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17 hours ago

MaasVerse Challenge

Hi everyone!! I created a MaasVerse Challenge for all of us who want to combine the world of the Sims and the MaasVerse! Hope you try it and enjoy!! :)) 

MaasVerse Legacy Challenge: The Chronicle of Stars and Ashes

*All packs*

 

Base Rules:

Long Lifespan  enabled.

No Money Cheats (except for Generation 1, if necessary, for the initial lot or if specified by the challenge).

The Lineage Vault: Each heir must keep a unique object representing their generation in a storage box (the "Tomb").

Succession: The heir is always the first child to reach the Young Adult stage, unless the story specifies otherwise.

 

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Generation 1: Aelin Galathynius (The Assassin of Adarlan)

Aelin starts as a Young Adult who has lost everything. She is arrogant, brilliant, and deadly. She lives on an empty lot in Oasis Springs (simulating the deserts of Erilea), hiding her true identity.

 

Traits: Ambitious, Loyal, Self-Assured.

Aspiration: Friend of the World.

Challenge:

Must reach Level 10 of the Criminal Career (Boss Branch).

Must have the following skills: Charisma, Piano, and Medium; and maximize the skills: Fitness, Logic, Swordplay, and Archery.

Must travel to Selvadorada (Jungle Adventure) and find an ancient relic (simulating the Eye of Elena).

Must obtain the Simcalibur sword.

The Trauma: Aelin is "exiled" (moves worlds) three times during her life.

Succession: 

She must have an heir with a Sim who has the Loyal trait. 

She must have a very close relationship with her child.

When the heir becomes a Young Adult, Aelin must "disappear" to rule her kingdom (move her to another household and do not contact her), leaving only her diary, her sword, and the Selvadorada relic.

 

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Generation 2: Rhysand (The High Lord of Night)

Rhysand inherited his mother’s cunning and the need to protect what remains of his family. He grew up watching his mother hide and decided that to be safe, he must control everything from the shadows.

 

Traits: Family-Oriented, Loyal, Idealist.

Aspiration:* World-Famous Celebrity (he plays the political game).

Challenge:

Must reach Level 10 of the Politics Career (Politician Branch).

Must have a luxurious "Secret Basement" where he keeps past relics and other Sims' secrets.

Must spy on the entire neighborhood to discover their secrets.

Must have the following skills: Mischief, Romance, and Vampire Lore; and maximize Charisma and Logic.

Must have 5 Best Friends.

The Story: Must marry a Sim of "lower status" and "elevate" them.

The Legacy: Must paint a picture of his "Court" (a group of 5 close friends) and leave it for the heir.

 

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Generation 3: Bryce Quinlan (The Starborn Princess)

Rhysand’s daughter, Bryce, rebels against her father's formalism and secrecy. She prefers parties, technology, and the urban life of San Myshuno. She is the "black sheep" who spends the family fortune.

 

Traits: Outgoing, Self-Assured, Party Animal.

Aspiration: Archaeology Scholar.

Challenge:

Must have the following skills: Charisma and Handiness (representing her tech/geek side); and maximize Dancing and Archaeology.

Must own a dog (Bulldog) and name it Syrinx.

Must work in the Social Media career.

Must have a female best friend.

The Event: Her best friend must die tragically. After this, Bryce must change her life: maximize the Archaeology skill to investigate her family's past.

Succession: Bryce has a child with a Sim who helps her during a moment of crisis.

The Legacy: She leaves a high-end computer and a rare cut crystal for the heir.

 

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Generation 4: Manon Blackbeak (The Iron Heir)

Bryce’s daughter, Manon, grew up hating her mother’s "frivolity." She is cold, calculating, and feels a connection to the occult that the family tried to forget.

 

Traits: Competitive, Self-Assured, Disruptive.

Aspiration: Chief of Mischief.

Challenge:

Must become a Spellcaster of the highest rank.

Must have a large black dog named Abraxos and reach maximum friendship with him.

Cannot have a job; must survive by selling potions or stolen items.

The Story: Must form a "club" of 13 women (The Thirteen).

