Forum Discussion
Rey_Estupendo
5 years agoSeasoned Ace
Things I think should be patched in:
Revamping skills for toddlers and children. Toddlers go back to TS2 mode, where they need to be taught to walk, talk, and use the potty, but that's it. Children learn regular skills, but they might need child-friendly items to practice on, like an EZ Bake oven to learn cooking or baking. Eliminate/revamp the childhood aspirations.
More activities for children. Give kids lots of games to play with each other, items, and activities.
Non-reciprocal relationships. Let my sim be madly in love with a sim while having that sim not know who they even are. (For instance.)
Couples dancing.
Classify any home as "residential," "rental," or "vacation." Being able to make a vacation home in any world with a residential lot is nice, but let's go all the way with it. Let sims buy apartments. Let players build apartments. Let my sims rent a house to live in. Let my sims live in any world, even the vacation worlds.
Cars. Even without an open world, having good-looking cars that sims can sit in and drive away from and onto lots with would be nice.
Better time management. Running to a hot dog restaurant to get dinner shouldn't be an activity that takes an entire evening. Everything in the game takes way too long.
Switches for occult life states and for open or closed neighborhoods. Maybe I don't want vampires in my game, but do want ghosts. Or maybe I want Mt. Komorebi sims to stay in Mt. Komorebi. Let me choose.
Create-A-World. Let me make green, snowy, desert, city, whatever worlds, decide what lots are on them, where streets are (or if there are streets), what decorations there are. Let me set the weather specific to each world.
Packs I wish they'd made instead of what we got:
Spooky Living: One big pack that has an overcast, gloomy neighborhood, but big, rather than just five lots. Pack includes fully skill-treed vampires, werewolves, and ghosts, plus a graveyard lot type where you can place urns and tombstones, and explore a crypt like in TS3.
Sci-Fi Living: A full pack of futuristic clothing and builds, with fully skill-treed aliens, alien abductions, and a time machine item like the one from TS3 where you can go in, have an adventure, and maybe come back with new outfits or items or even new sims. Include an alien world. Could be Sixam, could be Lunar Lakes, whatever.
Country Living: Build and CAS styles that work for rural, Old West, or cottagecore. Livestock, farmer's markets. Horses as transport or pets. Include unicorns as special horses.
Fairy Tale Living: Medieval B/B and CAS. Faeries and Spellcasters, fully skill-treed. Ambitions that recreate fairy tales. A separate world that's very medieval/Disney's Magic Kingdom in style. Sword fighting.
Ocean Living:Fully skill-treed mermaids. Diving. Underwater lots and building. Houseboats.
Base Game Careers: Not a pack, but I just wish they'd gone with all careers having not just the rabbithole, but all having either the option to play the career or a work from home option, depending on the career.
Stuff Packs: Stuff packs should be fairly robust B/B and CAS sets, focusing on the clothing, furniture, and architecture of specific eras, regions, or cultures. If you don't want '50s stuff, or Russian stuff, or Goth stuff, you just don't buy it.
Game Packs: Game packs should add new gameplay. Maybe, but not necessarily, a new career. Some sort of guided branching story with quests. A new world/secret lot for that story. So a murder mystery might just take place in a big secret lot that's a mansion, but an Egyptian Adventure set would have a whole new world with a secret lot to represent the various tombs you'll be exploring, or if you want you can just live in the Egyptian world and not bother with the story.
Revamping skills for toddlers and children. Toddlers go back to TS2 mode, where they need to be taught to walk, talk, and use the potty, but that's it. Children learn regular skills, but they might need child-friendly items to practice on, like an EZ Bake oven to learn cooking or baking. Eliminate/revamp the childhood aspirations.
More activities for children. Give kids lots of games to play with each other, items, and activities.
Non-reciprocal relationships. Let my sim be madly in love with a sim while having that sim not know who they even are. (For instance.)
Couples dancing.
Classify any home as "residential," "rental," or "vacation." Being able to make a vacation home in any world with a residential lot is nice, but let's go all the way with it. Let sims buy apartments. Let players build apartments. Let my sims rent a house to live in. Let my sims live in any world, even the vacation worlds.
Cars. Even without an open world, having good-looking cars that sims can sit in and drive away from and onto lots with would be nice.
Better time management. Running to a hot dog restaurant to get dinner shouldn't be an activity that takes an entire evening. Everything in the game takes way too long.
Switches for occult life states and for open or closed neighborhoods. Maybe I don't want vampires in my game, but do want ghosts. Or maybe I want Mt. Komorebi sims to stay in Mt. Komorebi. Let me choose.
Create-A-World. Let me make green, snowy, desert, city, whatever worlds, decide what lots are on them, where streets are (or if there are streets), what decorations there are. Let me set the weather specific to each world.
Packs I wish they'd made instead of what we got:
Spooky Living: One big pack that has an overcast, gloomy neighborhood, but big, rather than just five lots. Pack includes fully skill-treed vampires, werewolves, and ghosts, plus a graveyard lot type where you can place urns and tombstones, and explore a crypt like in TS3.
Sci-Fi Living: A full pack of futuristic clothing and builds, with fully skill-treed aliens, alien abductions, and a time machine item like the one from TS3 where you can go in, have an adventure, and maybe come back with new outfits or items or even new sims. Include an alien world. Could be Sixam, could be Lunar Lakes, whatever.
Country Living: Build and CAS styles that work for rural, Old West, or cottagecore. Livestock, farmer's markets. Horses as transport or pets. Include unicorns as special horses.
Fairy Tale Living: Medieval B/B and CAS. Faeries and Spellcasters, fully skill-treed. Ambitions that recreate fairy tales. A separate world that's very medieval/Disney's Magic Kingdom in style. Sword fighting.
Ocean Living:Fully skill-treed mermaids. Diving. Underwater lots and building. Houseboats.
Base Game Careers: Not a pack, but I just wish they'd gone with all careers having not just the rabbithole, but all having either the option to play the career or a work from home option, depending on the career.
Stuff Packs: Stuff packs should be fairly robust B/B and CAS sets, focusing on the clothing, furniture, and architecture of specific eras, regions, or cultures. If you don't want '50s stuff, or Russian stuff, or Goth stuff, you just don't buy it.
Game Packs: Game packs should add new gameplay. Maybe, but not necessarily, a new career. Some sort of guided branching story with quests. A new world/secret lot for that story. So a murder mystery might just take place in a big secret lot that's a mansion, but an Egyptian Adventure set would have a whole new world with a secret lot to represent the various tombs you'll be exploring, or if you want you can just live in the Egyptian world and not bother with the story.
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