Forum Discussion
Umbra_Assassino
3 years agoSeasoned Newcomer
However personalities are actually complex. A sarcastic person can be both goofball and gloomy, people who are "bark is worse than they bite" can be both mean and good. A jealous person can be just controlling and headstrong, a self-absorbed person can be the "fragile self-esteem" type, a 闷骚 (Chinese slang, describe the people who are quiet on the outside but wild on the inside) person can be both loner and bro.
But for the "degree", it reminds me that my parents always thinking that I'm slobby because of "no problem with only no odor and obvious stains", but I think one of my primary school classmate who often put unfinished foods in the desk drawer then cause the seat stinks was slobby (he get rid of it after 5th grade). I'm often described as lazy, but I'm usually diligent when it comes to things I'm interested in/want to do.
- I find slob and neat to be a good fit for sliders: for example, very neat sim are very sensitive to dirty, neat sims are generally sensitive, moderate sims are medium (no problem with only no odor and obvious stains), slobby sims can tolerate stains but not odors, very slobby sims... odors can't stop them. I also think more trait slots can be added and remove some trait conflicts.
The following content marked with * means "this might, may, probably needs more traits"
This is also possible,
- Children and younger without discipline are more undomesticated, such as childish, and even "mental age backwardness"* in extreme cases.
- - I created a Socially Awkward/Childish/Inappropriate/Dramatic/Diva/ sim in TS3, my sim's bio said he was living a near-wild life since he was very young, so he is serious backwardness in mental age.
- Minors who are always severely punished are more likely to be aggressive, such as hot-headed and mean and, in extreme cases, evil.
- - The opposite are more likely to be non-aggressive.
- Minors who experience too much major negative life events tend to have "negative emotional" traits and, in extreme cases, erratic. If it combined with the previous one, they can very easily become mean and/or evil
- Minors who are often complimented tend to be more self-assured. But if it goes too far, they tend to become self-absorbed.
- - The opposite are more likely to be "insecurity"* and/or also self-absorbed (fragile self-esteem).
↑ Are these meaningful??
I think there can be a "calm" and an "over-emotional" traits that will affect the phases to some extent.
But for the "degree", it reminds me that my parents always thinking that I'm slobby because of "no problem with only no odor and obvious stains", but I think one of my primary school classmate who often put unfinished foods in the desk drawer then cause the seat stinks was slobby (he get rid of it after 5th grade). I'm often described as lazy, but I'm usually diligent when it comes to things I'm interested in/want to do.
- I find slob and neat to be a good fit for sliders: for example, very neat sim are very sensitive to dirty, neat sims are generally sensitive, moderate sims are medium (no problem with only no odor and obvious stains), slobby sims can tolerate stains but not odors, very slobby sims... odors can't stop them. I also think more trait slots can be added and remove some trait conflicts.
The following content marked with * means "this might, may, probably needs more traits"
"JAL;d-1002025" wrote:
For younger sims (toddlers and children), they wouldn't have to be set in stone, but be fluid (but less and less as the child grows up. It might even look a bit different:
This is also possible,
- Children and younger without discipline are more undomesticated, such as childish, and even "mental age backwardness"* in extreme cases.
- - I created a Socially Awkward/Childish/Inappropriate/Dramatic/Diva/ sim in TS3, my sim's bio said he was living a near-wild life since he was very young, so he is serious backwardness in mental age.
- Minors who are always severely punished are more likely to be aggressive, such as hot-headed and mean and, in extreme cases, evil.
- - The opposite are more likely to be non-aggressive.
- Minors who experience too much major negative life events tend to have "negative emotional" traits and, in extreme cases, erratic. If it combined with the previous one, they can very easily become mean and/or evil
- Minors who are often complimented tend to be more self-assured. But if it goes too far, they tend to become self-absorbed.
- - The opposite are more likely to be "insecurity"* and/or also self-absorbed (fragile self-esteem).
↑ Are these meaningful??
"JAL;d-1002025" wrote:
Phases:
I think there can be a "calm" and an "over-emotional" traits that will affect the phases to some extent.
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.
9,142 PostsLatest Activity: 43 minutes agoRelated Posts
Recent Discussions
- 4 hours ago
- 4 hours ago