The Trauma: Manon abandons her heir as soon as they become a teenager to "lead her clan," leaving them on an empty lot with only the dog, a red knitted sweater, and a dragon statue.

 

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Generation 5: Cassian (Commander of **bleep**)

Abandoned by his mother (Manon), Cassian had to fight for every scrap of bread. He has no magic, only muscle and willpower.

 

Traits: Active, Glutton, Bro.

Aspiration: Bodybuilder.

Challenge:

Must maximize Fitness and Natural Living and reach Level 10 of the Military Career.

Must complete the StrangerVille Mystery (simulating a war against a supernatural threat).

Must build a public gym called Windhaven to train other outcasts.

The Story: Cassian never officially marries. He lives an intense and turbulent passion with a Sim he cannot fully have (the partner must have the Noncommittal trait or be from another social class).

Succession: His heir is the result of this forbidden passion.

The Legacy: He leaves his military medals and a used punching bag for his child.

 

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Generation 6: Dorian Havilliard (The Glass King)

Cassian’s son, Dorian, is the opposite of his father. He is refined, intelligent, and discovers that Manon’s (his grandmother) magic skipped a generation and manifested in him in a dangerous way.

 

Occult: Spellcaster.

Traits: Bookworm, Good, Loyal.

Aspiration: Academic (must go to University and get a degree in Language & Literature).

Challenge:

Must learn and maximize all magic skills.

Must have the Charisma skill; and **maximize** Swordplay, Equestrian, and Writing.

Must have a home library with at least 50 different books.

The Story: Dorian must suffer a "possession" (using the StrangerVille pack). He must regain his humanity through writing.

The Legacy: Leaves a collection of rare manuscripts for the heir.

 

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Generation 7: Nesta Archeron (The Queen of Death)

Dorian’s daughter, Nesta, grew up with the weight of her father’s depression and his unstable magic. She is defensive, sharp, and feels "broken."

 

Traits: Dance Machine, Embraced by Death, Hot-Headed.

Aspiration: Inner Peace.

Challenge:

Must have the following skills: Swordplay, Medium, and Vampire Lore; and maximize Dancing and Wellness.

Must complete the Paranormal Investigator career.

Must go to the blacksmith to have a sword created for her.

The Story: Must live on a lot with the Haunted House trait. Nesta must "conquer" the ghosts of the house.

Succession: Must have a difficult relationship with siblings/relatives. She must adopt the heir once she reaches the maximum level of Wellness.

The Legacy: Must leave her sword and a decorative mask to the heir.

 

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Generation 8: Hunt Athalar (The Umbra Mortis)

Nesta’s son, Hunt, was born under a contract. He feels his life doesn’t belong to him and works to pay off the lineage's debts.

 

Traits: Genius, Idealist, Active.

Aspiration: Hope vs. Order (Star Wars: Enforcer of Hope).

Challenge:

Must maximize the Military Career (Officer Branch).

Must have the Video Gaming skill; and maximize Handiness, Rocket Science, and Robotics.

The Story: Hunt must spend his entire adult life with maximum job performance, but can never spend money on luxuries for himself (only for skill development).

Marriage: Can only marry after reaching the top of his career.

The Legacy: Leaves a technological artifact or a biological/natural specimen found in the alien world.

 

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Generation 9: Elain Archeron (The Flower Seer)

Hunt’s daughter, Elain, rejects technology and war. She wants to return to her roots and the earth, but her visions haunt her.

 

Traits: Romantically Reserved, Neat, Plant Lover.

Aspiration: Freelance Botanist.

Challenge:

Must have the following skills: Medium, Baking, Cross-stitch, Knitting, and Herbalism; and maximize Gardening and Floral Arrangement.

Must become a Fairy and change aspirations after completing Freelance Botanist.

Must have a perfect garden with a Cowplant and a Death Flower.

Must maximize the Canning skill.

The Story: Elain must have two suitors at the same time throughout her young adult life and never choose one until she is an Adult.

The Legacy: Leaves a secret garden guarded by a statue and a death flower for the heir.

