4 years ago
Let’s Say In Theory
In theory, if you had creative control of the sims 4, what choices would you have made? Like packs you would’ve combined, or how you would have designed traits, or would have programmed certain gameplay?
For examples
I would have combined Tiny living, Eco lifestyle, and the eco friendly aspects of Island Living. A lot of NAPs would work differently in my vision, like Sharing is Caring would have been about the neighborhood supporting a charity rather than just… stealing y’know XD. The more outlandish NAP ideas wouldn’t be considered by default, the player would have to add them into the running. I would have added more ways to ruin the environment along with traits corresponding to that.
I like reading people’s ideas so don’t be afraid to go crazy with them. But I would like us to try to keep this thread within the framework of how we would have made the packs we’ve already been given rather than us making whole knew pack ideas (although if you draw from previous games I see no issue of that ex: changing parenthood into a whole Generations expansion and the ideas that comes with)
For examples
I would have combined Tiny living, Eco lifestyle, and the eco friendly aspects of Island Living. A lot of NAPs would work differently in my vision, like Sharing is Caring would have been about the neighborhood supporting a charity rather than just… stealing y’know XD. The more outlandish NAP ideas wouldn’t be considered by default, the player would have to add them into the running. I would have added more ways to ruin the environment along with traits corresponding to that.
I like reading people’s ideas so don’t be afraid to go crazy with them. But I would like us to try to keep this thread within the framework of how we would have made the packs we’ve already been given rather than us making whole knew pack ideas (although if you draw from previous games I see no issue of that ex: changing parenthood into a whole Generations expansion and the ideas that comes with)