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Angel_celesete's avatar
7 years ago

Sims 4 Occult Life Ideas For the Next Expansion Pack

Here are a few examples of the Occult Life states and their powers. It would so awesome to have these kinds of new Occult life states

I think it would be cool to have more types of supernaturals like witches with the powers of

Tupilaq (Inuit)- large statues brought to life to serve witches and shamans

Acid Secretion - The ability to generate corrosive acid.
Adjusting - The ability to resist and fight through molecular powers.
Advanced Electrokinesis - The ability to shoot extremely powerful beam-like blasts of pure electricity.
Advanced Fire Throwing - The ability to shoot a beam of highly concentrated, torch-like fire.
Advanced Telekinesis - An advanced form of Telekinesis. It allows the user to move very large objects and create a powerful burst of sheer telekinetic energy.
Aerokinesis - The elemental ability to create, control and manipulate the air and wind.
Age Shifting - The ability to accelerate or reverse the aging process; to become young.
Agility - The ability to lighten one's body and make oneself more agile.
Apportation - The ability to teleport objects or people through space.
Ash Teleportation - The ability to teleport across short or long distances through ashes.
Astral Premonition - The ability to astral project into your premonition.
Projection1
Astral Projection
Astral Projection - The ability to project the consciousness into an astral form outside of the body.
Atmokinesis - The ability to control and manipulate all various aspects of the weather at will.
Audible Inundation - The power to overwhelm someone's mind with voices.
Augmentation - The ability to enhance one's and other's abilities.
Aura Choking - The ability to strangle someone through their own aura.
Aura Manipulation - The ability to manipulate auras.

B

Banishing - The ability to cast someone out and forbid them from returning.
Beaming - A form of teleportation used by Cupids and Cupid-Witches.
Black Orbing - A form of teleportation used by Darklighters and Darklighter-Witches.
Black Telekinetic Orbing - The ability to teleport objects through the use of black orbs. This power is used by Darklighter-Witches.
Blinking - A form of instant teleportation, activated by thinking of a location and blinking the eyes used by Warlocks.
Blood Boiling - The ability to increase blood temperature to a boiling point.
Body Insertion - The ability to physically transfer a person into someone else's heart and mind.
Bursting Balls - The ability to conjure a metallic sphere that combusts upon impact.
C

Conjuring
Calling - The ability to call or summon inanimate objects into one's hand at will.
Camouflage - The ability to magically change one's physical appearance to match their surroundings.
Catoptromancy - The ability to see distant people or places through mirrors.
Channeling - The ability to take control of and use the powers of others.
Chronokinesis - The ability to control and manipulate time in all directions.
Clairaudience - The ability to hear what people outside natural hearing range are saying inside one’s mind.
Clinging - The ability to cling to solid surfaces.
Cloaking - The ability to make someone invisible and unable to be detected.
Cloning - The ability to duplicate oneself.
Combustive Orbing - The ability to channel orbs into another object or being, causing combustion.
CRYOKINESIS 1
Cryokinesis
Conjuration - The ability to instantly create matter from nothing.
Conjuring the Elements - The ability to conjure and control the elements of earth, fire, wind, water, and even lightning.
Corporealization - The ability to change from spirit form to a solid physical form.
Crushing - The power to surround an object or power with a force that ultimately squashes it.
Cryokinesis - The ability to create and/or manipulate ice and cold.
Cursing - The ability to enchant an object or person, and produce highly negative effects.
D
Witch with Deflection
Deflection
Dark Binding - Evil ritual performed by dark priestesses to binds two people as husband and wife.
Dark Wisping - A form of teleportation used by the Angel of Death.
Deflection - The ability to deflect the active powers of others.
Deviation - The ability to return attacks back to where they came.
Discord - The ability to create conflict between people.
Divination - The practice of predicting the future.
Dream Leaping - The ability to project into peoples dreams and manipulate them.
Dusting - The ability to teleport through grey, dust-like particles.
E
Lightning
Electrokinesis
Ectoplasmic Webbing - The ability to fire strings of ectoplasm.
Elasticity - The ability to stretch a part of your body like a rubber band.
Electrokinesis - The elemental ability to control and generate electricity and throw lightning.
Empathy - The ability to feel others' feelings and channel them, as well as to copy other's powers.
Enchantment - The ability to bestow magical powers on an object or an individual.
Energetic Fading - An energy based type of teleportation power.
Energy Balls - The ability to throw balls of electrically charged energy.
Energy Beam - The ability to shoot deadly beams of energy.
Energy Blast - The ability to shoot a powerful wave of kinetic energy, a wave of pure energy.
Energy Bolts - The ability to throw bolts of energy similar to Light Darts and Laser Bolts.
Energy Magic - The ability to project energy and shape and manipulate it in various forms as desired.
Energy Projection - The ability to control and be able to project all forms of energy.
Evil Wyatt
Energy Balls
Energy Sparks - The ability to shoot short beams of red energy sparks.
Energy Waves - The ability to send enormous destructive waves of energy.
Enhanced Intuition - The ability to anticipate or sense danger before it occurs. Most often this ability is developed from psychic powers such as Premonition.
Enhanced Senses - The ability to have extremely advanced senses.
F
LitvackFireball
Upper-level Fire Ball
Fading - An energy-based form of teleportation.
Fear Amplification - The ability to amplify another being's fear.
Fear Projection - A powerful ability to project others' fears to reality. It is associated with Fear Amplification.
Fireballs - The ability to generate balls of fire.
Fire Breathing - The ability to emit fire from one's mouth.
Fire Throwing - The ability to throw streams of fire from the hands.

Force Field
Flaming - A fire-based form of teleportation, mostly used by upper-level demons.
Flame-Fading - A type of teleportation. A combination of Flaming and Fading.
Flight - An advanced form of Levitation. It allows the user to fly high and control the direction they go to.
Floating - The ability to rise a few centimeters/inches off the ground and float around.
Force Blasts - The ability to generate blasts of force that send the target flying through the air.
Force Fields - The ability to control a shield of great amount of concentrated force.
G

Glistening
Genesis - The ability to create lesser beings from your own body.
Geokinesis - The ability to control earth and earth-based materials.
Glamouring - The ability to change appearance to look like another person by creating an illusion around the user.
Glistening - A form of teleportation which when used, leaves a glistening contour of the body.
Glisten-Fading - A form of teleportation, which is a combination of Glistening and Fading.
H

Healing - The ability to heal injuries and diseases of others, unless that person is evil or has already died.
High Resistance - The ability to survive otherwise lethal attacks from physical and magical harm.
Holograms - The ability to create holographic images.
Hope Reading - The ability to read someone's hopes.
Hovering - The ability to rise up into the air and hover in one place, with or without the use of orbs.
Hydrokinesis - The ability to create and manipulate water.
Hyper Speed - The ability to move extremely fast.
Hypnosis - The ability to put someone in a submissive trance.
I

Intangibility
Illusion Casting - The ability to create illusions which alter the victim's senses and perception of his/her surroundings.
Immortality - The ability to live forever without aging and be immune to all kind of diseases.
Immunity - The ability to be immune to certain or all kinds of powers and/or physical harm.
Incineration - The ability to kill someone by setting him on fire.
Intangibility - The ability to render one's body intangible, allowing them to pass through solid objects.
Invincibility - Protects the possessor from any physical or magical harm.
Invisibility - The ability to become unseen by the naked eye.
Inspire Creativity - The ability to create and direct creativity with one's presence.
K
Kiss of Death - A Siren's variation of Touch of Death. She kisses the men burning them up from the inside.
Knowledge Absorption - The ability to psychically absorb knowledge from other people.
L

Levitation
Laser Bolts - The ability to generate darts of electromagnetic radiation that can burn the target upon contact.
Levitation - The ability to rise into the air and float in apparent defiance of gravity.
Life Draining - The ability to drain the life force out of someone.
Light Darts - The ability to generate tiny, small darts of energy that burn the target upon contact.
Lightning Teleportation - The ability to teleport through lightning.
Liquification - The ability to change into water momentarily.
Literary Manipulation - The power to absorb all information a book contains.
Luck Granting - The ability to grant luck or bad luck to others.
Luring - The ability to tempt and persuade someone to obey your will and do your bidding.
M

Molecular Combustion
Manifestation - The ability to keep existing in spirit form after the body has been vanquished.
Mediumship - The ability to see and communicate with ghosts.
Memory Manipulation - The ability to manipulate the memories of others, such as erasing and altering them.
Mind Manipulation - The ability to manipulate the minds of others.
Molecular Acceleration - The power to speed up molecules, causing objects to heat up, melt or burn.
PiperMolecularImmobilizationStays
Molecular Immobilization
Molecular Combustion - The ability to speed up molecules to the point where they combust.
Molecular Deceleration - The ability to slow down the molecules of an object or being.
Molecular Dispersion - The ability to utterly destroy an object or being by ripping it apart on a molecular level.
Molecular Immobilization - The ability to slow down the movement of molecules, leaving the being or object immobilized.
Molecular Inhibition - The ability to slow molecules down completely, causing them to crystallize, encapsulate a being or object in ice.
Molecular Manipulation - The ability to manipulate matter on a molecular level.
Mummification - The ability to mummify bodies almost instantly to preserve them.
N

Nature Enhancement - The ability to augment, grow or bring back to life plants.
Necrokinesis - The ability to cause instant death.
Necromancy - The ability to manipulate death, spirits and the Undead.

