"MasonGamer;15567325" wrote:
I agree the cases are insignificant, something to just past the time.
and when finding out the suspect is, you're right they just "Go quietly." I would hope they put up a fight, maybe even get away.
and the crimes are bland. As much as it pains me to say I wish there was more of a story when getting a case.
Sims can't kill but what about the idea of murder taking place, assassination or an attempt.
I'm just noticing that when you're not placing as an officer, you're just a sim, there are no officers on patrol at least from time to time.
It would be cool if there was an officer npc(s) from time to time do patrol the active neighborhood. but the game doesn't force fights to break out, but if say a vampire was harassing your sim for blood, and a Officer was in close proximity, they could try to arrest the vampire, or the vampire can get away.
even vampire break-ins, it could be possible the midnight feeder can get arrested.
again its so hard to keep prisoners tho. because even when you rotate households you see those prisoners walking around when they're suppose to be locked up.
Right? I totally wish they put more effort in detective career! I understand that they need to make the game as 'kid-friendly' as possible since they probably doesn't want to be sued, but they always can replace assassination with something else. Such as a humorous terror message sent to victim (Example: He shot him with a
gun water balloon!) or something wackier. They should add burglar/pickpocket along with their upgrade, then perhaps adding mafia/hacker role in society could work too!
"filipomel;15568037" wrote:
As much as I actually really like Get to Work, the amount they added kind of reflects some missed opportunities for the expansion. For example, your sick sims can't go to the hospital, patrol officers don't roam around the world giving citations to sims who misbehave, no crimes are done onto your own sim, it would be neat if your own sims house could become a crime scene, also sims that are arrested by your sim don't stay in the cell, they disappear the next day, and the default inmates don't come and go, they're the same no matter how long you play the game (unless you delete them from the townie list). Out of all the playable jobs I believe the detective career is the least interesting out of the three. I agree, they should rework the detective career a bit more, would be nice but probably not going to happen.
I personally like the detective job the most since the doctor and scientist are just as plain and repetitive. But yes, I wish they put those NPC officers out of the active job. It's so strange that the city doesn't have them roaming around!
"Briana2425;15568062" wrote:
You actually can interrogate but you have to be high in the career level and if you find then Innocent you let them go.
But yeah I agree it has to be reworked and also it feels so separate from the actual world. What would be good if they brought burglars back and your on the job catching (meaning fighting like they did in Sims 2 and 3) if they catch the burglars and you see them in jail or let's say your playing another family getting robbed they call the police and your police detective sim comes and gets the robber and whenever you play your police sim you see the robber in jail (if he got caught.) That's how they can be connected because right it seems separate we go to work and that's that.
I don't think we can drag an innocent suspect to office. The game will tell us that we caught the wrong person before then. Please remind me if I'm wrong. But either way, the interrogating doesn't give us any clue about what exactly happened after we successfully interrogate him/her. We just know that the person is confessing and put him/her to jail after.
And yeah, the most favorite thing when i do the law enforcement job in sims 3 is that I got a hidden trait : can apprehend burglar, then why i love investigator is that i get to read some funny story even though it might repeat with different characters. The Stake Out is kind of a little buggy too since it was an open world and sometime the actors are taking so long to reach the destination / late to come and I had to repeat the action until i get the non-buggy actors (That's why I'm not really fond of the open world, btw, but it's not like I hate them too, I love the way I can open other's trash can/mail box to search for clues).
"Cynel1;15568369" wrote:
Sometimes I wish the Police career could branch into 2 different ones the detective career would be one but the other branching career would be Forensic Scientist I just find it unrealistic that Detectives are allowed to use the equipment in the crime lab even though in real life that would be the Forensic Scientists job to analyze the evidence .
Oh yes! Totally! I really prefer to be able to pick between them! I also prefer it if they have 3 branches instead. Ace Detective, Chief, or Forensic. Not every detective likes to be in an organization, right?