 

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Generation 10: Chaol Westfall (The Captain of the Guard)

Elain’s son, Chaol, is loyal and rigid. But an accident  leaves him unable to follow the military path he desired.

 

Traits: Skeptical, Loyal, Perfectionist.

Aspiration: Extreme Sports Enthusiast (to prove he still can).

Challenge:

Must suffer an "injury" (simulated via CAS/storytelling).

Must maximize the Writing and Logic skills while recovering.

Must travel to Mt. Komorebi and reach the mountain peak to heal himself.

The Story: Must marry a Sim he met during his recovery (someone with the Good trait).

The Legacy: Leaves his climbing gear to the heir.

 

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Generation 11: Azriel (The Shadowsinger)

Chaol’s son, Azriel, grew up in silence. He observes everything but never speaks about his feelings. He is the guardian of the family secrets.

 

Traits: Loner, Gloomy, Proper.

Aspiration: Soulmate (which he never completes until old age).

Challenge:

Must maximize the Programming (Hacking) and Photography skills.

Must have a collection of photos of all previous heirs (if possible) or their graves.

Must reach Level 10 of the Secret Agent Career (Diamond Agent Branch).

The Story: Azriel must have an unrequited love during two stages of his life (Young Adult and Adult).

The Legacy: Must leave the heir a camera or something representing a dagger.

 

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Generation 12: Ruhn Danaan (The Starborn Prince)

Azriel’s son, Ruhn, is the reluctant prince. He has his father's shadow powers and his great-great-grandmother Bryce's rebellion. He likes going out at night but carries immense responsibility.

 

Traits: Party Animal, Loyal, Bro.

Aspiration: Master Mixologist.

Challenge:

Must have the Video Gaming and DJ Mixing skills; and maximize Mixology, Tattoo, and Guitar.

Must own a successful Bar or a tattoo studio.

Must have a tattoo that symbolizes his lineage.

The Story: Ruhn must discover that his father (Azriel) hid the truth about the family's origins. He begins investigating the Lineage Vault.

The Legacy: He must have 3 daughters. Leaves his guitar to the heir.

 

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Generation 13: Feyre Archeron (The Cursebreaker)

Ruhn’s daughter, Feyre, is born in a time of declining family fortune. She has to hunt (fish/harvest) to support her sisters and father.

 

Traits: Art Lover, Creative, Good.

Aspiration: Painter Extraordinare.

Challenge:

Must maximize the Painting, Fishing, and Parenting skills.

Must support the household alone until she reaches level 5 of Painting.

The Story: Upon reaching level 10 of Fishing, she must be "taken" to a luxurious mansion (to marry a rich Sim) but discovers it is a gilded cage. On her wedding day, she cancels the ceremony, flees, and finds her true love.

Occult: Must become a high-level Spellcaster.

The Legacy: She must paint the "Mural of History" - a series of 10 paintings telling the saga since Gen 1 (visit the graves and paint from memory or photos of the ghosts).

 

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Generation 14: Aelin II (The Descendant of the Flame) - FINAL

She discovers Aelin Galathynius's (Gen 1) diary hidden at the bottom of Ruhn's Lineage Vault. She realizes the cycle of power and suffering is about to restart.

 

Traits: Same as Gen 1 (Ambitious, Loyal, Self-Assured).

Aspiration: StrangerVille Mystery (no need to complete).

Final Challenge:

The Gathering of Shadows: Must reach the top of the Scientist Career, build the Wormhole Generator (Portal to Space), and be a Max Level Medium.

The Goal: Must summon or resurrect the ghosts of Aelin (G1), Rhysand (G2), Manon (G4), and Feyre (G13) for a final dinner at the mansion.

Must gather all legacy items left by previous generations into a single room (The Relic Room).

Conclusion: Once the dinner is over and all objects are gathered, she must write a book titled "The MaasVerse" and donate it to the local library, ending the challenge.

https://acrobat.adobe.com/id/urn:aaid:sc:eu:5f88f98f-2e31-4499-8db3-feff0c61c93c

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