Now that we have Vampire and "Witches", I'd like to talk about one of the most wanted occult : Werewolf. I am affraid that a Werewolf gamepack might be too much similar to Vampire or Realm of Magic as they would get either the same powers as Vampires or Spellcaster or power that aren't that interesting.
What are your ideas in orden to make this pack different ? What powers and weakness would Werewolf have ? How would they transform ? What CAS assets would they have ? How would they get powers ? Same skill tree ? Maybe another UI like Spellcasters ? New world ?
I have to ask... for those who want a skill tree... are there really that many variations on Werewolf powers and weaknesses that a Vampires/Spellcaster/Fame style skill tree makes sense?
I, personally, can't think of more than maybe a dozen (not counting the base transformation), and that's stretching it. Certainly not a full twenty-something. (Okay, I can get to twenty-something if I include sources like Werewolf: the Apocalypse, but while I want to do a Sims World of Darkness, I don't want Sims to copy what White Wolf did.)
I would, however, like to see both a man-wolf form (of the Underworld/Dog Soldiers hulking man-beast type) and a full wolf form. Maybe that last is an option only if you have Cats and dogs? Though I can see people complaining about that.
and I do like the full Fitness in beast form/faster build of Fitness idea.
Packs... I like packs. I don't like using an outdated and inaccurate model of Wolf Society (Alpha, Beta, Omega) for the pack structure.
@DaWaterRat I wouldn't mind having them have abilities like full werewolf shift, enhanced hearing, ability to turn another Sim, resistance to the moon cycle etc on a skill tree, but it would indeed take some creativity to develop an entire collection the way spellcasters and vampires have. That said, I'd really not like to have them reduced to just "oh hey, I can turn into this one shape and bite other Sims". It could potentially be done via a Werewolf (or Shifter) skill rather than a full abilities system.
I think they should be tense or something if people they don't know well see them in werewolf form when they're at the lower end of their rank/skill. Of course, heightened senses (sniffing out collectibles), some degree of resilience (werewolf form should protect from cold with Seasons and the fact they have fur from getting sunburnt with IL), ability to eat raw meat/fish, super strength and endurance (able to work out longer than normal sims, possibly without limitations as elders). In the lower ranks, they could get stronger negative moods. They should also get some form of 'pack instincts' in form of stronger creation of relationships - whether meaning the 'real' pack (other werewolves) or family members.
I thought werewolves would essentially mirror Vampires. My concept of Werewolves, Comes from Teen Wolf 2011
first I would love a Lunar Cycles Having a full moon every night is boring. But I think that should be Patched into the Base game. Lunar Cycles should last eight nights before cycling back again Sunday 1st night New Moon Monday 2nd night Waxing Crescent Tuesday 3rd night First Quarter/Half Moon Wednesday 4th night Waxing Gibbous Thursday 5th night Full Moon Friday 6th night Waning Gibbous Saturday 7th night Third Quarter/Half Moon Sunday 8th night Waning Crescent Monday 9th Night *Cycle restarts*
So I'm thinking after night after night, as the Full Moon approaches, Werewolves get more and more Tense, they get migraines, until the day of the Full moon, Werewolves will slowly start to shift into their Werewolf Form, eyes start to glow, their claws start to come out, and their fur and facial features change. over the course of the day and when the full moon rises, the shift will be complete. and it's up to the player how they want to go about gaining control. how to earn Lycan Points to purchase perks and powers to customize, strengthen and control their werewolf.
And after the full moon sets, and the cycle continues back to a New Moon, the sim's Stress/Anxiety levels will calm down, until the cycle resets.
Omega: (Level 1) • Agility I - Find yourself faster than the average human • Control I - 0-25% Control over the Shift during a full moon. most likely your sim will go on a rampage on the town without your approval and have no recollection of the night when they wake up some place. The fun part is for you find a way to keep your sim contained until you learn of a creative way how to control your sim. Advice: Hang out with your Alpha that night... if you have one. don't have an Alpha? I'll pray for you. • Howl I - You sound like someone stepped on my aunt's chihuahua. • Strength I - You are strong but you also don't know your strength. • Empathy - Syphon away another's pain, Physical, and Emotional into you, by simply making physical contact. Example - Sim was Very Tense or Furious for 8 hours, after Werewolf made an Empathetic connection with Sim. Sim is now Tense/Angry for 2 Hours. • Werewolf Charm - We invented the "puppy dog" eyes no one can resist.
Beta: (Level 2) • Agility II - faster then you were as an omega. • Control II - 25%- 75% Control over Shift except during a full moon. Sim can bear their Fangs and Claws at will. - Emotional Outbursts can be an itch sometimes. • Endurance I - Ability to withstand painful situations/Environmental Conditions (Can Exercise longer, last longer in the Subzero/Extreme Heat • Howl II - Convincing, good enough to gather your buddies, and Howl at the Moon. • Strength II - Strong enough to break through walls, and bones, Rarely get the best of your Alpha. • Intimidating Glare - Something the Alpha taught you to terrorize the Omegas, and humans, make your eyes glow with the intensity of the moon. Making them obey you. • Wolf Form - The power to turn into an actual Customizable Playable Wolf/Dog (Cats and Dogs NOT Required) - Werewolf GP only allows Wolf breed Forms, Cats and Dogs can contribute access to other Breed Customization Forms. - While in Wolf Form, Sim's Human form will stop aging. Allowing them to have double the Life span of the average Human... as long as they utilize wolf form. • Child of the Moon - For past millennia, weak werewolves have always feared the moon, but the powerful ones, They knew how to harness it's power. This Ancient method Utilizes less of your own Energy.
