Forum Discussion
7 years ago
"Dannydanbo;c-16609122" wrote:"CeCeDot;c-16608988" wrote:"Dannydanbo;c-16608977" wrote:"CeCeDot;c-16608943" wrote:"Dannydanbo;c-16608924" wrote:
Not all supernaturals need or deserve a full on GP, much less could fill one. I could see a magic/witch GP but after that an EP full of "lesser" supernaturals would probably be the way to go.
How do you know for sure? Robots could be a part of a GP about robotics as the theme, but there could be more to the pack than just robot making.
Which occults according to you don't need a GP?
The point of GPs is that they were focused on one theme, one idea, like vampires, not vampires and picnics. Robots are not big enough to fill a GP alone and they aren't gong to make a Tech GP with robots thrown in as an extra. GPs have a single theme, not a collection of lesser themes that are similar.
As I stated in my first post, witches/magic in a GP, all other lesser supernaturals could be in an EP as a group and still be fully flesh out as they don't have that much lore to explore.
But which ones are lesser? Maybe robots don't need a town, but they could. It might be a pack about robotics in general, so not just robots, but inventions as well that make life easier
I have clearly stated twice that witches/magic could be in a GP and EVERYTHING else could be in a EP. What part of that is confusing?
As for ROBOTS, I would rather have a hobbies EP with the return of the inventing skill and work bench. Bots are a single item that all play the same way, unlike witches which have a myriad of game play.
Never said it was confusing. Just wanted to know which occults you meant,because I have to disagree about a few. Werewolves definitely need their own GP. And this time they could expand upon mermaids and fairies. I'd rather they got their own GP rather than be a minor part in an EP, like aliens.
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