Forum Discussion
7 years ago
Also back to Sorcerers, I think wands should be optional.
I hated it that you couldn't put the and down and just do magic by hands, and then you had to use all your perk points to Purchase "magic hands"
Wands are suppose to be tools, to cast powerful spells you wouldn't be able to cast on your own, or other wise drain you of all your energy.
like opening a portal to another world, raising the dead, time travel, changing the season+ weather of an entire world/neighborhood, summoning a meteor from the heavens, or manipulating the cosmos, those kind of spells would require a wand. But use of the wand should depend on player. I personally wouldn't use a wand unless it was those spells I was trying to cast.
and I designed light and dark magic to be a spell any sorcerer can pick up, if decided.
no alignment system, a truly Evil Sorcerer would know how to manipulate love and light magic and use it as a weapon, and a Good sorcerer is just as capable of hatred and dark magic as an evil sorcerer.
I hated it that you couldn't put the and down and just do magic by hands, and then you had to use all your perk points to Purchase "magic hands"
Wands are suppose to be tools, to cast powerful spells you wouldn't be able to cast on your own, or other wise drain you of all your energy.
like opening a portal to another world, raising the dead, time travel, changing the season+ weather of an entire world/neighborhood, summoning a meteor from the heavens, or manipulating the cosmos, those kind of spells would require a wand. But use of the wand should depend on player. I personally wouldn't use a wand unless it was those spells I was trying to cast.
and I designed light and dark magic to be a spell any sorcerer can pick up, if decided.
no alignment system, a truly Evil Sorcerer would know how to manipulate love and light magic and use it as a weapon, and a Good sorcerer is just as capable of hatred and dark magic as an evil sorcerer.
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