O

Orbing
Omnilingualism - The ability to understand and speak any language without extensive training.
Optical Fire Bolts - The ability to shoot bolts of fire from the eyes.
Optical Energy Blasts - The ability to emit a sudden shot of energy from the eyes.
Orbing - The ability to teleport through use of blue and white orbs. This power is used by Whitelighters and Whitelighter-Witches.
Orb Shield - A form of force field; the ability to create a protective bubble from orbs.
P

Petrification
Particle Swarm - The power to fire a swarm of burning particles that can vanquish the victim.
Petrification - The ability to turn beings or objects into stone.
Photokinesis - The ability to produce and manipulate light.
Plasma Balls - The ability to throw balls of plasma energy.
Portal Creation - The ability to open portals to parallel worlds, dimensions, or planes.
Possession - The ability to control living beings by entering their body.
Potion Making - The ability to make potions.
Power Absorption - The ability to absorb the powers of the killed victims. It is a rare ability.
Power Containing - The ability to capture and contain the powers of others.
Power Extraction - The ability to temporarily strip magical powers from other beings without absorbing the power.
Power Granting - The ability to grant powers to another being.
Power Manipulation - The ability to manipulate magical power in various ways.

Premonition
Power Mimicry - The ability to permanently copy a witch's powers and abilities if they are used on you.
Power Negation - The ability to prevent the powers of others activate when the user wants to use them.
Power Replication - The ability to temporarily copy and use the powers of another being.
Power Stripping - The ability to temporarily or permanently strip one's powers.
Power Swapping - The ability to swap the powers of two individuals.
Power of Three - The most powerful of all powers in the Charmed world, possessed by the Charmed Ones.
Premonition - The ability to receive a vision about the future of an object or person with or without touching them or those.
Pressurization - The ability to induce high pressure on someone's skull.
Projection - The ability to project a desire to reality
Projective Invisibility - The ability to make people and objects invisible.

Pyrokinesis
Projective Levitation - The ability to levitate other people and objects.
Psychic Echo - Connected to the power of Premonition, a Psychic Echo is when two psychics are physically and mentally connected.
Psychic Reflection - The ability to channel a person's emotions and memories then reflect them back onto the their mind; overloading their mind. An advanced aspect of Empathy.
Psychokinesis - The ability to move objects that are not in one's line of sight, much stronger than telekinesis.
Pyrokinesis - The ability to generate and control fire.
Pyrotechnics - The ability to produce fireworks.

R

RainbowTeleportingPaigeandSheama
Rainbow Teleportation
Rage Projection - The ability to enrage others by magnifying their anger.
Rainbow Teleportation - A form of teleportation through a rainbow used by Leprechauns.
Reality Warping - The ability to manipulate reality according to your desires.
Reconstitution - The ability to be reformed again after being vanquished.
Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.
Releasing Repression - The ability to tap into other people's repressed emotions and absorb it, freeing the suppressed emotion.
Remote Beaming - The ability to send and call another person to and from a specific location instead of having to beam with them.
Remote Orbing - The ability to send and call another person to and from a specific location instead of having to orb with them.
Remote Sparkling: The ability to teleport surrounded by tiny lights or sparks other people from one place to another without touching them.
Remote Teleportation - The ability to teleport other people from one place to another without physical contact with that person or teleportating oneself.
Resurrection - The ability to resurrect the dead, could be others or could be oneself.
Retrocognition - The ability to see the past in the form of a vision or premonition.

S

Scrying
Sand Manipulation - The ability to create and control sand.
Sand Teleportation - Form of teleporation in which the user disappears in a whirling sandstorm.
Scrying - One of the basic abilities of a witch, the ability to search with a crystal to find a lost object or person.
Sense Stealing - The ability to take away someone's else's senses and use it for oneself.
Sensing - The ability to sense the location of other people.
Shadow Blasts - The ability to fire powerful blasts of shadows.
Shadow Manipulation - The ability to generate and manipulate shadows to various effects.
Shapeshifting - The ability to change the physical form or shape of the body.
Shimmering In
Shimmering
Shimmering - The ability to teleport with a blurry "shimmer", mostly used by demons.
Shredding - A form of teleportation that allows the user to disperse their molecules one place and reform elsewhere.
Shrinking - The power to shrink someone's physical size.
Sleep Induction - The power to put others to sleep with the wave of the hand or via a potion.
Smoke Secretion - The ability to produce gas or smoke.
Smoke-Fading - A form of teleportation that is a combination of Smoking and Fading.
Smoke-Whirling - A form of teleportation that is a combination of Smoking and Whirling.
Smoking- A smoke-based form of teleportation.
Sonic Scream - The ability to generate vocal sounds of a higher amplitude than a normal human, often to such high levels it can be lethal or highly destructive.

Spirit Writing
Soul Absorption - The ability to absorb the souls of the dead.
Soul Blasting - The ability to fire a blast of lightning-like energy that can extract the Souls of other beings.
Soul Containment - The ability to contain souls of the dead in Crystals, balls of white energy or fire.
Sparkling - The ability to teleport surrounded by tiny lights or sparks.
Spell Casting - The ability to cast spells.
Spiralization - An energy-based form of teleportation used exclusively by Wizards.
Spirit Absorption - An ability used by incorporeal beings to feed on spirits for survival.
Spirit Dominion - The ability to have control over spirits.
Spirit Writing - The ability to write messages from the afterlife through orbs.
Strangulation
Strangulation
Strangulation - The energy-based power that allows the user to cause the victim suffocation.
Suggestion - The ability to plant thoughts into the mind of another, bending them to your will.
Summoning - The ability to conjure a being into the user's vicinity.
Super Strength - The power of having magically augmented physical strength and stamina.
Swallowing - The ability to consume and transfer one to a different place, dimension or plane.
T
Technopathy - The ability to control and manipulate technology.
Telekinesis - The ability to move objects and individuals by using your mind. It can be channeled through the eyes or hands.
Telekinetic orbing - The ability to teleport objects through the use of orbs. This power is used by Whitelighter-Witches.
Telematerialization - The ability to use telekinesis in such a way as to teleport objects.
Telepathy - The ability to hear and broadcast the thoughts of oneself and others.
Teleportation - The movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space.
Teleportation Manipulation - The ability to prevent teleportation or manipulate the destination.
Temporal Stasis - The ability to slow or stop the flow of time itself.
Thermal Balls - The rare ability to create purple balls comprised of highly concentrated thermal energy.
Thermal Blasts - The ability to fire powerful blasts of thermal energy from the hands.
Thermokinesis - The ability to manipulate temperature.
Death touch
Touch of Death
Thorn Spitting- The ability to produce thorns out of the mouth that contains a toxin that slowly kills anyone who is harmed by the projectiles.
Thought Projection - The ability to conjure thoughts and imagination into reality.
Time Travel - The ability to travel through time and space.
Touch of Death - The ability to kill other beings through a touch by burning them from the inside. This power is triggered by hate.
Transformation - The ability to manipulate reality and transform organic and non-organic objects according to ones desires.
Transmogrification - The ability that allows the user to alter their form into inanimate objects.
Transmutation - The ability to turn one form of matter into another.
V
Voyeurism
Voyeurism
Voice Echo - The ability to project your voice into a place without being present.
Voice Manipulation - The ability to manipulate your own voice or copy another.
Vortex Creation - The ability to create vortexes to other dimensions, planes or parallel worlds.
Voyeurism - The ability to spy with only the eyes staying visible while the rest of the body is invisible.
W
Lady in the lake turning human
Water Teleportation - A form of teleportation in which the user is turned into water before teleporting.
Web Projection - The ability to create webs and communicate via them or trap other being inside them.
Wisping - A form of teleportation used by earthbound spirits.
Whirling - The ability to teleport in a tornado-like way.

