishing. Without Outdoor Retreat remove meet the hermit.
I'm playing through this challenge myself so if you'd like to hear about my playthrough I will be posting updates in the comments of this post.