Forum Discussion
9 years ago
I already shared these ideas with Honeywell but I'll share again and expand on it. I've tried to omit what's already been mention or things or stuff that previous todds had/did in previous iterations. This is going to be a LONG ONE:
NEW SKILLS
*eating
*instrument skills
*logic
*singing tied in with talking skill
*swimming
*arts and crafts
NEW ITEMS and ITEM POSSIBILITIES (includes upgrades to pre existing ones)
*kiddy pool (can be used by children also)
*highchairs can be placed around tables and counters like other chairs (height is automatically modified to fit eating surface)
*Floor mat
*Kiddy chairs
*Todds can nap un beds
*Sand box
*Todds can use clay
*Adults can remove Canvas from Easel for Todds to finger paint then frame it later
*Musical Triangle
*Todds can be bathed in tub/sink/kiddie pool.
*Todds can swim unattended in pool (has to be placed in by adult though)
*large tiled jig saw puzzle
NEW SELF INTERACTIONS:
*teething (autonomous, include moodlets)
*drooling (autonomous, Include moodlets)
*vomiting (autonomous, include moodlets) -may be due to playing/moving being handled too soon after eating or what was ate.
*self feed -tied in with eating skill (todd can spill food in the process), also applies to raw or processed produce from gardening
*push chair/ high chair -interaction unlocked when todd learns to walk
*wash in toilet -applies to toys from the chest/doll house/food (raw produce and bottle)
*play in toilet- unlocked at certain level of new swimming skill where todd learns to splash
*watch *sim/cow plant* - affects logic (include moodlet)
* explore (bookshelves/cupboards) - ends up destroying makeshift books/crackery that apples to what's explored.
* explore small bins/trash piles - gets dirty in the end
* swim- starts by being held by T/YA/A/E sim (in pool or kiddy pool, then progresses to circular toddler life saver then unattended when mastered (pool only).
* splash puddles
* watch TV (unable to turn on or change channels)
* listen to radio (unable to turn on or change stations)
* sing to/clap to cowplant
* cuddle cowplant
NEW INTERACTION w/ OTHER TODDLERS
*tug of war for toy (autonomous)
*splash (applies to tub, kiddy pool and pool)
*sing together-harmony and level of participation depend on talking skill progress
*clap along/clap together-clap to singing, musical instrument being played or just clapping together
*solve together- plays with jig saw and shape blocks
*share -applies to food and small toys
CHILDREN
*play peek a boo (initiated by child)
*sing favourite lullabies (learnt, initiated by child) - todd will sing along based on talking skill progress and relationship with child
*read favourite bed time stories to *todd* - (child initiated)
*play dress up with - includes clothing chest, child will play make-believe with clueless todd
*play with toys together- child plays with chest toys in todd company (todd either "watches' or play with toys as well)
*aww and/or kiss- done while toddler sleeps
*splash- tub, pool, kiddy pool
TEEN/ADULTS/YA/ELDERS
*bathe -tub, sink and kiddy pool
*serve food (rather than being spoon fed, todds are served food unattended)- only becomes available at certain progress lvl of eating skill
*Read/ Lullaby to sleep (should be introduced to child as well)
*Rock to sleep (in arms or arm chair)
*let listen to voice - available when sim multitasks phone and holding todd
*Potty train on special toilet seat- becomes available when todd apparently mastered potty training skill and sim is testing if the potty training paid off
*take for swim - pool, kiddy pool
*ask for 'up-up' (lift me gesture) - initiated by todd
*todds should be placed in the lap of a sim if a sim witches to sitting position while holding the todd.
*aww and/or goodnight kiss - while todd sleeps
*sing to/clap to *instrument*
Alien todds:
special skill synchronize -todds send out brainwaves and performs self hypnosis to learn lullabies, songs from other sims/radio faster than normal todds. (would be associated with appropriate animation- *coughs at EA*)
Now I'll turn off my brain a bit and hope that IF someone implements these things they can think of fun ways to integrate new moodlets and emotions into the game play.