X
X-Ray Vision - The power to see through different forms of materials.

4 Replies

  • Mermaid
    A mermaid is a legendary aquatic creature with the upper body of a female human and the tail of a fish.Mermaids appear in the folklore of many cultures worldwide, including the Near East, Europe, Africa and Asia. The first stories appeared in ancient Assyria, in which the goddess Atargatis transformed herself into a mermaid out of shame for accidentally killing her human lover. Mermaids are sometimes associated with perilous events such as floods, storms, shipwrecks and drownings. In other folk traditions (or sometimes within the same tradition), they can be benevolent or beneficent, bestowing boons or falling in love with humans.
    There are three types of mermaids
    1. oceanics:these mermaids live in the water all there life they will never have legs ever they are very shy and never come from way deep down in the oceanand never come out they have powers and gills there tails are gold they are the ones that are like ariel

    2. aqualess: these mermaids have a tail when wet and legs when dry they have powers and no gills but they can breath under water for a long time they have to work harder to keep there secret they can have any color tail but they dont get too chose there color they are the ones like the girls from H2O

    3. sirens: these are the ones you need to watch out for they try to take oceanics and aqualess powers and have them join the sirens the have no powers and they have gills there tails are black and can have legs when they want them

    there is eight different power for aqua less mermaids the first three are the three oceanics can have


    Powers

    Speed Swimming
    It allows all merpeople to swim at the speed of 600 km/h. Their body is encased in bubbles and use it as a jet stream to swim faster.

    Hydrokinesis
    It allows him to move water without touching it as well as expand it and mold it into different shapes. With this power a mermaid/merman can create balls of water, blasts of water or even geysers strong enough to lift people off the ground.
    Cryokinesis
    It is the power to create ice as well as create and control blizzards and snowfalls. This is an upgraded version of Hydro-Cryokinesis.
    Hydro-Thermokinesis
    It allows a merperson to heat and boil water. This can be used to create steam, super heat objects or raise bodily temperature. This is the most dangerous power of the three because, control can easily be lost and it can create so much heat and dryness that it can even easily dehydrate people or even create fires. There is a disadvantage to this power because although water can be heated, the mermaid with this power has no control over its movement. This power can come in handy when in need of a steam cover, melting ice, or drying off quickly.
    Gelidkinesis
    It allows a merperson to change the viscosity or thickness of water. Gelidkinesis has been shown to be able to turn water into a jelly-like substance. After a short time however this power has been shown to wear off as the water reverts back to it's liquid state. There is a disadvantage to this power: it makes water or drinks undrinkable.
    Substanciakinesis
    Is the power to turn water into a solid state, without freezing it. It can be seen as an enhancement of
    Mecokinesis
    It is the ability of combined substanciakinesis and gelidkinesis will equal the ability to explode water or jelly, and also be used to glue objects together or create enough sticky or jelly ease in objects causing them to poor bucket loads of goose or sticky slime.This has been used to manipulate and mold mud or slime
    Volume Reduction
    Volume Reduction is the ability to shrink objects. The hand motion for this power is to use the thumb and index finger and move up and down with the fingers.
    Aerokinesis
    It is the power to create and control wind and air currents. This is an upgraded version of Hydrokinesis.

    Telekinesis
    It is the ability to move objects and people with the mind, often in ways not visible to the naked eye.
    Electrokinesis
    This power can summon a bolt of lightning from the sky, and aim it at a spot on the ground or a target. It causes extreme lightning and power outages.
    Hydro-Cryokinesis
    Hydro-Cryokinesis is the ability to freeze water. This power can be used to create ice, cool down hot objects or even lower bodily temperature. It can be combined with Hydrokinesis, to create a ice ball. This can be enhanced toCryokinesis.

    Siren Singing is a natural merperson ability.
    Sirena was asked to use this ability by singing the Enchantment Song, which presumably gives the Siren Singing power to whoever sings it, and is not a natural power. Mermen are presumed to have this ability as well, said that mermen have enchanting voices, like their female mermaid counterparts.
    Essence Manipulation is a power which allows merperson to manipulate the essence of object or person. To take the essence, one only has to touch the object or person.
    Invisibility is a power that all merpeople are shown to have. However, it appears that only natural born mermaids have this power since Evie has not been seen using this power. Zac has the ability because he is a natural born merman. There is also a possibility that Evie has simply not "unlocked" this power yet. Zac had to wait for one more full moon cycle before he was able to use it so the same thing could happen to all human-turned merpeople except at a much later time. With this power, it allows the user to stay invisible, but it is only temporary.
    The user puts their hand in a fist motion and turns invisible. It seems like the merpeople is enveloped in a water bubble, which makes the user invisible. Merpeople are capable of staying invisible with legs or tails, in or out of water.
    Atmokinesis is a natural ability that all merpeople are shown to have. With this elemental power, merpeople can change and manipulate the various aspects of weather in their favor.
    Pyrokinesis is the ability for create, control and manipulate fire in your favor. With this ability, merpeople can easily start, control and put out fires (even over water), if so desired. With this power, merpeople have a unlimited potential for controlling fire, and also can create fire balls, fire sculptures, cause huge fiery explosions; similar to the ability of molecular combustion. It's the amplified version ofHydro-Thermokinesis that merpeople receives in the Moon Pool during a planetary alignment.
    Siren

    A Siren can take different forms to lure compels people of the opposite sex to destroy themselves as a show of devotion, or to their death. Sirens are creatures that have two forms, like many other creatures, to be able to deceive typical humans - being their true form is that of an ugly monster with no hair and unhuman features. However, they hide it by transforming into what their victims desire. Through physical contact, they can infect people with some sort of "essence", which is composed by oxytosin, a hormone that is produced during childbirth, lactation, and sex, and called the "love hormone". Victims show a high level of oxytosin amount on their blood. After being infected, humans desperately depends on the siren and would do anything, as if they were controlled by it. The victim will only want the siren's current form and do what it desires as a show of devotion - if the siren wants its victims to kill someone, they will do it. However, the effect of the "essence" does not last too much, as the victim can recover complete consciousness of their acts after hours of being infected.

    Powers & Abilities:
    ★ Shapeshifting ★ Control

    Weaknesses:
    A siren's weakness is the blood of one of her victims, which means that the siren can only be killed with the blood of a person who is still under its spell with a brass dagger.


  • Fairies

    Fairies are mischievous supernatural creatures that come in a variety of forms and can only be seen by those who have been to the Fairy Realm, or those whom they allow to see them. There are many theories about the reason they adbuct people--one of them being to bring people to Avalon so they can serve Oberon, King of Faeries.
    Faeries appear as beautiful creatures with pointed ears and glossy thin skin. This is however just an illusion to appeal to the dominant species of their current dimension. In reality they are tough, ferocious and ugly. Faeries are super-humanly strong and durable. They possess longevity but are not outright immortal.
    Faeries are extremely attractive to humans as well as to vampires.

    Types of Fairies:
    ★ Leprechauns: They look like normal humans, including their size. Little details about them have been revealed, like the few abilities shown that could differ from other fairies: teleportation (being able to move from a place to other in the blink of an eye) and enhanced strength.
    ★ Tinks: They are little creatures that appear as naked, beautiful women with wings that shine like tinkles. It seems that they can get really angry when someone noted that they' are naked. They are able to fly, quickly and easily with the help of their wings, while they also possess enough enhanced strenght to defeat a human.
    ★ Gnomes: They appear as little humans with the size of a hand. Not much information was revealed about them.
    ★ Other: It is implied that other types of fairies include: sprites, spriggans, boggarts, brownies and goblins.

