Rennegadez
4 years agoNew Spectator
How should story progression work in the sims
Story Progression
• I want to see sims interaction with other sims like fight, making out, arguments, couple holding hands, parent holding child hands etc. However, I personally don’t major changes like pregnancy, cheating, affairs to happen as I may want to implement character in gameplay with a different outlook. I think that type story progression should be an option.
• I think there should be a relationships mode questionnaire (like the story mode) to see how certain sims will act in certain situations and unlike the story mode you can add this to pre-existing sims.
• There should be different types of story progression. Where you can select how many types of progression you want:
o interactions progression:
Spoiler
fights, sibling squabble, play fighting, couples holding hands, couples making out, arguments, parent holding child’s hands, parent swing child, adults/teens piggybacking toddlers and kids, pickpocketing, pushing strollers, (expansion) walking dogs, playing with dog, sims taking selfie’s.
o Relationships progression:
Spoiler
pregnancy, cheating, affairs, break ups, divorce, marriage.
o Financial progression:
Spoiler
pay rise, pay cut, job promotions, job demotion, fired, hired, inheritance, bankruptcy, yard sale, new decoration and outfits ( your townies wear new clothes, and neighbours having new items in house), pickpocketing, in-debt, indebted (in-debt to a specific sim), loaning, burrowing, begging (this can be beggars and gold-diggers), neighbours going on vacation, robbery.
o Household/moving progression:
Spoiler
neglected kids move into other household, teens moving out, teens going to college, teens moving into apartments, kids moving into a orphanage to be adopted (if orphanage lot type is placed), neglected pets moving to other households.
o Event progression:
Spoiler
Sims can be invited to events like wedding, funerals, parties, proms, as well as other events. Depending on relationships levels with other sims they can asked to be bridesmaid, groomsmen, a date to prom, a date to a wedding.
• World population menu revamped. Instead of not in world it should be not displaced townie and every displaced townie belongs to a certain world as a unofficial resident so they will pop up their more frequent and all ghost 👻 are the only not in worlds Sims. Displaced townies for each world should have their own filter. E.g. displaced willow creek townie filtered so only see willow creek displaced townies. You can move displaced townies in different world to be displaced in, e.g. displaced willow creek townie settle (aka displaced move) to oasis springs (settle to show even though they moved worlds they didn’t move into a lot).
• There needs to be more categories for household types instead of just, played, active and none active to help better organise and filter. They should have: Default, played, active, main, edited, non active. Default for all the default sims that come with the game (and only when household is edit e.g. adding a new sims or moving out sim do they move out of default section), Played for played household playing, Active sims for sims with lots, Main are selected households player marks as vital to gameplay. Edited are editing non active sims that interact with main sims, active and played sims. None active are just sims that pop up in the world (the difference between a edit and non active sim is that their played or main sim don’t initiate a interaction with them). (You can customise a non active sim)
• Then based on section marked in menu; default, played, active, main, edited, non active. Decide the amount of story progression will happen for each section. Players can decide the type of story progression for each section.
How do you think story progression should work. :)