Forum Discussion
8 years ago
The Application (7 places filled).
head & shoulder shot also on the same background thanks. Doesn't need to be on transparent, your history background shots are fine.
THIS WILL BE YOUR APPLICATION FOR THIS COMPETITION AS WELL AS YOUR FIRST ASSIGNMENT.
I WILL USE THE CLOSE-UP PICTURE ON YOUR HISTORY BACKGROUND AS THE CHARACTER WALL.
I have chosen 7 classes along with a brief description of traits for each character class below, for this competition.
Classes to choose from:
Barbarian: (A brute Warrior). The barbarian is a brutal berserker from beyond the edge of civilized lands.
Cleric: (A divine healer) A devout follower of a deity, the cleric can heal wounds, raise the dead, and call down the wrath of the gods. Effective against the undead.
Druid: (A naturalist with special powers over animals). The druid is a worshipper of all things natural—a spell-caster, a friend to animals, and a skilled shape changer. A druid can control animals to fight beside them, protect allies or attack enemies.
Ranger: (A tracker and hunter). The ranger is a creature of the wild and adept at tracking down his/her favoured foes. They believe in animal spirits and respect their existence, only hunting them for survival.
Rogue: (An effective collector of riches). The rogue is a thief and a scout, an opportunist that can haggle effectively, and if that doesn’t work, will steal what they want whilst efficiently discovering and disarming traps and other hurdles that stand in their way. They are capable of delivering brutal strikes against unwary foes whilst hiding in shadow.
Sorcerer: (A natural magic-user). The spellcasting sorcerer is born with an innate knack for magic and can have strange, eldritch powers. (Eldritch can be seen as a division of arcane magic, but can get additional power through pacts with fey, fiendish, or other creatures, depending on their motives.)
Wizard or Mage: (A learned scholar of magic and alchemy). The wizard masters magic through constant study of tomes, that gives him incredible magical power and are adept at making potions. Wizards can have several familiars but are only able to use them one at a time.
Traits
Constitution: is a term which covers the character’s physique, fitness, health, and resistance to battle. All classes need this characteristic. Strength is the forte of fighters, for they must be physically powerful in order to wear armor and wield heavy weapons. So the Paladin, Fighter and Barbarian will have this trait naturally.
Wisdom: is a mix of the character’s enlightenment, judgement, wile, will power, and (to a certain extent) intuitiveness. It is their major characteristic and of utmost importance to clerics.
Intelligence: this trait is the forte of magic-users, for they must be intelligent in order to correctly understand magic and memorize spells. A sorcerer has this innately. A wizard studies tomes to achieve this.
Charisma: is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. However, an unattractive or non-beautiful character can have a very high charisma due to being strong in the other two aspects of this trait. It is important to all characters, as it has an effect on dealings with others, principally NPC’s (Non-Player Characters, mercenary hirelings, prospective traders, and some monsters).
Dexterity: includes a number of physical attributes including hand-eye coordination, agility, reflexes, precision, balance, and speed of movement. Dexterity is the major characteristic of the thief/rogue class of character, and it affects their professional activities (such as picking pockets, opening locks, and so forth)
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