    Powers & Abilities:
    ★ Magical knowledge ★ Telekinesis
    ★ Invisibility ★ Immortality
    ★ Enhanced strength
    Power over plants and animals

    They use magic
    They can create deals much like crossroads demons (Leprechaun)
    They can become invisible unless they want to be seen or that the person has been to their home world and came back.
    They can appear as humans, but their true forms can be seen if that person has traveled to their home world.
    Telekinesis (Leprechauns)
    Teleportation
    Can tell if a person has a soul or not.
    Immortal
    Superhuman strength
    Flight
    Manipulate reality
    From true Blood Fairy powers:
    Dimensional Creation - It appears as though Faeries are capable of creating alternate "pocket" dimensions, as seen by the plane of Faerie and the extra-dimensional nature of Hot Wings. It can be assumed that only particularly powerful fae or a number of them working in concert can create another dimension.
    Dimensional Transportation- Faeries can transport themselves and others to other dimensional planes. Mortals and fairies of lesser power require fixed portals to do so, but more powerful fairies may cross dimensions at will. Powerful fairies can banish people to other dimensions against their will, though less powerful faeries appear to require consent.
    Electrokinesis - Often confused with Photokinesis, the ability to produce light (a common power among Fairies), this is the power to conjure lightning and electrical currents. A highly dangerous power. This is evident when Niall confronts Nora and is seen to produce 'light' in the form of lightning.

    Illusion Casting - Able to cast vivid and convincing illusions in order to trick others, as demonstrated with the illusion on the fae world, making it appear more appealing and beautiful. This ability is very similar to their shapeshifting ability if not the same.
    Longevity
    Magic- As Fairies are magical, they are able to perform magic. This magic is far greater than any human that performs magic as fairies are magical and have a more natural flow with the usage of magic.
    Magic Reversal - It also has been shown that they can break and reverse magic spells cast by witches.
    Oath- When Faeries make an oath or promise the fairy and other person must touch fingers and a photokinetic light with come through the promiser's arm. If the oath is broken, great dishonor is brought upon the faerie and their clan and is thus considered an act of war. (Sunset) Faeries also make pacts signing the contract with their blood. This is called "blood on vellum." This is said to be the most sacred of contracts.
    Oneirokinesis - They are shown to be able to enter peoples dreams and converse with that person.
    Psychometry- Fairies can tap into the power of the past by connecting with the energy that exists in the universe. Through a connection to an object they can then enter the minds of those who were present in these areas.
    Shapeshifting -
    Telepathy - Faeries are able to read the thoughts of any sentient creature that gives off brain waves They can receive images or sentences, depending on the person. If they concentrate, they can "turn off" this abilityIf they focus hard enough, they can "enter" another person's mind and "reset" memories that have been tampered with, such as thoughglamouring.
    Teleportation
    Translation
    Faerie Blood Abilities
    Attraction - Faerie blood smells very appealing to supernaturals, especially vampires (though two-natured have admitted to it, too). The blood also increases the physical appeal of human/fairy hybrids and their descendants.
    Daywalking -
    Immunity To Faerie Magic -
    Intoxication - Any vampire that drinks faerie blood becomes intoxicated with it, going into a state humans would describe as "drunk". The amount of drunkenness displayed by a vampire depends on the amount of fairy blood the vampire drank.
    Supernatural blood type - Faerie blood has been known to contain the elements Mercury, Neon, Titanium and Francium. Even the universal blood type -O has been unable to heal just a halfling.

    Weaknesses:
    ★ Iron: Fairies hate iron as it is proven to be harmful against them.
    ★ Silver: This can be used against dark fairies--as they burn when they are touched with silver.
    ★ Sugar/Salt: If someone pours salt or sugar in front of them, they have to stop to count each grain one by one.
    ★ Cream: They also love cream, which, like alcohol, intoxicates them.
    Destroying the spell book that they were summoned from.
    Poppy seed extract

    It would also be cool to have powers like the ones on the Tv show the Winx club
    Like:

    Standard Fairy Level
    Charmix is a plot element in the second season and are an equivalent to the witches' Gloomix. It consists of a brooch and a bag. It is a temporary power-up fairies will earn after they overcome their own shortcomings. As being temporary, it does not last long and fades off, leaving the fairy with the ordinary Winx power.
    The color scheme is often extremely simplistic with usually two-or-three-color color schemes. The wings are very plain and small in comparison to later fairy forms. The clothing is very simple with a combination of mini skirts, shorts, tops and dresses. For accessories, there are gloves or chokers; or in Musaand Bloom's case, a yellow tiara and purple head phones; or in Tecna's case a hat/helmet; in Stella's case, a headband. Unlike the later fairy forms, the hair in Winx form barely changes, except
    for Stella, whose hair is styled into pigtails instead of just hanging down her back. Shoes are often in some form of heeled boots

    Charmix comes from the word "charm", itself from the word "charm". Charms are objects, acts or words which are believed to have magical powers. To charm someone or something means to use a magical charm on somebody/something.
    Unlike the other transformations featured in the Winx Club, Charmix does not have an outfit change, rather as an accessory.

    Enchantix
    In this form the fairies get even more powerful, and are able to use powers such as Fairy Dust andMiniaturization. Fairies are then able to heal themselves and other people, and they are also able to break the most powerful dark spells; Enchantix fairies are the Guardian Fairies of the Magic Dimension. It is usually earned by the fairy accomplishing an act of sacrifice to save someone from her own planet or through force of will in Bloom's case. However, an Enchantix gained in this way is incomplete and the fairy cannot use her miniaturization powers and can easily lose control. It is said that Enchantix is "the final form of a fairy and the maximum level of the fairies that leads a fairy to her infinite energy" and become herself fairies of full-fledged
    Appearance

    Enchantix fairies wear flowing clothes and barefoot sandals. They have big colorful wings that often have jewels hanging off of them, and are covered in fairy dust. Their outfits are extremely bright and are sometimes complicated. They wear barefoot sandals decorated with jewels that sometimes go up to their calves. Individually, hair may change color and grow. The hair is often decorated, braided, beaded, etc. Fairies also sometimes wear a tiara or other elaborate jewelry. They often wear a choker or necklace that holds a small bottle of fairy dust that can break dark spells.

    Magical Abilities
    Enchantix is the final form of a fairy that makes her a complete fairy. It allows them to Miniaturize themselves and to use Fairy Dust to break dark spells and makes them more powerful as well.

    Enchantix also allows Fairies to earn new Higher Fairy Forms such as Believix, Harmonix, and Sirenix and possibly many others as well that are accessible only in specific situations and give them more powers compared to other normal/Enchantix fairies.

    Higher Fairy Levels
    There is an infinite number of higher level fairy forms which can be earned by fairies having already reached the final form, and which provide the fairies with further powers than Enchantix does, the higher the level and the more powerful the fairy becomes.
    Unlike Enchantix, however, the higher Fairy Levels are meant for specific situations, such as Believix, which depends on the strength of people's belief in magic.
    Believix is the first higher level fairy form introduced in Winx Club. The main power of Believix is to make people open their hearts to good feelings and to make them believe in magic. There are also specific spells to this transformation, as well as three sets of wings, namely the Speedix, which are wings which allow the fairy to fly extremely fast; the Tracix, which allow the fairies to magically connect to places and see the history of these places; and the Zoomix wings, which allow the fairies to teleport themselves. Believix is earned by a fairy when this fairy convinces someone who does not believe in magic to start believing in it. Its positive power is thus opposite to the negative power of the Wizards of the Black Circle, which is to weaken the fairies by making humans stop believing in them.

    Appearance

    The fairies clothing is more casual themed in this form than other forms. The fact that it looks this way could be since they obtained this form on Earth and that they are styled similarly to Earth clothing. It mainly consists of stylized skirts and/or caprices with with knee high socks and boots or sandals (similar to what they wear regularly). The wings show images that could either relate to the power or power theme (Flora's wings have a repeating flower pattern, Stella has a star pattern, and Bloom with hearts). They all also obtain a type of wrist accessory, like Tecna with fingerless gloves and Bloom with smaller versions of her arm gloves.
    Magical Abilities
    With Believix, a fairy has the power to reach out to someone's heart and help people overcome their bad habits or weaknesses.
    Every fairy has a different type of this power:

    Musa: Bright Heart
    Tecna: Gem of Mind
    Flora: Breath of the World
    Stella: Dawn of Light
    Bloom: Strength of Life
    Aisha: Spirit of Courage
    The Gifts of Destiny are special powers that are given to the Winx to evolve their Believix powers to a higher level so they could face the dangers they must face. There are three Ethereal Fairies and each one of them gave the Winx a specific Gift.

