Forum Discussion
crocobaura
6 years agoLegend
"mingusssss;d-979220" wrote:
My game style is 100% story driven. I usually decide (sometimes at random) the traits / aspirations / career my sims will have, usually when they are born. And then I think of a narrative for their lives that makes sense and incorporates all the goals I've chosen.
My problem is that I have a very hard time when I get negative traits or aspirations, like the public enemy one. I can never think of a narrative that makes completing the aspiration enjoyable or even somehow logical in the life of my sim. Do you know how to integrate the mischief ability / crime career / mean traits & aspirations in somehow realistic life stories?
As an example, my biggest problem with the crime career is that, to my knowledge, criminals work in very tight-knit groups (maybe except hackers?), meanwhile the criminal career seems as lonely as all the other careers. Idk, what do you guy think?
Criminals usually have an apparently legal work place, like running a business because they need to launder the money they earn illegally.
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