2 years ago
Sims 4 Death Challenge
Welcome to the Sims 4 Death Legacy Challenge! Where a whole sim family lives just to die!
There are 11 ways to die with base game, but with packs there are 28 ways to die, and 22 bonus ways to die. Some deaths can only be achieved with a specific occult type.
This challenge is organised by death types starting with base game, packs, bonus deaths, an extra hard mode, then the rules of the challenge and some bonus rules. For each death type I specify which pack(s) it comes with, and if only certain sims can die that way.
Here is every Death type:
Fire
Drowning
Electrocution
Starvation
Cardiac Explosion (anger)
Hysteria (playful)
Mortification (embarrassment)
Old Age
Over exertion (elders only; exception for Discover University)
Cowplant
Meteor (small telescope)
Freezing (Seasons)
Overheating (Seasons; Spa day)
Death Flower (Seasons; elders only)
Rock climbing fall (Snowy Escape)
Vending machine malfunction (Snowy Escape; High School Years)
Urban myth (High School Years)
Stink bomb (High School Years)
Killer rabbit (Cottage Living)
Killer chicken (Cottage Living)
Pufferfish Poisoning (City Living)
Poison (Jungle Adventure)
Flies (Eco Lifestyle)
Consumed by Mother (Strangerville)
Rabid Rodent Fever (my first pet stuff)
Murphy bed (tiny living)
Sunlight (vampire only; Vampire)
Spellcaster overload (spellcaster only; Realm of Magic)
Bonus Round: These are deaths that are caused by a specific thing, but don't have their own death type so they count as one previously mentioned.
Rocket ship crash; fire
Dryer fire (laundry day); fire
Rock Wall (Fitness Stuff); fire
Transform Object (Get to Work); fire
Big red button (Get to Work); electrocution
Lightning (Seasons); electrocution
Robotics Station (Discover University); electrocution
Research (Discover University); overexertion
Money Vault (Get Famous); starvation
Koi Pond (Get Famous); drowning
Mermaid (Island Living); drowning
Shark (Island Living); drowning
Sauna (Spa Day); overheating
Beetlejuice (Eco Lifestyle); none
Wishing Well (Romantic Garden); none
Night Wraith (Realm of Magic; spellcasters only); any related to low needs
Vampire (vampire); any related to emotions.
Werewolf fury (werewolves; werewolf only); cardiac explosion.
Extra bonus:
Catastrophic meltdown (servo only; Discover University)
Bone jokes (skeletons only; Jungle Adventure)
Bonus round: Realm of Magic Spells
Inferniate; fire
ZipZap; electrocution
Chillio (paired with Seasons); freezing
Super hard mode: Jungle Adventure
Fire bugs; fire:
Lightning bugs; electrocution
Self Combustion (totem); fire:
Marked for death by electrocution (totem); electrocution:
Rules of the Challenge:
1. The founder of the legacy must be able to stick around for the entirety of the legacy, so once they’re dead add the ghost to the household (this is to ensure you don’t accidentally game-over while killing everyone)
2. Only the final sim may die of old age. If any sims before that die of old age, you lose.
3. No adoption! That would be much too easy! Every sim in the legacy must be biologically related to the founder to count as a death. The only exceptions are the Extra Bonus options, who can’t be related. Clones do count as biologically related.
4. Acquire every type of gravestone: spellcaster, werewolf, vampire, alien, servo, and urn that floats in the water. These do not have to be legacy members, just have the gravestones.
5. Stay on short lifespan (it ain’t about living here!)
6. You may not use anything that would reset a sims lifespan. Time marches on.
7. Don’t move in any sims (with an exception for servos, so you can keep the graves).
8. Don’t move out any sims. No one can escape the clutches of death.
9. Randomize all traits.
10. Have a family graveyard.
11. Stay on one lot for the entirety of the challenge.
Optional Bonus Rules:
1. You may decide whether or not to do the bonus deaths.
2. You may choose to include pet gravestones as part of your collection.
3. You may choose to collect both indoor and outdoor types of each gravestone.
4. For an extra challenge, try to have every sim die on your home lot (except in cases like Jungle Adventure and Strangerville, which can only happen on location).
5. Just for fun, have a picture of each sim placed by their grave.
6. Say yes to every like and dislike pop-up.
7. You may turn off sims autonomy, or alternatively not allow yourself to turn it off.
8. Have the founder become BFFs with the Grim Reaper.
9. Leave every dead sims room in the house and have them themed.
If there are any deaths I left out, or any deaths that you need explained in more detail, let me know so I can update!