    Acquired Powers
    Along with the higher Fairy Levels, there are also many powers that are not really fairy levels and which when acquired by a fairy gives her a new transformation and new powers. These powers may be given to a fairy, such as the Gifts of Destiny, which caused an evolution of the Believix powers, and Harmonix and Sirenix, which give fairies whole new transformations with powers of their own.

    Gifts
    Sophix, the Gift of Wisdom, merges the emotional and instinctual energies of the user with their Believixenergy to give them complete harmony with nature. It stays in the shape of a white flower with green leaves, which resembles Diana's source of energy. The Blue Fairy gave this gift to them.

    Lovix, the Gift of Heart, inspires the user enough courage to face a great danger they must face. It stays in the shape of a snowy light blue heart. The Green Fairy gave this give to them.
    The Gift of Darkness is the most dangerous, yet beautiful gift among the three because it may revive anything from the dead. It stays in the shape of a round purplish black ball with lightnings surrounding around it. This gift can be summoned and be used only once. The Orange Fairy gave this to them

    Sophix is a sub-transformation of Believix. It is the power to magically unite with nature and is the first gift of the Gifts of Destiny. It stands for wisdom. It is a source of emotional and instinctive energy which merges with the Believix powers to reach the absolute harmony with nature
    Appearance

    The outfits consist of a skirt or flowy capris. All of them have a pastel jungle theme to them. The shoes are strappy sandals and the wings are basically the same as the Believix, but not as intricately detailed, being more leaf-like and petal-like.

    Lovix is a sub-transformation of Believix and the second Gift of Destiny, giving the girls power of ice. Roxy is not included in this transformation either because she does not have Believix or because she has an incomplete Believix.
    Appearance

    Lovix consists of wintery versions of their Believix outfits, with the clothing covering more skin and outlined in fur-like fabrics. The wings are jeweled, have no designs or sparkles, and glow around the edges. When the Winx and Roxy were trapped in the Major Fairy of the North Aurora's palace, the Winx were in Lovix form and protected from the cold, as demonstrated when Roxy began to freeze to death because she did not have a Lovix. The glow on the wings are presumably what keeps them away from the cold.
    Powers
    Bloom: Ice Flame
    Musa: Snow Melody
    Flora: Untamable Nature
    Stella: Crystal Light
    Tecna: Chill Breath
    Aisha: Hail Ray

    Harmonix is a temporary transformation after Believix and before Sirenix and it is in the fifth season. Harmonix is the third transformation to be received from a magical source, the first and second being Sophix and Lovix. The Winx use this temporary fairy form to complete their quest for gaining Sirenix.
    Appearance

    The hair mostly stays in loose ponytails and the girls wear seashell tiaras or seashell barrettes in their hair, heads or foreheads. The Harmonix outfit consists of a layered dress with a top that is either strapless or a strap that goes on only one shoulder, a belt, a mini-skirt and a layered cape attached to the skirt which resembles mermaids' tail. The girls wear heeled sandals with two ribbons
    Magical Abilities
    Harmonix allows the Winx to use their magic easier in mid-air, on the land and underwater. It also helps the Winx swim faster.
    attached around the feet and legs, and two long flowing ribbon strips attached to the sandals at knee level. The wings are in medium side, multi-layered and colorful with some special effects.

    Sirenix is an ancient power introduced in Season 5 that was born out of the magic of the oceans. It is earned by the Winx Club in order for them to be strong enough to do battle with Tritannus and the Trix (who have earned a similar, more evil power called Dark Sirenix) because their Believix powers are too weak underwater.
    Appearance

    Sirenix
    The hair mostly stay in ponytail, with highlight streaks and the hair changes its colors when they go underwater. Their outfits consists of a sparkly mermaid skin top, a belt, mermaid skinned colorful leggings with fins and boots with ribbons wrapped around them. The girls also wear bands made of a piece of jewelry, flower or marine creatures and strips of cloth wound around their arms, and a piece of jewelry in their hair. The wings are colorful and in seashell-shaped. Like the previous fairy powers, whenever the fairies flutter their wings, the water bubbles will be formed with their theme colors.

    Dark Sirenix

    The outfits consists of a body suits that is less revealing and darker than Sirenix, a pairs of stiletto with fins, a glove made of the same material with the outfit cover a hand and even the socks covering the girls' legs. They wear smeared makeup on there eyes and lips. The hair mostly stays in ponytail or pigtails. Instead of seashell-shaped wings, they gain tentacles.
    Special Sirenix Spell/Sirenix Power
    Just like each Fairy has a special Believix power, now they each have a special spell/attack that they must master: during the course the will each have a special task which this power is needed although some are attacks other are abilities that use powers that are not meant for attacks but rather for purifying such as Musa's spell which was used to turn the singing whales back to their pure form.

    Stella: Light of Sirenix
    Musa: Voice of Sirenix
    Tecna: Aura of Sirenix
    Flora: Flower of Sirenix
    Aisha: Tide of Sirenix
    Bloom: Fire of Sirenix
    Sirenix Wish

    On gaining Sirenix, a Fairy is given a wish which she can ask her Guardian of Sirenix to grant it once she has accomplished the purpose for which she acquired Sirenix
    Dark Sirenix

    Bloomix is a transformation after Sirenix and before Mythix in Season 6. It is the parallel transformation withMythix and also the main transformation of Season 6.

    Appearance

    Their transformation appearance is warrior fairy-like, with armor-like outfits with the pieces of translucent cloth attached to the outfits like the wings of the flying squirrels and the leggings attached to their shoes like inSirenix. The girls' outfits each focus on their individual personality and main powers. Each girl wears a tiara containing a piece of the Dragon Flame on the forehead, and the hair is decorated, braided, tied, bunned, etc. Just like Enchantix and Believix, the wings are big and have jewels hanging off of them.
    Requirements
    A fairy needs to have at least a part of the Dragon Flame's power to earn Bloomix. To finish, she must perform a good and courageous act worthy of a fairy.

    Exceptions
    Bloom does not do any good deed on achieving Bloomix. Instead, she defeats the five-headed dragon and earns the transformation. This may mean that her Bloomix is incomplete, or there is an exception for requirements of a complete Bloomix for the owner of the Dragon's Flame.

    Magical Abilities
    The Bloomix power gives the girls their magic back after their powers were absorbed by the Legendarium. As its power comes from the Dragon's Flame, it also gives the girls fire-based and stronger magic energy. The Dragon's Flame of Bloomix power can also be fused with another fire-based power, as Bloom's lack of Dragon's Flame is also filled by the power from the Vortex of Flames.

    Overview
    Mythix is the power contained in the Ancestral Wands that will allow the Winx to enter the Legendarium World. This transformation will only be seen in 3D and can only be used in the Legendarium World.
    Appearance

    The outfits appear to be formal like Enchantix with prom-like dresses and high heels or boots with ruffles and flowers in design. The outfits have bright scheme colors but not complicated. The boots are designed to match well with the outfits. The hair is tied, or curled, and decorated with the matching flower. Also, their wings are big and layered with sharp tips. Some of the fairies may gain tattoos, like Tecna.
    Requirements
    A fairy requires the Ancestral Wands which grants her the Mythix power. In order to obtain the Ancestral Wandthe fairy must prove herself worthy before the Wand.

    Magical Abilities
    The Mythix power gains the users the ability to enter the Legendarium World, and also teleport themselves from Legendarium World to the real world, as well as the items from the Legendarium World. However, once they stayed in the Legendarium World for too long, they will become fictional characters forever. The wands allow them to see magic objects or legendary clues through the chant "Mythix vision" or "Mythix insight".

    Butterflix
    Appearance
    Butterflix fairies wear flowing outfits. The wings are big and take form of butterflies' wings with variant patterns. The outfits are bright, colorful and often fluffy, layered dress and also have butterflies' wings' patterns that match their wings. They wear matching wristband and high heels. The hair is often braided, loosely tied, divided into parts, decorated with butterfly-based hair accessories.

