Heyo! Rawla here. I'm beginning a decades challenge. These are the Rules. Declaimer: I probably won't get far and my updates won't be entertaining. But the timeline method of taking notes I've seen and really like. So here goes my attempt.
S T A R T I N G O V E R Introduction to new founders!
"Rawla;c-17985239" wrote: @Daravi I loved your tips! Send more if you've got them. I wanted to mark your post as both insightful and awesome but could only select the one. :smiley:
mccc-mod has been a must in my game for a few years now. Its the only cc/mod I have currently.
The idea of putting year of death on tombstones and having a graveyard is a great idea!
"I used the death and wounded ratio for both world wars" = Please explain this a little more?
I started this family out with Luke being a fisherman. Josie (Josephine) has three oversized crops growing as a hobby but otherwise is caring for the home.
Send more tips! I loved reading your information. Very helpful.
I started this family out with Luke being a fisherman. Josie (Josephine) has three oversized crops growing as a hobby but otherwise is caring for the home.
Yes I did almost the same. I've started with the 3 year military service, which was my first mistake, I've learnt in prussian times the men in the lower classes (which my sims belonged to) lived in barracks and they have to had some wealth to provide support to the future wife and to get the marriage license, which wasn't a thing in the most of time. The man was much older than the wife. Living together as a unmarried couple, was impossible and was considered as a crime and brought a bad reputation for the wife. My family lived in a run-down tenement, I did this because of the loud neighbors mechanic. But then they were forced to moved out becaue of a cholera pandamic, they were allowed to settle down on the coast, where he became a fisherman. Because of the danger of this job and low income, his wife has to sell things/produced items on the local market, because only the rich could afford an unemployed wife, every others familymember had to do a job for the family survival. He had quit the job as fisherman later. With the time they have earnt enough money for their own shop and he got an offer in the business career and so on.
"I used the death and wounded ratio for both world wars" = Please explain this a little more?
Okay, now it's getting a little bit complicated. I've heard about this method int the stephkaycee decadechallenge. It's based on how many soldiers (or civilians in ww2) have done their duty in the war and how many victims/soldier had fallen or were wounded. If the soldier is wounded, most of the time he can't work his old job anymore.
For example on my german deathroll: In WW1 around 13 million people were called to duty, 2 million soldiers of them have been died. That's around 15% from total. 15% from a 20 dice is 3. You can google with roll d20, then you see a dice. That's meant until the number 3 everyone has died, when rolled one, two or three. Number 4 was chosen as prisioner of war and had an extra death roll 1-6, were number 1 meant death and 6 an immedately release, between that it meant the years of being a prisoner of war and can't return to the family (in ww2 it was a 12 dice, but I had no pow in my played family). From number 5 - 10 meant wounded, the larger the number the more minor the injuries.
A negative trait has gotten everyone. So I've did the same calculation for ww2 where the death numbers were 1 - 6 and believe me, some families had only one survivor in due of unlucky rolls and those evil sims who should have died had so much luck and survived all. Sometimes I've spared a toddler, and put them in an orphanage. I hope I've explain it good enough. This deathroll method creates less drama than the 50/50 rule on a 6 side dice, where you can loose everybody. My main family has emigrated in the late 1920s. Name me coward, but for me it has worked, I didn't want to play the bad stuff at all.
A year in my game is 8 days, I use the calender to track the years, meanwhile deleting all unwanted holidays. With the time I adjusted the age through mccc, I found out that women could age through a pregnancy through a setting change. In due of the long years I've adjust the average age. I find the deathrolls after 45 years of a simlife too early for my game, because people got older and celebrated their 70s birthday, Bismarck became 83 years old for example. I've checked about the average pension age, and most of the men lived about 1 year after their retirement with 67 years in 1890s. I think they are now around 76/77 years old until they die. I would recommend the who passed away mod from the modthesimswebsite, to told you who had died.
As you can see the american rules didn't fit to me, so I changed much decade rules for myself but accept most of them as guideline. I took a while until I've gave this challenge a try but I don't regret it. I've found amizing youtubers and amazing websites through the research for names or history, or clothes;)
@Daravi That was awesome and I understood the portion about the wounded, death and pow. I might use that method too. Much better than 50/50 for sure. Thanks! Feel free to keep commenting about your own game choices and anything else you might think of to say. I find it fascinating.
I won't capture your thread with my stories and game choices, it's your thread, your story, not mine. ;) I have my own thread in this forum section or the what's happened in your game-thread were I could explain everything if I want to or answer questions about my game. :)
"Daravi;c-17985752" wrote: I won't capture your thread with my stories and game choices, it's your thread, your story, not mine. ;) I have my own thread in this forum section or the what's happened in your game-thread were I could explain everything if I want to or answer questions about my game. :)
Just in case anyone is interested, I've been using a site for popular names to get time-period appropriate names for the kids. You can find the link in the spoiler below.
1894 - (Middle of Year) Tuesday 2:06am Josephine gives birth to a little girl, Dorothy. Luke is involved in a fishing accident a month later and has a long road to recovery. He may never walk again. Not being able to continue fishing, he chooses to try and fulfill a childhood dream of becoming a writer while he recovers.
1896 - Klondike Gold Rush has come to the attention of the Storm family. Luke, in a deep depression because of not being able to provide for the family the last couple of years and finally having recovered from his fishing accident, decides to take the gamble. Not only does he go but he brings the entire family with him. Packing up what they'd need for the dangerous journey, they head out.
1897 (Early) - The trip to the gold fields was more treacherous and longer than Luke could possibly have imagined. Had he had to choice to make it over again he'd never have tried. As a result of the difficulties and the unknown pregnant condition of Josephine when they left, Luke is now a widow with a newborn son (Lawrence) and three other motherless children to tend to. On his own. In the middle of the rugged wilderness.
1897 (Late) - Finally the family arrives to their tiny claim and a rustic cabin is soon erected. The dream of gold will have to wait. How does one work from dawn until dusk in the claim when three sons and a daughter look to him for their protection and care?
1899 - The burned cabin was rebuilt and two years after having lost his beloved wife, and in desperate need of a partner to help take care of his children while he works the mine, Luke marries a kind, hardworking, beautiful woman from Dawsim City named Marisol.
https://media.discordapp.net/attachments/876540545600720936/894556210659995678/Storm_Family_-_new_wife.png (Marisol Mae was taken from gallery. Created by: Amysimspace )
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