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9 years ago
"MasonGamer;15048813" wrote:"SimsLovinLycan;15048806" wrote:"friendlysimmers;15048789" wrote:
sorry op but i fully disagree with this idea the only way i would not mind those things would be if i have an option to fully turn these things off so they do not show at all in game
Naturally, werewolves would be fully optional and player-triggered like TS2. Hopefully not as much of a chore to activate for those who want them this time around, but just as easy to avoid for those who want vanilla reality.
I forget how would you trigger a werewolf in the Sims 2? I'm reading a wiki that if you spot a dog with glowing eyes, it's a werewolf?
The way it's done is to befriend the Alpha Wolf, who is always a black dog with glowing yellow eyes. He shows up at night as a walk-by and is rare unless you have a ton of trees on your lot. Even then, he shows up pretty sporadically and it takes weeks and weeks to get the relationship up to the appropriate level for him to bite you...and even after that it can be two or three visits until he actually goes through with the autonomous action. It takes me, on average, a good 7 to 10 sim weeks to get that first sim turned (thank goodness it's easy once you have a controllable sim to turn others)! That's why I hope that this time they make it streamlined and efficient for those who do want werewolves, but still easy to avoid for those who don't.
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