    Tynix
    Appearance
    The fairies wear a pastel suit with a dress in their signature color outside, attached and decorated with sharp gemstones'. The outfits are mostly resembles ice skating outfits combined with winter outfits and gemstone features. They wear matching shoes and their magic bracelets. The hair often turns into a lighter color with highlight streaks, and is decorated with gemstone-based hair accessories. Their wings are in medium size, and have gemstone pattern, and are attached gemstones in the edges.

  • Angels

    Angels are a spiritual race of celestial winged holy beings native to Heaven. They are extremely powerful beings that were created by God. But although both angels and humans were created by God, angels are very different and far supernaturally superior to humans. Their true form is nothing less of righteous monstrosities with one to six feathered wings, and can be as tall as skyscrapers in New York.
    Powers & Abilities:

    Celestials are extremely powerful beings that possess a wide range of powers and abilities.
    ★ Angelic Possession ★ Induced Sedation
    ★ Teleportation ★ Invulnerability
    ★ Telekinesis ★ Voice Mimicry
    ★ Superhuman Strength ★ Healing
    ★ Killing Touch ★ Resurrection
    ★ Time Manipulation ★ Immortality
    ★ Telepathy ★ Soulreading
    ★ Memory Manipulation ★ Astral Projection
    ★ SPN Perception & Senses ★ Reality Warping
    ★ Photographic Memory
    Weaknesses:
    Angels are very hard to kill. But, there are methods to stop or kill an angel.

    ★ Blood Seal: If a person places his or her hand upon this blood seal that is placed upon a solid surface then all angels in the immediate area will be banished away.
    ★ Exorcism Chant: There is an exorcism chant to expel angels from their human vessels and send them back to heaven.
    ★ Holy Fire: The best way to trap an angel is to place them within a circle of burning holy oil. The angel will not be able to leave the circle. If an angel touches holy fire then not only will the human vessel be destroyed and die, a low ranking angel can be killed as well.
    ★ Angelic Blade: An angel can be killed by stabbing him or her with an angelic blade. It seems that the angel must be stabbed in a vital area of the human body, such as the head, heart, neck, or stomach. When an angel is stabbed by an angelic blade, a burst of bright, white light is released and angel wings are burned on the surface underneath the body of the angel's human vessel
    ★ Lucifer's Cage: Strong enough to securely contain normal angels and archangels; it currently is holding the two strongest archangels in existence, Michael and Lucifer.
    ★ Enochian Sigils: When Enochian sigils are placed on humans' rib cages, they prevent any angel from detecting and finding them however archangels seem resistant to this ability. They can also be used to prevent angels from entering a building by painting them on the building's walls.
    ★ Hex Bags: Hex bags can used to prevent angels from detecting and finding someone.
    ★ Weapons of Heaven : Such as Staff of Moses and Lot's Salt It harms angels and archangels; so far it's been shown that a weapon of heaven can destroy an archangel's human vessel so that it can not be resurrected.
    ★ Colt: It's implied that the Colt is capable of killing normal angels.
    ★ Death's Scythe: This item is rumored to have the power to reap any being, whether it be human, demon, angel, or even Death.
    Archangels

    Archangels are extremely powerful celestial beings that were created by God, and were imbued with immense power and authority. They were made before the other angels, and were born in this order: Michael, Lucifer, Raphael and Gabriel. Most mortal vessels can't properly contain them, and because of this, they require their true, predestined vessels in order to stay within a vessel for as long as needed because other vessels will eventually decompose and degrade from an essence of an archangel.

    Powers & Abilities:
    Archangels have the normal Angel powers in addition of these ..
    ★ Pyrokinesis/Pyrogenism ★ Cryokinesis
    ★ Electrokinesis ★ Holy White Light
    ★ Molecular Combustion ★ Weather Manipulation
    ★ Shapeshifting ★ Granting Invulnerability
    Known Archangels:
    Michael
    Lucifer
    Raphael
    Gabriel

    Cupids

    Are also called Cherubs in the celestial chain or sphere, are ordered as third class angels. Castiel thought that a cupid was the one making people kill each other for love. He appears as a naked man in the series. Their "handshake" is hugging someone very tightly and apparently nobody likes it, as evidenced by Castiel.
    They all follow Heaven's orders, particularly serving Michael. In their occupation, they are responsible for manipulating affection in certain, special bloodlines.

    Demons are human souls that has been tortured in hell and turned into an evil heart loose creatures. Their true form is that of a black steam... When they possess humans, they enter through their mouths. Whenever they use their powers, they leave a trace of sulfur in the form of yellow dust. People suffering from stress, fear or panic can be vulnerable to demonic possession.

    Powers & Abilities:
    - Lower level demons (black eyed) powers ..
    ★ Possession ★ Magical & Occult Knowledge
    ★ Superstrength ★ Control of Hellhounds
    ★ Telekinesis
    - Crossroads demons (red eyed) powers ..
    ★ Teleportation
    ★ Wish Granting
    - Upper-hierarchy (yellow & white eyed) powers ..
    ★ Pyrokinesis ★ Control of Light
    ★ Control of Subconscious

    Weaknesses:
    ★ Salt: Demons are unable to cross a line of salt. Salt can be used to torture demons. It can also be put into shotgun rounds to hurt and knock back demons.
    ★ Holy Water: Holy Water burns demons that come into contact with it like acid. Demons like Azazel proved to be immune to Holy Water.
    ★ Iron: Demons can't touch or cross iron.
    ★ Ruby's Knife: The knife originally belonged to Ruby. It will kill a demon that is within a host if the host stabbed in a fatal place.
    ★ The Colt: Much like Ruby's Knife it will kill any demon that is shot while within a host if shot in a fatal place.
    ★ Bones: If the bones belonging to the demon is burned the demon will be killed much like a vengeful spirit. This can also be used to torture demons.
    ★ Exorcism: Will pull the demon out of its host and send them to hell. Hosts may not survive.
    ★ Devil's Trap: A Devil's Trap will hold a demon in place and prevent their escape. The Trap will also prevent a lower level demon from using their powers.
    ★ Angel's Touch: An angel can kill a demon by touching them on the forehead with their hand. This power will not work if the demon is too powerful or if the angel is too weak.
    ★ Special Children: Sam Winchester developed special abilities almost especially tailored to hurt or kill demons. Due to training from Ruby and ingestion of demon blood he first developed the power to pull demons out of humans. Later the powers advanced to killing demons like the knife or colt.
    ★ Palo Santo: It is basically the wood version of holy water/salt, when a demon is stabbed the demon screams in pain and the wound smokes. It immobilizes demons long enough for exorcism.

    Dragons are a rare race of supernatural creatures that haven't been hunted or seen by hunters for at least 700 years. Dragons are similar to the traditional dragons in lore, but they appear as more humanoid creatures than traditional art. But they have been descriptions of them locking like giant bat creatures when they haven't transformed to look like humans.

    Powers & Abilities:
    ★ enhanced strength ★ Flying
    ★ Dragon Claw

    Weaknesses:
    The only way to kill a dragon is to kill it with a sword forged with the blood of a dragon although there are only 5 or 6 of them in existence--being Saint George's Sword, the Sword of Brunswick and the Excalibur a few examples of them
  • Vampires (Enhanced)

    Vampires are blood drinking creatures of myth. Little has been revealed about vampires, such as their organization, weaknesses and their origin - all vampires originate from the Vampire Royalty. A vampire's appearance is that of a normal human. However, they all have common features, such as sharp, pointed, retractable teeth that emerge from their gums and extend beyond their human teeth, and immortality. They live forever, and several depicted vampires are hundreds of years of age or older. Their diet is based strictly on blood, and while human blood is prefered, they can survive by ingesting the blood of other animals. Vampires are organized into nests, with eight to ten vampires residing in each, with a mate for life.

    Types of Vampires
    Moroi :are benevolent vampires. Opposed to the Strigoi, they are alive, mortal and born.

    Moroi are said to be very beautiful. Moroi's skin is described as being very pale and their bodies are slim and tall. Moroi are much taller and slimmer than humans. Standing next to their Dhampir guardians they look very pale, very tall, but also less muscular. Which they are.

    Due to their slim bodies, female Moroi in general have smaller breasts and slimmer hips than their Dhampir cousins, who are usually more curvaceous. These traits attract the attention of Moroi males. Moroi females and males are described as possessing a supernatural beauty. They have a pair of fangs that extended and retractable from canine teeth that use for feeding, which come out when about to bite, and angry.

