Forum Discussion
BryonyRae
10 years agoHero (Retired)
@crysk Yes, an option like the one for the room camera would fit well with option 1 (if we can take our own shots) or option 3 (if we need to select from pre-sets). That is definitely the type of UI button we're looking for though, either way. :)
Hello @NelcaRed. Interesting observation with regard to the quality of the images in default shots being tied to graphic settings. I think it's a good suggestion, provided that it could be toggled on and off in the background like that, without issues.
I understand the desire to alter the description or image(s) after the creation is posted, but I can also see negative issues with being able to do so, particularly when it comes to images. I think that they need to be set during the saving process in order to avoid post-processing. If you could change them after the fact, it gets back to what you might insert in their place and more CC flagging (which we are trying to avoid).
I'm not sure regarding your third idea. I think this gets more into how the devs have chosen to implement lighting in the game, such as the way each world has its own lighting hues that change the apparent color of various wall styles. It's a topic worth discussing, and we have done so in the past in our Build Mode Feedback thread, so I'd refer you there to talk about night lighting. I will say that most of the houses I've seen on the gallery pictured at night look as I'd expect a house to look at night, depending upon where and how the builder has chosen to place lighting. If you want more of the house's color/texture/etc. to show up, then it's best to go into live mode, and do your save at some point during the transition from evening to night.
Regarding your 4th idea, really, we can already do that for the existing gallery images as a group (not individually, but asking for the ability to do so individually has come up). Simply move a play tester sim onto the lot and play in live mode until the lighting is to your preference. Then hop into build mode and save the lot.
I will add your request to apply filters. They should be able to use the GTW photo system to do it. I would definitely see that as a nice-to-have though. I think your 6th idea kind of goes with the 5th, in that it would probably be more of a nice-to-have than a must-have. Also, if you use live mode to advance through different times of day, you can usually find one where the lighting is toned down a bit; usually morning or evening, depending upon the orientation of the home.
I'm not sure if I understand what you're asking for on #7. Do you want to control whether the walls are shown up or down? You could of course do this with the options we have proposed except option 3. Yes, I think your #8 corresponds with #7 and should be covered by most of the options we have listed.
I think the 9th idea would be tough to implement for a live shot system, but it has been requested, and we've talked about maybe using the same toggle that's in build mode.
I think #10 is a cool idea, but I can't even imagine how they would code that without actually adding new windows/window types. I think it kind of goes beyond the scope of this particular request.
Hello @NelcaRed. Interesting observation with regard to the quality of the images in default shots being tied to graphic settings. I think it's a good suggestion, provided that it could be toggled on and off in the background like that, without issues.
I understand the desire to alter the description or image(s) after the creation is posted, but I can also see negative issues with being able to do so, particularly when it comes to images. I think that they need to be set during the saving process in order to avoid post-processing. If you could change them after the fact, it gets back to what you might insert in their place and more CC flagging (which we are trying to avoid).
I'm not sure regarding your third idea. I think this gets more into how the devs have chosen to implement lighting in the game, such as the way each world has its own lighting hues that change the apparent color of various wall styles. It's a topic worth discussing, and we have done so in the past in our Build Mode Feedback thread, so I'd refer you there to talk about night lighting. I will say that most of the houses I've seen on the gallery pictured at night look as I'd expect a house to look at night, depending upon where and how the builder has chosen to place lighting. If you want more of the house's color/texture/etc. to show up, then it's best to go into live mode, and do your save at some point during the transition from evening to night.
Regarding your 4th idea, really, we can already do that for the existing gallery images as a group (not individually, but asking for the ability to do so individually has come up). Simply move a play tester sim onto the lot and play in live mode until the lighting is to your preference. Then hop into build mode and save the lot.
I will add your request to apply filters. They should be able to use the GTW photo system to do it. I would definitely see that as a nice-to-have though. I think your 6th idea kind of goes with the 5th, in that it would probably be more of a nice-to-have than a must-have. Also, if you use live mode to advance through different times of day, you can usually find one where the lighting is toned down a bit; usually morning or evening, depending upon the orientation of the home.
I'm not sure if I understand what you're asking for on #7. Do you want to control whether the walls are shown up or down? You could of course do this with the options we have proposed except option 3. Yes, I think your #8 corresponds with #7 and should be covered by most of the options we have listed.
I think the 9th idea would be tough to implement for a live shot system, but it has been requested, and we've talked about maybe using the same toggle that's in build mode.
I think #10 is a cool idea, but I can't even imagine how they would code that without actually adding new windows/window types. I think it kind of goes beyond the scope of this particular request.
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