@ThePlumbob
I know you can do that in theory, but most of the image hosting sites I'm aware of won't keep the images indefinitely - all I have to do is go look at my old legacy thread, half the old imgur embeds that I used as chapter teasers are gone. So I don't really want to rely on those, because I don't trust them longterm.
This scares me, and I know a lot simlit writers use hosting sites. I have been pretty lax about uploading pictures and I just figured once my storage space was maxed I'd just use a hosting site, but now I don't know if I want to if it eventually purges all your images. I only use imgur for posting pictures on the forums. And I am lazy and just drop my pictures in without converting them to jpeg, but thanks to everyone's insight :) I will definitely start converting them to jpeg. I'm at 30%, so yeah, need to start converting to jpeg.
@mercuryfoam Let me know what step of the installation confuses you and I can try to help. I know that it is a little confusing and there are a couple of steps to follow. It's mostly downloading the files in the order listed and placing them in your Bin folder and placing the downloaded shaders into the reshade-shaders folder within the Bin folder. I only use lightroom, tonemap, vibrance, SMAA (anti-aliasing), and MultiLut (with the desired Lut setting from the drop-down menu) shaders. Most of these just fix the color, saturation and light. There is a readme about the different Lut settings (for location and inside vs outside) and right now I'm using Hydrae for Sulani. But I kind of just clicked through the different ones and figured out which one I liked best.
If you use MXAO (from what I understand it darkens certain areas and gives more depth to the final picture) then there are a couple settings you have to change in-game under the reshade MXAO settings. The original Clear Bloom also uses adaptive fog, MXAO (both these really bog down my computer and I don't use), and a couple others. I turn off both edge smoothing and post-processing in my game settings (but you don't have to turn off post-processing according to the tutorial and can change a certain script in the graphics rules file). Hopefully some of that made sense, but if not I can break it down further or take screenshots to explain it better. That's just a quick and dirty explanation.
For my first story I used
RemusSirion's reshade #6, and it's an ini file that you place in your Bin folder. But there are lots of other presets out there depending on your preferences.