    Abilities
    Elements - Moroi specializes in a certain element they are the strongest in whether it is earth, air, fire, water, and spirit yet they have low control over all the elements.

    Regenerative Healing Factor -
    Enhanced Senses - Moroi can see, hear, taste, and touch better than humans, but in movie adaptation there is a mistake because Natalie has eyeglasses. Moroi don't have glasses because they have excellent sight.

    Enhanced Speed - Moroi are faster than humans, but aren't as fast as Strigoi and dhampirs.
    Enhanced Intelligence -
    Enhanced Memory -
    Enhanced Charisma -
    Social Magnetism -

    Empathy - Moroi are very charismatic and empathic creatures. They loves animals.
    Limited Darkness Adaptation - Moroi don't like a sunlight and they want live at night thanks to that their night vision.
    Limited Daytime walking - Moroi are able to walk outside during the day, but the sun weakens them.
    Strong persuasion -
    Supernatural Beauty - Female and male moroi have beautiful faces, beautiful hair and slim bodies. They are immensely beautiful and tall and their skin is pale. They are more comely than dhampirs.
    Self-control - Moroi do not have to kill to feed, unlike Strigoi, and take small bites to nourish themselves.

    Compulsion - Moroi are able to control the minds of humans, dhampirs, and Moroi to certain degree; spirit users are the strongest in this ability.

    Weakness

    Sunlight - Moroi feel discomfort during a daytime walking.
    Moroi's abilities - moroi's abilities are weaker than Strigoi's abilities. And Moroi are less strong, tough and nimble than Dhampirs.

    Diet

    A Moroi's diet consist of Human blood. Usually the school they attend provides human feeders for them to have daily feedings. Moroi bites contain endorphines that enduces emotional and physical euphoria that some say is better than sex and many of the feeders are addicted to the bites. The longest a Moroi can go without blood is two days, after which they start to weaken. Signs of this are their already pale skin becoming even paler, dark circles under their eyes, and their strength beginning to wane.

    Royals

    The Moroi have a King or Queen who is chosen and elected from one of the twelve royal families. The oldest in the family gets the title of "prince" or "princess". Royal Moroi are supposed to have at least two guardians. Since there are more Moroi than dhampirs, many Moroi have to make do without a guardian, but this does not apply to royals, who come first.

    Strigoi are vampires that distinguish from moroi in many ways. They are undead, immortal, and are made as opposed to born

    Humans, Dhampirs and Moroi can be turned forcibly into Strigoi. There is one way to forcibly make a Strigoi: If a Strigoi drinks blood from his or her victim and then forces that person to drink Strigoi blood then he or she becomes a Strigoi. The way to willingly become Strigoi is by choice, but only a choice to the Moroi. If a Moroi purposefully kills another person while feeding then that Moroi turns Strigoi, loses his or her magical ability, can no longer go into the sunlight, and cannot walk upon holy grounds
    Strigoi


    Strigoi are vampires that distinguish from moroi in many ways. They are undead, immortal, and are made as opposed to born.

    Humans, Dhampirs and Moroi can be turned forcibly into Strigoi. There is one way to forcibly make a Strigoi: If a Strigoi drinks blood from his or her victim and then forces that person to drink Strigoi blood then he or she becomes a Strigoi. The way to willingly become Strigoi is by choice, but only a choice to the Moroi. If a Moroi purposefully kills another person while feeding then that Moroi turns Strigoi, loses his or her magical ability, can no longer go into the sunlight, and cannot walk upon holy grounds.

    Attributes
    Strigoi are stronger than dhampirs and Moroi and incredibly fast. A Strigoi's strength and immortality stemming from their diet of Moroi blood; It is Moroi blood that makes them so powerful. Newly changed Strigoi can still pose as threat with their great strength. Strigoi are strong and fast enough to swiftly snap the necks others if their victims don't take notice of them. Most of the younger novices are too inexperienced and often make mistakes, involving them underestimating Strigoi. Mason's death was an example. Trying to save Rose's life, he rushes in and the Strigoi easily stops him, snapping his neck right after. Mostly exceedingly well trained novices and guardians are the ones that can hope to match or even defeat a Strigoi. The senses they have are very acute, much more accurate than those of a Dhampirs or a Morois, making it very difficult for even the most experienced of guardians to sneak up on them. The bite of a Strigoi gives the victim an even greater high then that of a Moroi because of the endorphins in their bite being different and more potent. A Strigoi's movements are noticeably graceful.

    When a Strigoi is first made, they are awkward with their new levels of strength and speed but as time goes by, they become accustomed to their enhanced abilities and become even more deadly.

    Abilities

    Supernatural Healing Factor -
    Immortality - Strigoi are unable to be killed except by staking them in the heart with a silver stake, set on fire, or decapitated.
    Superior Senses: They can see, taste, touch, and hear better than moroi and dhampirs.
    Night vision -
    Darkness Adaptation - Strigoi don't walk on day, sunlight kills them.
    Superior Strength and Condition - Strigoi are significantly stronger and more fit than dhampir or moroi. A single strigoi can brutally beat even a well-trained dhampir into submission.
    Superior Survavibility, Oxygen Independence, Superior Intelligence, Superior Memory, Superior Endurance, Superior Speed, Enhanced Bite, Sharp Teeth, Vampirization, Heightened compulsion, Enhanced Combat, Supernatural Self-Preservation

    Species detection - With ease they are able to distinguish Strigoi dhampir, Moroi, the witch and ordinary people. Dhampirs although look almost as people it with ease are staying recognised by Strigoi via Enhanced Vision and Enhanced Smell.
    Supernatural Beauty - Dhampir or human after the transformation is becoming extremely beautiful. How physically appealing their prey finds them is determined by how desirable they were as humans themselves. If an already attractive human were to be transformed, their physical beauty would be "beyond breathtaking" for example Dimitri. If they were of average interest, their attractiveness would be lower, but still stunningly beautiful. Strigoi is deathly pale and he/she has snow-white teeth. His/her skin is astonishingly smooth and perfect. For example Natalie as a Strigoi was breathtakingly comely with hypnotizing eyes and red lips. Dimitri as a dhampir is very handsome, after transformation to Strigoi he came most beautiful male Strigoi in the world.

    Weaknesses
    Sunlight - Strigoi burn when they are in direct sunlight. In movie adaptation Rosemarie has flashlight with UV light which causes pain of eyes.
    Religious Symbols - Strigoi hate religion, holy water, saint cross and churches. They can't go to church and blessed earth.
    Silver Stake - the weapon damages Strigoi's heart and kills him/her. Silver stake which has spirit magic can transform Strigoi for original form.
    Fire - Fire is one of the 3 ways to kill a Strigoi, therefore they tend to avoid it, for fear of losing their immortality.
    Sunlight
    A Silver stake through the heart
    Decapitation
    Setting the Strigoi ablaze with deadly fire

    Dhampirs are half-Moroi and half-human.
    Dhampirs were originally born through the union of a Moroi and a human in the years before the Dark Ages. Through this union created a half-vampire and half-human. Today, they are born through a Moroi (male/female) and another Dhampir (male/female). Usually female Dhampir and male moroi.

    Physical Abilities
    Unlike the Moroi, Dhampirs don't have Element abilities (eg. fire, water etc). They are born with quicker reflexes, increased strength, heightened agility, greater flexibility and great endurance. With these superhuman physical strengths they are able to train to match that of Strigoi strength and agility.

