Forum Discussion

Alyssa12307's avatar
7 years ago

sad moodlets after death

so recently my sim got a phone call that one of her acquaintances died. she'd only met this lady once and the exchange was so brief i didn't even remember it, yet my sim was sad for two days afterwards. i think the sad moodlet that comes with an acquaintance's death shouldn't be so prominent. it gets annoying.

sad moodlets after a sim's death should vary in time and severity depending on the strength of the relationship. if they didn't know each other well and they only met once at rattlesnake juice, for example, then the moodlet should be small. if they were good friends, then the moodlet would be bigger.

this is just something that's been circulating in my head for a while and i needed to share it. what are other people's thoughts?

14 Replies

  • I can understand witnessing a death (even of a Sim they don't know) could make them upset for a few hours. Days on end is frustrating.

    I like to play with aging on normal or fast. (Most of my families tend to be ghosts, vampires, or both, so the aging is really just to get through toddlerhood and childhood.) But since my Sims aren't aging like everyone else, they are constantly getting phones calls about the random NPC who died that they only met once. I think they're sad more days than not. And it doesn't seem like there's any workaround. I've tried using vampire powers to manipulate emotions, potions, and the sadness alleviation lotion. When they're sad about death, they don't like to let go of it.

    Only vampires with dampened emotions seem truly unaffected by it. And they're not affected by, well... anything.

    Seems the best solution is just insist they only socialize with other immortals. >.<
  • "Tiarella;c-16818859" wrote:
    @Briana2425 - when I was a kid, our next-door neighbors came to live with us for a month because of damage from a house fire, so, ime, the tense moodlet from a fire is realistic. (We got more tense as time went on, because our neighbors got on our nerves; we weren't well-suited as housemates! :lol: )

    I completely agree about the sad moodlet from acquaintances' deaths. Reminds me of culling, where, in spite of hearting my families and marking them as played, the game culls MY sims' relationships instead of some random townie they just met. Grrrrrr!

    Not a programmer, but I can't help believing that they've programmed the game to weight random npcs' relationships higher than our own, when our own sims' relationships aren't maxed out. :/


    my thing is if the fire is out ok cool no need to be tense all two to three days just because a little fire broke out they extinguished it now if someone broke into your house then I get the tense moodlet for a couple of days.
  • I agree. I tend to find that as my sim reach elders, they get a call at least every day. They just spend the whole of their last life stage sad.
  • One of my sims kids came over everyday after I got the notification that I was one of my elders last days - then the whole remaining household was sad for over a sim week and incapable of doing anything

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