This is a casual variation on a reading circle. There is no real obligation to read each others' stories (although many of us do read each others' work already anyway), and no structured weekly discus...
What’s this? Yimi actually bringing a topic to the tea party instead of scythes and cookies? :o Yes! Right, what was it again? I hope we haven’t already talked about this one, I don’t want to develop dementia quite yet.
Anyway! Worldbuilding. I’ve read/written a lot of stories over the years. Some stories had more, some had less. Some had no depth to their world at all and others were almost entirely worldbuilding. It’s been floating around in my head for a while now, so I was wondering about your thoughts on it!
- How much worldbuilding do you do? How detailed are your locations, cultures, historical events, story lore? - What bits of lore/worldbuilding do you get excited about, and what do you not care for (for writing and reading both)? - What do you think about stories that have worldbuilding or lore explained before the plot starts? Alternatively, what do you think about stories that require some (for lack of a better term) “homework” to understand?
In writing, how much worldbuilding do you do? I’m a “start small and build when needed” kind of person. When I started ToC, I had no idea who any of the sims in the other nations were, or what kind of tensions there were, or even where Camelot was location-wise. It started with just a castle and a bunch of witches. Everything else came gradually over the course of the first arc and while I was working out the story of the second arc. It’s huge now, though.
In writing/reading both, what bits of lore/worldbuilding do you get excited about, and what do you not care for? I get excited about anything mythical and magical. I like figuring out how important characters relate to each other and what kind of history they have with each other. I don’t care much for historical events (except when they’re kept a secret and relate to the story. Then they become delicious) and economics, politics and military worldbuilding (ironically) bores me. In writing, too. That’s why a great number of Arthur Prince scenes were cut out – I could not for the life of me be bothered to write them ?
What do you think about stories that require some (for lack of a better term) “homework” to understand? I generally don’t like them. I’m very much of the mindset that a world should be explored through reading the story, learning along with the character as they grow and slowly understanding more of the world as the plot progresses. I love to slowly sink into the world. This goes for the story itself, too. The feeling of those last few puzzle pieces snapping together and finally seeing the full picture is great fun for me. In contrast, I hate not getting the puzzle pieces at all. Or having to find them from a different source. If I encounter names of organisations or events that aren’t explained in the story itself (but are touched upon in, for example, a worldbuilding appendix) and the reader is expected to know, I tend to get frustrated. This only counts for the first story in a series, of course. If I start reading halfway in a series and don't understand what's going on, that's on me. :sweat_smile:
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