Peace.
NEW SKILLS
*eating
*instrument skills
*logic
*singing tied in with talking skill
*swimming
*arts and crafts
NEW ITEMS and ITEM POSSIBILITIES (includes upgrades to pre existing ones)
*kiddy pool (can be used by children also)
*highchairs can be placed around tables and counters like other chairs (height is automatically modified to fit eating surface)
*Floor mat
*Kiddy chairs
*Todds can nap un beds
*Sand box
*Todds can use clay
*Adults can remove Canvas from Easel for Todds to finger paint then frame it later
*Musical Triangle
*Todds can be bathed in tub/sink/kiddie pool.
*Todds can swim unattended in pool (has to be placed in by adult though)
*large tiled jig saw puzzle
NEW SELF INTERACTIONS:
*teething (autonomous, include moodlets)
*drooling (autonomous, Include moodlets)
*vomiting (autonomous, include moodlets) -may be due to playing/moving being handled too soon after eating or what was ate.
*self feed -tied in with eating skill (todd can spill food in the process), also applies to raw or processed produce from gardening
*push chair/ high chair -interaction unlocked when todd learns to walk
*wash in toilet -applies to toys from the chest/doll house/food (raw produce and bottle)
*play in toilet- unlocked at certain level of new swimming skill where todd learns to splash
*watch *sim/cow plant* - affects logic (include moodlet)
* explore (bookshelves/cupboards) - ends up destroying makeshift books/crackery that apples to what's explored.
* explore small bins/trash piles - gets dirty in the end
* swim- starts by being held by T/YA/A/E sim (in pool or kiddy pool, then progresses to circular toddler life saver then unattended when mastered (pool only).
* splash puddles
* watch TV (unable to turn on or change channels)
* listen to radio (unable to turn on or change stations)
* sing to/clap to cowplant
* cuddle cowplant
NEW INTERACTION w/ OTHER TODDLERS
*tug of war for toy (autonomous)
*splash (applies to tub, kiddy pool and pool)
*sing together-harmony and level of participation depend on talking skill progress
*clap along/clap together-clap to singing, musical instrument being played or just clapping together
*solve together- plays with jig saw and shape blocks
*share -applies to food and small toys
CHILDREN
*play peek a boo (initiated by child)
*sing favourite lullabies (learnt, initiated by child) - todd will sing along based on talking skill progress and relationship with child
*read favourite bed time stories to *todd* - (child initiated)
*play dress up with - includes clothing chest, child will play make-believe with clueless todd
*play with toys together- child plays with chest toys in todd company (todd either "watches' or play with toys as well)
*aww and/or kiss- done while toddler sleeps
*splash- tub, pool, kiddy pool
TEEN/ADULTS/YA/ELDERS
*bathe -tub, sink and kiddy pool
*serve food (rather than being spoon fed, todds are served food unattended)- only becomes available at certain progress lvl of eating skill
*Read/ Lullaby to sleep (should be introduced to child as well)
*Rock to sleep (in arms or arm chair)
*let listen to voice - available when sim multitasks phone and holding todd
*Potty train on special toilet seat- becomes available when todd apparently mastered potty training skill and sim is testing if the potty training paid off
*take for swim - pool, kiddy pool
*ask for 'up-up' (lift me gesture) - initiated by todd
*todds should be placed in the lap of a sim if a sim witches to sitting position while holding the todd.
*aww and/or goodnight kiss - while todd sleeps
*sing to/clap to *instrument*
Alien todds:
special skill synchronize -todds send out brainwaves and performs self hypnosis to learn lullabies, songs from other sims/radio faster than normal todds. (would be associated with appropriate animation- *coughs at EA*)
Now I'll turn off my brain a bit and hope that IF someone implements these things they can think of fun ways to integrate new moodlets and emotions into the game play.
Peace.
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