"IceColdPain;d-968119" wrote:
I want more occults, its not as fun to me without them. I use the sims to escape reality and have a fun controlable fantasy. I want Werewolfs, Genies, playable ghost, zombies, bigfoot, faeries, anything and all the occults. I really just want to quit becuase I want these and not the mods. Maybe sims 3 was much better. At least it wasnt half cared for, and it wasnt occult by occult to get a money grab. ? if you want my money, then make more occults.
I would love to see more occults and supernaturals too. Unless you put a ghost in your household you cannot play one.
@budget_zendaya you can use MCCC and other mods to keep vampires at bay.
I love playing vampires and the occults we have even though some could use a serious overhaul and major need for improvements. Spellcasters need ceremonial magic and more types of magic. We need to be able to do Enochian, Qilpoth, Kabbalah, Book of Solomon, Lesser Keys of Solomon, etc. Golden Dawn as an Organization/Club/Secret Society for our spell casters. Basically magic is either Natural Magic "Low Magic" or Ceremonial "High Magic". This is your Wylde Magic for example as a form of Natural Magic (Morgyn) and your Ceremonial Magic (Simeon). Sorry, Simeon falls into the "High Magic" category. He strikes me as being a High Priest in the Hermetic Order of The Golden Dawn. Always with a wand or athame on hand for whatever ritual needs to be done. He seems like he has the patience and focuses for High Magic. Not that Morgyn lacks discipline. His magic works differently and because it works differently he doesn't get distracted with chaotic energies that can mess up some spellcasters. He embraces those energies and uses them to benefit any magic-user he works with. While Simeon is order and strict ritual that cannot have anything distract him. Simeon's Darkside is Qilpoth and Temple of Set he is a High Priest in The Hermetic Order of The Golden Dawn and his Lightside embraces The Kabbalah (Tree of Life) and understanding the 10 Serphoth of The Tree of Life and Enochian traditions, There should be random costs for doing magic as well. It could be something like not being able to find your favourite shirt that you know you washed and hung in the closet. Or something like losing your spouse, your family, everybody hating you, forgetting your spouse's name etc. There should always be a cost for magic and the spellcaster should consider what cost is too high and what is worth sacrificing. Constantine animated film demonstrates this perfectly as does Dr Strange. Dr Strange has problems with anything mundane and that is why he has Wong as his "protector" of sorts. There should be added "quirks" of sorts we can give our spellcasters.
Aliens should be given a playable world we can build and have households in. With spaceships and advanced technology as a skill. Teleporters instead of stairs or elevators that take one square in build mode and can be placed anywhere on the property. With different plants, they can grow with alien food as skill and alien cooking techniques as a skill too. I would have prefered that with "Get to Work" than being able to follow my sim to work. We were seriously cheated when they gave us aliens.
Next is improving vampires with more strengths and weaknesses. Things like a flirty bite when feeding as a strength. Having humans that want vampires feeding off of them. Having a Plasma "addiction" of sorts as a weakness. Vampire Hunters should be added in even if it's something optional we can add into the game.
Mermaids should have the ability to sing with the most beautiful voice. Their voice should have a random effect like hypnotic, dazed, flirty, or bliss on any non-mermaid sim.