Forum Discussion
Movotti
7 years agoNew Spectator
I'd like to see people posting their ideas for a modelling career in more detail
Models don't start at the top. They start at the bottom. They might start as models for an art school, or as hand models. They might move into modelling for low end department store catalogues, eventually, they might do a bit of runway work at the local mall during fashion week.
You've got some good ideas there.
I'd also like to see some careers that progress slowly. A sparky, plumber or brickie don't have careers with a lot of progression. They'll go through a period of on the job training, the pay will be low-ish, then they'll get into the regular level of the job, they're working for someone else, they can make ends meet, but they're not wealthy. Then they might start their own business, they get to be the boss, and that's where they have a chance of making more money.
Hospitality could be the core of a rather interesting pack. Hotels have been a part of the game in the past. So there's a little bit of hope that the concept may return.
"YakerRadio18;c-16631344" wrote:Only at the top end.
Also, the modeling career it can be a well paid job in the game.
Models don't start at the top. They start at the bottom. They might start as models for an art school, or as hand models. They might move into modelling for low end department store catalogues, eventually, they might do a bit of runway work at the local mall during fashion week.
"Anthonydyer;c-16634698" wrote:
I don't think so. Modeling is a little out there and there are some rather conventional careers that the game is yet to recognize. Current job selections are limited. There should be an electrical/plumber/carpenter career (based on handiness skill), architecture career, medical career, hospitality/hotels career. It should be rather easy to implement these things since there is no visible workplace and all that needs to be done is add a career to the job menu.
You've got some good ideas there.
I'd also like to see some careers that progress slowly. A sparky, plumber or brickie don't have careers with a lot of progression. They'll go through a period of on the job training, the pay will be low-ish, then they'll get into the regular level of the job, they're working for someone else, they can make ends meet, but they're not wealthy. Then they might start their own business, they get to be the boss, and that's where they have a chance of making more money.
Hospitality could be the core of a rather interesting pack. Hotels have been a part of the game in the past. So there's a little bit of hope that the concept may return.
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