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PieceNinja10
Seasoned Newcomer
5 months ago

The Fame Family and Academia Challenge

Core Concept: Guide a family through generations, ensuring each generation's parents complete Distinguished university degrees while continuously maintaining their family's fame. A key aspect of the challenge is maintaining strong family relationships, particularly between the parents and their chosen heir. The challenge allows players to continue for as long as they desire, with a specific "ending section."

Note for Content Creators: For this challenge the # is #TheFFADChallange. (if you have better ideas I am all ears)

Packs Highly Recommended:

  • Get Famous: Absolutely essential for the fame mechanic.
  • Discover University: Crucial for the university mechanic, especially for Distinguished Degrees.

General Challenge Rules:

  1. Starting Out (Generation 1 Specific):
    • Start with two Young Adult Sims who are your designated "parents" for Generation 1. They must be living together in the active household.
    • They can begin in any world.
    • You can use cheats to purchase and furnish your first house/lot. Once the house is purchased and furnished, your household funds must be set to exactly §20,000. Use money cheats to achieve this.
    • All subsequent moves or property purchases in this generation and future generations must be paid for with earned in-game money.
    • Generation 1 Skill and University Cheats: For your Generation 1 parents only, you may use University cheats to give your starting parents a distinguished degree for their job they will go into.
      • If you chose to have them go to university, you can use skill cheats to give them the skills for a distinguished degree. 
  2. Fame Maintenance - Crucial for Survival:
    • Parental Fame: The current parents of the current generation (meaning the Sims designated as the next heir's parents) must maintain their fame.
      • If one parent loses all fame (drops to 0 fame stars), that parent must be immediately moved out of the household or killed off. They are no longer part of the challenge. The remaining parent must then complete all parental requirements (university, fame maintenance) as a single parent.
      • If both parents lose all fame (both drop to 0 fame stars), the challenge ends in failure.
    • Children's Fame: Children (from children to Teenagers) can lose all fame and regain it. There is no penalty for them losing fame at these life stages.
    • Generational Fame Checkpoint: When a new heir becomes a Young Adult (triggering the start of a new generation), the active household must collectively have at least 3 fame stars. If they do not, the challenge ends in failure.
  3. Generational Progression (The Core Cycle):
    • Heir Apparent: Each generation must have a designated "heir." This Sim will carry on the legacy.
    • Mandatory Births: All children in the active household must be born as babies. No adopting or adding Sims from outside the family tree, unless specifically from/for a spouse.
    • Strict Aging: You must wait for the birthday notification for each Sim to age them up at every life stage. No manual aging up prematurely.
    • University Requirement:
      • For all subsequent generations, the current heir (meaning the previous kid who is now leading the family) MUST attend and successfully graduate from a Distinguished Degree program from either university. This must be completed before the next heir becomes a Young Adult.
      • If the heir's parents become a single-parent household (due to fame loss, death, etc.), the remaining parent needs to attend and graduate from a Distinguished Degree program (if time allows it.)
    • Post-University Career Requirement: After completing their Distinguished Degree, the parent must immediately join a career that is specifically aligned with their chosen degree. They must aim to progress in this career.
      • Guidance for Career Alignment: Refer to in-game descriptions or reliable Sims 4 guides that list recommended careers for each university degree. For example, a Distinguished Biology degree might lead to a Doctor or Conservationist career, while a Distinguished Fine Art degree might lead to a Painter or entertainer career. Players should choose one of the recommended or obvious choices.
    • Generational Transition Housing: When the new heir becomes a Young Adult (signaling the start of their generation), the player must choose one of the following:
      • Option 1: Heir Moves Out: The heir (and their chosen spouse, if applicable) moves out of the current family home and establishes a new residence. The previous generation's parents and any unchosen siblings remain in the original home, and the player switches to controlling the heir's new household.
      • Option 2: Old Generation Moves Out: The previous generation's parents (and any kids who chose to go with them) move out of the family home, leaving the heir and their chosen spouse (if applicable) to take over the existing residence. The player remains on the same lot.
    • Parent-Heir Relationship: When the heir becomes a Young Adult, their relationship with both of their parents (biological or adoptive) must be at least "Good Friends" (a green bar that is over halfway full) on the friendship track. If a parent is no longer in the household (due to fame loss or death), this rule still applies if they existed long enough for a relationship to form.
  4. Loss Conditions (Game Over!):
    • The current parents of the current generation both lose all fame (drop to 0 fame stars).
    • At the start of a new generation (when the heir becomes a Young Adult), the active household has less than 3 fame stars collectively.
    • The parent(s) of the next heir fail to graduate from a Distinguished Degree program before the heir becomes a Young Adult.
    • A parent fails to join a degree-aligned career after graduation.
    • When the heir becomes a Young Adult, their relationship with either of their parents is not at least "Good Friends".
  5. General Rules:
    • Aging: You can play with normal or long lifespan. Normal is recommended for a balanced challenge.
    • Money Cheats: Only allowed for setting the initial §20,000 for Generation 1 after the first house purchase, and for Generation 1 skill/university cheats as specified. No other money cheats are permitted.
    • Mods/CC: Player's discretion, but avoid mods that could "break" the challenge.
      • using mods to get around a bug or help your sim when they don't want to take care of themselves is okay. If they are heading to work/school and their needs are low. you can't help them with mods.

The "Ending Section"

This provides a definitive conclusion for players who wish to complete their challenge rather than playing indefinitely.

Trigger: A player decides they want to end the challenge with the current generation. This can be done at any point after the current heir has become a Young Adult.

Ending Section Requirements (All must be met by the current active household heir AND their spouse/partner, if applicable):

  1. Maximum Fame Attained: The heir (and their spouse, if they have one and are part of the active household) must both achieve 5-star Celebrity status.
  2. Top of Their Field: The heir (and their spouse, if applicable) must both reach Level 10 in a career related to their university degree (or a career that makes sense for their life path if they weren't the "parent" who went to university).
  3. Philanthropic Legacy: The active household must donate at least §100,000 to charity via the computer interaction (this can be cumulative over time within this final generation).
  4. Grand Residence: The active household must own a residence valued at least §500,000 (including lot and build mode items).
  5. Master of Many Trades: The heir (and their spouse, if applicable) must each max out at least 5 skills.
  6. Monument to Fame: Build a "Hall of Fame" or "Legacy Museum" on their home lot. This could be a dedicated room or building showcasing memorabilia, awards, portraits of previous generations, and any other items that tell the story of their family's fame and achievements.
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