Alpha: (Level 3) • Agility III - faster than you were as a Beta • Control III - 100% control over your shift during a Full moon, also control over your Beta's and Omega's Shift. "Command to turn" Animation = Howl/roar. However you are still subject to being a lunatic, during Lunar Eclipse • Endurance II - Double the amount to endure Fires, Galvanizing, conditions longer. • Howl III - A Roar to make your friends and enemies to tremble with respect and/or fear. • Strength III - Strong enough to bend bars and clash against other Alphas and win. • The Bite - The power to turn a Human into a Werewolf, If an Alpha bites their Beta a child of theirs who is a werewolf, biting them, takes away their power and turns them human. Three Places: The Side of the abdomen (for faster results), the shoulder, or the Wrist or the Leg. It takes 3 Days max for the sim to turn, Your sim will be in a fragile state, and internally, your sims body will be at war with the Supernatural Forces. Indicators that the Bite was a success: the bite mark has Healed the Next morning, Your sim is Confident when they get out of Bed, The Headaches and Anxiety the full moon brings when it's only in the Crescent moon phase. Else: Your sim will die. (We are dealing with the supernatural here, it's not all glitter and unicorns.) Drink a Tea of Wolfsbane, and you will live. But forfeit the potential of the Bite being a success should 2 of the 3 indicators have occurred • Imbued Claws - This is an ancient trick great Werewolves have devised to "do away with tedious conversations and getting to know others. (Sim Name) will learn other Sims' personalities instantly by visiting their frontal lobe himself/herself." Delve your claws into the vertebrae of the specimen and you will have access to their memories, Traits, Skills, Relationships. You can "Dig Up" that information, "retrieve" The information to learn about sim, "Bury" that information to make them forget.
Delta: (Level 4) • Ultimate Control • Invincible Fur - While in Lycan/Wolf/Beast form, Sim is invincible to the Elements • Invincibility - Wolfsbane and Silver can't harm Sim
**Note, I do want a Pack Mentality sort of thing, sort of like Clubs, It's optional But, when I say Delta, Deltas, are a higher level than Alphas because they are mature enough to handle change and Knowing how to step back and let the leader lead, but also how to talk to an Alpha to advise them without undermining their authority. I need this for my Family Legacies, and other situations where two werewolves get married and start having children, building a family and a Pack. they Start experiencing a Shift were both have Alpha Leadership Status and both are willing to Submit and be Dominate at the same time So they become Deltas and allow each other to be in control, and as they grow old, they want to make their child, the beta that shows the best leadership skills, the next Alpha.
Weaknesses: Some can be viewed as Strengths, however most do have harsh decision making behind them. • Beast Form - For those who want their werewolves to to be those big bad CGI Beasts, in movies. - Conflicts with Wolf Form - Completely Customizable in CAS - Originally I thought werewolf sim would forfeit their Human form. When this is chosen their Human form would be locked, and the sim can only shift back into Lycan form other Than Beast form. - To regain Humanity, It could be a cure, it could be the thing/person that kept them human once. • Impulsive Canine Disorder "I.C.D." - Makes sim behave more like a Dog than a Human, unlocks: - "Belly Rub" animation if a Child/Toddler tried to pet or rub a werewolf with "Hates Children" train they will growl, bear fangs, and scare the child. - "Play Fetch" animation - "Sniff Inappropriately" animation - "Roll in Trash" animation - "Dig for no reason" animation - Death by Chocolate • Insatiable - "Betsy? Maribel? Big Mac? Darn it! Where did those Heifers run off too?! First the Chickens now my Cows?" - Sim will eat anything and everything, even little Timmy on his trike. • Intense Heat - Sim will feel the need to mate periodically in waves. (Will lead to Pregnancy if woohoo is engaged or contain your werewolf and wait it out in Uncomfortable + Tense + Agony) • Senseless - All your Heightened senses don't work like they use to • Slow Healing - Sim is no longer immune and doesn't heal as fast. • Lone Wolf - Unbinds werewolf from the Alpha that bit them. If you don't wish to be part of the Pack, Sim will be made an enemy of said Pack. Not permanent, You can salvage the relationship, obviously with the original Pack and regain their trust, or Build your own Pack. • Silver & Wolfsbane - While I do think Wolfsbane and Silver should be a default weakness, I suppose the others are right. **I want Silver Prison Bars, similar to Get to Work to trap Werewolves in, if they touch it they may burn. and other silver made objects. wolfsbane and wolfsbane infused items to repel/harm Werewolves. In build mode We could get Silver Doors and Grand Silver Fences and wrought ornate Silver Gates that if a Werewolf sim could jump over/break down normal Fences, doors, and Gates, but not ones made of Silver.
CAS and Build/Buy Concept: Vintage Glamour & Romantic Garden For my Werewolves I want to go more with Baroque, sort of Marie Antoinette. My werewolves are aristocrats, and I want them to have a big estate, among their fellow Human aristocrats. The enlightenment, the Awakening, Realism and Romanticism.
World Concept Sort of Post Colonial, North Eastern America, Newport, Rhode Island, but more like Glimmerbrook Forest, Mountainous terrain, and Windenburg's Country Side on a grander scale. My Werewolves are the Vanderbilt's of My Game they are also, inspired by the Hale Family, from Teen Wolf, and the Carrington family from Dynasty 2017. My werewolves are refined, and classy, but will get their hands dirty with or without the full moon. Hoping for, 3 - 64x64s, and 2 - 50x50s. total of 5 Lots, or just 3 - 64x64s, and 1 - 50x50s.
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