There are 11 ways to die with base game, but with packs there are 28 ways to die, and 22 bonus ways to die. Some deaths can only be achieved with a specific occult type.
This challenge is organised by death types starting with base game, packs, bonus deaths, an extra hard mode, then the rules of the challenge and some bonus rules. For each death type I specify which pack(s) it comes with, and if only certain sims can die that way.
Here is every Death type:
Fire
Drowning
Electrocution
Starvation
Cardiac Explosion (anger)
Hysteria (playful)
Mortification (embarrassment)
Old Age
Over exertion (elders only; exception for Discover University)
Cowplant
Meteor (small telescope)
Freezing (Seasons)
Overheating (Seasons; Spa day)
Death Flower (Seasons; elders only)
Rock climbing fall (Snowy Escape)
Vending machine malfunction (Snowy Escape; High School Years)
Urban myth (High School Years)
Stink bomb (High School Years)
Killer rabbit (Cottage Living)
Killer chicken (Cottage Living)
Pufferfish Poisoning (City Living)
Poison (Jungle Adventure)
Flies (Eco Lifestyle)
Consumed by Mother (Strangerville)
Rabid Rodent Fever (my first pet stuff)
Murphy bed (tiny living)
Sunlight (vampire only; Vampire)
Spellcaster overload (spellcaster only; Realm of Magic)
Bonus Round: These are deaths that are caused by a specific thing, but don't have their own death type so they count as one previously mentioned.
Rocket ship crash; fire
Dryer fire (laundry day); fire
Rock Wall (Fitness Stuff); fire
Transform Object (Get to Work); fire
Big red button (Get to Work); electrocution
Lightning (Seasons); electrocution
Robotics Station (Discover University); electrocution
Research (Discover University); overexertion
Money Vault (Get Famous); starvation
Koi Pond (Get Famous); drowning
Mermaid (Island Living); drowning
Shark (Island Living); drowning
Sauna (Spa Day); overheating
Beetlejuice (Eco Lifestyle); none
Wishing Well (Romantic Garden); none
Night Wraith (Realm of Magic; spellcasters only); any related to low needs
Vampire (vampire); any related to emotions.
Werewolf fury (werewolves; werewolf only); cardiac explosion.
Extra bonus:
Catastrophic meltdown (servo only; Discover University)
Bone jokes (skeletons only; Jungle Adventure)
Bonus round: Realm of Magic Spells
Inferniate; fire
ZipZap; electrocution
Chillio (paired with Seasons); freezing
Super hard mode: Jungle Adventure
Fire bugs; fire:
Lightning bugs; electrocution
Self Combustion (totem); fire:
Marked for death by electrocution (totem); electrocution:
Rules of the Challenge:
1. The founder of the legacy must be able to stick around for the entirety of the legacy, so once they’re dead add the ghost to the household (this is to ensure you don’t accidentally game-over while killing everyone)
2. Only the final sim may die of old age. If any sims before that die of old age, you lose.
3. No adoption! That would be much too easy! Every sim in the legacy must be biologically related to the founder to count as a death. The only exceptions are the Extra Bonus options, who can’t be related. Clones do count as biologically related.
4. Acquire every type of gravestone: spellcaster, werewolf, vampire, alien, servo, and urn that floats in the water. These do not have to be legacy members, just have the gravestones.
5. Stay on short lifespan (it ain’t about living here!)
6. You may not use anything that would reset a sims lifespan. Time marches on.
7. Don’t move in any sims (with an exception for servos, so you can keep the graves).
8. Don’t move out any sims. No one can escape the clutches of death.
9. Randomize all traits.
10. Have a family graveyard.
11. Stay on one lot for the entirety of the challenge.
Optional Bonus Rules:
1. You may decide whether or not to do the bonus deaths.
2. You may choose to include pet gravestones as part of your collection.
3. You may choose to collect both indoor and outdoor types of each gravestone.
4. For an extra challenge, try to have every sim die on your home lot (except in cases like Jungle Adventure and Strangerville, which can only happen on location).
5. Just for fun, have a picture of each sim placed by their grave.
6. Say yes to every like and dislike pop-up.
7. You may turn off sims autonomy, or alternatively not allow yourself to turn it off.
8. Have the founder become BFFs with the Grim Reaper.
9. Leave every dead sims room in the house and have them themed.
If there are any deaths I left out, or any deaths that you need explained in more detail, let me know so I can update!