    Regenerative healing factor - Dhampirs heal better and quicker than a humans. They can heal wounds, burns and various injuries within a few hours. Also they have super metabolism. For example Mason the following day could already walk on breaking his leg and the consecutive day was taken for him plaster.
    Disease Immunity - Thanks to enhanced metabolism dhampirs are resistant to diseases and most toxins, but dhampirs aren't resistant to alcohol.
    Enhanced Senses - Dhampirs can see, hear, smell, touch and taste much better than humans. Dhampirs senses are nearly as strong and sensitive as a Moroi's :

    Enhanced Vision, Enhanced Hearing, Enhanced Smell, Enhanced Touch, Enhanced Taste
    Night vision - Dhampirs are able to see in the dark at night.
    Enhanced Memory
    Enhanced Strength and Condition - Dhampirs are very strong and powerful, thanks to that they can go toe to toe with a Strigoi. Their strength is huge, they can presslift beyond the triple weight of the own body. Their strength is greater than Moroi.
    Enhanced Endurance and Stamina - The dhampir's highly advanced musculature produces less fatigue toxins during physical activity than that of a human.
    Enhanced Durability - The dhampir's bodily tissues are harder and more resistant to certain types of injuries than the bodies of normal humans.
    Enhanced Flexibility and Reflex -
    Enhanced Agility - Dhampirs are more agile than Moroi, but not as agile as Strigoi. They obviously need a lot of training to achive the deadly agility though.
    Enhanced Speed - Dhampirs are faster than human athletes and Moroi (their run is invisible for the human eyes, dhampirs during the run are "smeared") but they aren't as fast as a Strigoi.
    Enhanced Combat -
    Danger Intuition - Dhampirs can "sense" when danger is near. This is because of their strong instincts and sharp reflexes.
    Species detection - Dhampirs are able to distinguish Strigoi, Moroi, witch and ordinary human via Enhanced Vision and Enhanced Smell. They can to state whether Strigoi before the transformation was Moroi, dhampir or human.
    Daytime walking - Unlike the Strigoi, dhampirs can walk around during the day and in contrast to Moroi they don't feel any discomfort.
    Enhanced Beauty - Dhampirs are very shapely, sexy and comely. They are shorter than Moroi but taller than humans. Their beauty is compared to that of a prince. But they aren't as beautiful as pure vampires. Except to are Dimitri Belikov and Rosemarie Hathaway because they are strikingly beautiful, even for a dhampirs.
    Stealth Tactics -
    Weapon Proficiency -

    Reproduction
    Both dhampirs (female dhampir and male dhampir) can't have any children. In Bloodlines it states that dhampirs can have children with humans, though it doesn't state what that child would be. This causes the Dhampir race to stay near the Moroi race so that they are able to reproduce with them.

    Diet
    Dhampirs don't need to drink blood, or even need it to survive unlike the Moroi or even Strigoi. They are able to eat any sort of food that humans consume on a everyday basis.

    Other powers:
    Powers & Abilities
    ★ Superstrength ★ Invulnerability
    ★ Superagility ★ Supersenses

    Decelerated Aging or Semi-Immortality
    Enhanced Condition or Supernatural Condition, Enhanced Agility, Enhanced Combat, Enhanced Durability, Enhanced Endurance, Enhanced Senses, Night Vision, Enhanced Speed, Enhanced Strength, Regenerative Healing Factor, Telepathy, Subjective precognition, Pathokinesis, Mental shield, Tactile telepathy, Sensory deprivation, Visual projection, Psychic electrokinesis, Elemental manipulation, Tracking sense, Variations, Blood Consumption, Blood Empowerment, Contaminant Immunity, Conversion, Vampirization, Daytime Walking, Darkness Manipulation, Defunct Physiology, Disease Immunity, Emotion Consumption, Energy Absorption, Enhanced Intelligence, Flight, Haemopotent Replication
    , Illusion Manipulation, Invulnerability, Life-Force Absorption, Mind Control, Hypnosis, Natural Weaponry, Claw Retraction
    , Fang Retraction, Enhanced Bite, Prehensile Tongue
    , Psionic Energy Conversion, Shapeshifting, Air Mimicry, Animal Morphing, Bat Physiology, Human Disguise
    , Size Manipulation, Soullessness, Supernatural Beauty, Supernatural Survivability, Unnatural Presence, Wallcrawling, Wing Manifestation, Wing Blades

    Weaknesses:
    ★ Beheading: Beheading is the most used method to kill vampires.
    ★ Dead man's blood: The use of blood from the recently deceased can also be used as a method to incapacitate vampires briefly.
    ★ Sunlight: While sunlight can hurt them it's not lethal as it only causes pain to vampires. Other kinds of lights can be harming to their eyes, as they shine more to them than to normal humans.
    ★ The Colt: As it can kill almost anything, can be used against vampires.
    ★ Angels: Can can kill them without difficulty.


    Werewolves

    Werewolves were once human, but now have the power to transform into a wolf whenever there is a full moon. It has been stated that werewolves and skinwalkers are cousins, and that there is no known cure for a werewolf to turn back human. a person becomes a werewolf by being bitten by a one of them. After becoming one, they hunt down humans and they kill them to feed on their flesh. When they do so, they leave a recognizable trace on their victims that can be considered as a typical feature - they always eat the heart.

    Powers & Abilities:
    ★ Shape shifting
    ★ Enhanced Strength
    ★ Infectous bite
    ★ Enhanced Agility
    ★ Enhanced Speed
    ★ Night Vision

    Weaknesses:
    A werewolf's only weakness is silver, as they can be killed with a silver knife or bullet to the heart.

    Capabilities
    User with this ability is a werewolf with the ability to transform into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse and/or lycanthropic affliction via a bite or scratch from a werewolf, or some other means. This transformation is often associated with the appearance of the full moon.

    The user gains the traits of werewolves, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, agility, etc. In addition werewolves are often attributed strength and speed far beyond those of wolves or men and may have them in lesser amount even untransformed.

    Other than this, details vary considerably: some are limited to single form which ranges from completely animal to man-wolf (humanoid with fur, claws and fangs); some can shift between human, wolf-man (humanoid wolf) and pure wolf; while others are able to choose to what extend they want to change and what parts. Their wolf-form may be completely natural wolf in form, something resembling Dire Wolf or even something directly from the darkest dredges of human fear for wolves. Although some wolfen instinct is likely to influence a werewolf in transformed state, this varies from completely animal mind to perfectly aware human, even to the stereotypical monster lusting for blood.

    Although it is very commonly linked to werewolves, they aren't all vulnerable to silver or other traditional weaknesses. For some these are no more or less harmful than any other metal or substance, some are essentially un-killable for anything else.


    Claw Retraction,
    Contaminant Immunity, Poison Immunity, Enhanced Agility, Enhanced Reflexes, Enhanced Jump, Invulnerability, Lycanthropic Infection, Regenerative Healing Factor, Weather Adaptation, Wolf Physiology, Enhanced Bite, Enhanced Durability, Enhanced Endurance, Enhanced Senses, Enhanced Hearing, Enhanced Smell, Night Vision,Enhanced Speed, Enhanced Stamina, Enhanced Strength, Environmental Adaptation, Feral Mind, Fur Generation,Predator Instinct, Temperature Regulation, Variations,Lunar Empowerment, Lunar Mind,Semi-Immortality, Supernatural Condition, Rougarou Physiology,
    Depending of what is the cause of the condition:

    Curse Transformation: via magical influence, usually a curse.
    Genetic Condition: inherited condition.
    Spiritual Possession: possession by wolf spirit, becoming one being.

    Reapers

    Only someone who is dead or near-death can see Reapers. The Reaper can be controlled by Black Magic and was ultimately defeated by smashing the Rosario controlling it, upon which it turned on the person who was controlling it. Reapers will sometimes appear in mass gatherings in prelude to a great disaster such as the the eruption of Pompeii. They consider Death as their father.

    Powers & Abilities:
    ★ A Reaper has the power to take lives and give life to anyone it chooses. However, when a life is resurrected, a life must end. The Reaper can also be controlled with a Rosario and Black Magic.
    ★ A Reaper can also stop time.
    ★ It is revealed that Reapers can alter human perception to make themselves appear any way they want.
    ★ They can fly in their true form and like ghosts, can teleport anywehere. They can teleport in spirit or human form.

    Shapeshifters

    Shapeshifters are common. Hunters seem to run into these creatures a lot. Shapershifters are humanlike creatures that start out human, but later learn how to change their form to look like anyone they want. Shapeshifting, also known as transformation or transmogrification, is a change in the form or shape of a person, especially a change from human form to animal form or a change in appearance form one person to another. When a Shapeshifter takes the shape of the person they chose to change into, they literally shed their skin, teeth and nails. When they change into the persons physical appearance, they access the thoughts of the person they are mimicking.

    Powers & Abilities:
    ★ Shapeshifting ★ Superspeed
    ★ Superstrength

    Weaknesses:
    ★ Identified by retinal flare that shows up when they are filmed.
    ★ Vulnerable to silver they can be killed by a bullet or blade to the heart.

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