"paradiseplanet;c-16281637" wrote:
"Anthonydyer;c-16281158" wrote:
@Sigzy05 You are right when it comes to the mini-worlds. I have a house in Newcrest and I wondered if I could see a restaurant located in another district. I couldn't find it, so therefore TS4 worlds consist of several mini-worlds. :s
I would love to see proposition 1 occur. Proposition 2 if P1 cannot occur. My 3rd idea about adding more districts to the cartoon map probably is the most realistic solution. I just find the worlds so small.
I wonder why they did this mini-world setup.
To perhaps make it a lighter load on those who play but don't have the strongest computers? And maybe to also make it cheaper..?
From what I read this is the case. TS3 ran into memory issues, which we will remember well as the game would crash, corrupt saves, and run really poorly as our worlds got more and more complex. By compartmentalizing the worlds into smaller chunks, it allows the game to run smoother while sacrificing the openness of the previous version.