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PieceNinja10
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2 months ago

The Fame Family and Academia Dynasty Challenge

Core Concept: Guide a family through generations, ensuring each generation's parents complete Distinguished university degrees while continuously maintaining their family's fame. A key aspect of the challenge is maintaining strong family relationships, particularly between the parents and their chosen heir. The challenge allows players to continue for as long as they desire, with a specific "ending section."

Note for Content Creators: For this challenge the # is #TheFFADChallange. (if you have better ideas I am all ears)

Packs Highly Recommended:

  • Get Famous: Absolutely essential for the fame mechanic.
  • Discover University: Crucial for the university mechanic, especially for Distinguished Degrees.

General Challenge Rules:

  1. Starting Out (Generation 1 Specific):
    • Start with two Young Adult Sims who are your designated "parents" for Generation 1. They must be living together in the active household.
    • They can begin in any world.
    • You can use as much money as you desire to purchase and furnish your first house/lot. Once the house is purchased and furnished, your household funds must be set to exactly §20,000. Use money cheats to achieve this if necessary.
    • All subsequent moves or property purchases in this generation and future generations must be paid for with earned in-game money.
    • Generation 1 Skill Cheats: For your Generation 1 parents only, you may use skill cheats (e.g., stats.set_skill_level [skillname] [level]) to give them starting skills that will help them gain fame and be accepted into Distinguished Degree programs. This is only for the first generation. Subsequent generations must earn skills legitimately.
  2. Fame Maintenance - Crucial for Survival:
    • Parental Fame: The current parents of the current generation (meaning the Sims designated as the next heir's parents) must maintain their fame.
      • If one parent loses all fame (drops to 0 fame stars), that parent must be immediately moved out of the household or killed off. They are no longer part of the challenge. The remaining parent must then complete all parental requirements (university, fame maintenance) as a single parent.
      • If both parents lose all fame (both drop to 0 fame stars), the challenge ends in failure.
    • Children's Fame: Children (from Infants to Teenagers) can lose all fame and regain it. There is no penalty for them losing fame at these life stages.
    • Generational Fame Checkpoint: When a new heir becomes a Young Adult (triggering the start of a new generation), the active household must collectively have at least 3 fame stars. If they do not, the challenge ends in failure.
  3. Generational Progression (The Core Cycle):
    • Heir Apparent: Each generation must have a designated "heir." This Sim will carry on the legacy.
    • Mandatory Births: All children in the active household must be born as babies. No adopting or adding Sims from outside the family tree, unless specifically for a spouse.
    • Strict Aging: You must wait for the birthday notification for each Sim to age them up at every life stage. No manual aging up prematurely.
    • University Requirement:
      • For Generation 1, both starting parents MUST attend and successfully graduate from a Distinguished Degree program from either university.
      • For all subsequent generations, the parents of the next heir (meaning the heir's parents) MUST both attend and successfully graduate from a Distinguished Degree program from either university. This must be completed before the heir becomes a Young Adult.
      • If the heir's parents become a single-parent household (due to fame loss, death, etc.), only the remaining parent needs to attend and graduate from a Distinguished Degree program.
    • Post-University Career Requirement: After completing their Distinguished Degree, each parent must immediately join a career that is specifically aligned with their chosen degree. They must aim to progress in this career.
      • Guidance for Career Alignment: Refer to in-game descriptions or reliable Sims 4 guides (like Carl's Sims 4 Guide or similar) that list recommended careers for each university degree. For example, a Distinguished Biology degree might lead to a Doctor or Conservationist career, while a Distinguished Fine Art degree might lead to a Painter or Musician career. Players should choose one of the recommended or obvious choices.
    • Generational Transition Housing: When the new heir becomes a Young Adult (signaling the start of their generation), the player must choose one of the following:
      • Option 1: Heir Moves Out: The heir (and their chosen spouse, if applicable) moves out of the current family home and establishes a new residence. The previous generation's parents and any unchosen siblings remain in the original home, and the player switches to controlling the heir's new household.
      • Option 2: Old Generation Moves Out: The previous generation's parents (and any unchosen siblings) move out of the family home, leaving the heir and their chosen spouse (if applicable) to take over the existing residence. The player remains on the same lot.
    • Parent-Heir Relationship: When the heir becomes a Young Adult, their relationship with both of their parents (biological or adoptive) must be at least "Good Friends" (a green bar that is over halfway full) on the friendship track. If a parent is no longer in the household (due to fame loss or death), this rule still applies if they existed long enough for a relationship to form.
  4. Loss Conditions (Game Over!):
    • The current parents of the current generation both lose all fame (drop to 0 fame stars).
    • At the start of a new generation (when the heir becomes a Young Adult), the active household has less than 3 fame stars collectively.
    • The parents of the next heir fail to graduate from a Distinguished Degree program before the heir becomes a Young Adult.
    • A parent fails to join a degree-aligned career after graduation.
    • When the heir becomes a Young Adult, their relationship with either of their parents is not at least "Good Friends".
  5. General Rules:
    • Aging: You can play with normal or long lifespan. Normal is recommended for a balanced challenge.
    • Money Cheats: Only allowed for setting the initial §20,000 for Generation 1 after the first house purchase, and for Generation 1 skill cheats as specified. No other money cheats are permitted.
    • Mods/CC: Player's discretion, but avoid mods that significantly simplify core challenge mechanics (e.g., instant skill gain, infinite fame/money).

The "Ending Section"

This provides a definitive conclusion for players who wish to complete their challenge rather than playing indefinitely.

Trigger: A player decides they want to end the challenge with the current generation. This can be done at any point after the current heir has become a Young Adult.

Ending Section Requirements (All must be met by the current active household heir AND their spouse/partner, if applicable):

  1. Maximum Fame Attained: The heir (and their spouse, if they have one and are part of the active household) must both achieve 5-star Celebrity status.
  2. Top of Their Field: The heir (and their spouse, if applicable) must both reach Level 10 in a career related to their university degree (or a career that makes sense for their life path if they weren't the "parent" who went to university).
  3. Philanthropic Legacy: The active household must donate at least §100,000 to charity via the computer interaction (this can be cumulative over time within this final generation).
  4. Grand Residence: The active household must own a residence valued at least §500,000 (including lot and build mode items).
  5. Master of Many Trades: The heir (and their spouse, if applicable) must each max out at least 5 skills.
  6. Monument to Fame: Build a "Hall of Fame" or "Legacy Museum" on their home lot. This could be a dedicated room or building showcasing memorabilia, awards, portraits of previous generations, and any other items that tell the story of their family's fame and achievements.
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