Mstybl95 wrote:
The only reason I keep coming back to windows is because you have to jump through hoops to get this game to work on Linux. At the end of the day, I just want the game to work so I can relax and enjoy it.
Agreed, I can't wait for more games to make there way onto Linux so I can start making use of my Ubuntu setup more.
The problem is most companies are still making use of Microsoft API's eg: DirectX, Direct3d, DirectSound which only work on Windows. You then have to make use of translation layers such as Gametreemac to get it to work on other platforms, in this case Mac OSX, exactly as they doing with the Sims 3 as appose to just making use of SDL, OpenGL and OpenAL, which is cross-platform out of the box on something like 14 platforms last time I checked.
If they built The Sims4 on these technologies it would literally take the time it took to port a game from weeks and months to days. Not only that porting your game to other platforms has major positive sides for one it exposes errors and bad coding practices in your code which when fixed results in a win win for everyone including the original platform users, in this case Windows users.