One Skill, One Challenge
*Hey guys I’ve come up with a challenge I’d like you try. I’ve taken inspiration from lilsimsie’s rags to riches and Whinybrits challenges. I’d really appreciate if you guys could try it out and test it, I’m open for improvements it’s my first challenge. and I hope you guys enjoy :)*
Objective:
In this challenge, your goal is simple, but ambitious: to build a name for yourself through the power of a single skill. You start with nothing but your sims passion, you must choose a hobby and master it to provide for your family across 10 generations. Each heir will curve thier own path, no jobs, no inherited wealth just raw talent and perseverance.
But nothing is ever that easy in life. What’s the twist? Every generation has to be unique, no repeats allowed: New skill, New you. Will your sims take a creative approach? discover the arts of the world, creating music, gardening, or will they leech off the misfortune of others struggling to survive?it’s a test of creativity, strategy and true legacy of self sufficiency.
Rules:
- Start with 1 sim - Make your founder sim and choose one skill for them to master which be your money making skill.
- No Jobs allowed - Your sim cannot get a regular job this goes for part time and the freelancer career.
- New skill every generation - A new skill must be chosen every generation and you cannot choose the same skill twice.
- No support from spouse - Spouses or other house holders members cannot earn money. Your chosen heir must be the sole provider of the family.
- Fresh start with new heir - When a new heir takes over you must start from scratch, no help from family, move to a new lot with only §20,000 and only your heir.
- Relationships must be developed naturally - All relationships must be developed through gameplay.
- Max the skill before you start the new generation - Before you can start on the next heir you must max out your chosen skill for the generation.
- Skill development starts at young adult - you can only develop your money making skill once your heir has aged into a young adult.
The end goal, survive till the 10th generation without breaking any of the rules and master the chosen skill.
For an extra challenge(optional):
Hard - Only use in game mechanics to sell made pieces from skills like plopsy, yard sale, or flee market. no using your inventory to sell game made items.
Extreme - No inheritance, you start from scratch on all generations.
One bad trait rule - Every heir must have at least one negative trait.
Supernatural Twist - Each generation must be a different occult.
Extreme Supernatural - Not only must you chose a different occult per generation but must master the occult and use their unique skills that come with the occult as your sole money earning method.
Self sufficient rule - No mods, No custom content, No cheats, fully depend on in game mechanics