Forum Discussion
9 years ago
Yeah. I guess it creates the sense of overwhelm in a typical American clinic pretty well. >.>
At the very least, I think lowering the frequency of new patients coming in and having a cap. Having more come in than there are beds is kind of silly, especially when no one shows them to seats or anything. They just stand there and wait, while the front desk clerk sits on the phone or the computer.
Thing is, I can look past unforgiving mechanics if they match the rest of the game, but the doctor career doesn't match the balance of the scientist and detective career. Neither of the other two have you losing work performance in the middle of an active day if you're too slow at completing something that isn't even technically the main displayed objective - fully curing patients en masse. It's a strange thing, considering how most of the game is structured. At some of the higher levels, you can complete work objectives at a strong pace and still lose work performance because patients leave.
That's a pretty big oversight to me.
At the very least, I think lowering the frequency of new patients coming in and having a cap. Having more come in than there are beds is kind of silly, especially when no one shows them to seats or anything. They just stand there and wait, while the front desk clerk sits on the phone or the computer.
Thing is, I can look past unforgiving mechanics if they match the rest of the game, but the doctor career doesn't match the balance of the scientist and detective career. Neither of the other two have you losing work performance in the middle of an active day if you're too slow at completing something that isn't even technically the main displayed objective - fully curing patients en masse. It's a strange thing, considering how most of the game is structured. At some of the higher levels, you can complete work objectives at a strong pace and still lose work performance because patients leave.
That's a pretty big oversight to me.
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