10 years ago
The School for Good and Evil Challenge
Hi! I made this challenge a while ago based on Soman Chainani's series, "The School for Good and Evil" Comment if you try out this challenge please and tell me how it turned out and how I can improve it. Thanks!
The School for Good and Evil Challenge
Purpose:
To have 4 sims graduate as fairy tales
Sims:
You will need a school master, someone who over sees all the children and schools.
The school master’s traits are non-committal, mean, and loner.
Their age is elder.
You will also need a good teacher, who helps good graduate.
Their traits must be good, outgoing, and genius.
Their age is adult.
You will need an Evil teacher to help Evil graduate.
Their traits must be evil, hates children, and snob.
Their age is adult.
You will need one boy and one girl from each school.
The good students must have the good trait and the evil students must have the evil trait.
They have to be teens.
There can be a maid\cook for your school, but there can only be one.
Their traits have to be neat, hot-headed, and perfectionist.
Their age is adult.
Buildings:
You have to have at least three different buildings on your lot to play. One good, one evil, and the School Master’s tower.
The teachers have to have their own room. The girl and they boy must have separate rooms. There has to be a bathroom, classroom,library, and kitchen as well.
The school master’s tower has a library, bed, bathroom, and kitchen.
There has to be a courtyard or eating area outside for the children.
How to play:
Have a moving in day where you will let your students do their homework and or work on improving their skills. This day is the day you move in.
The next day, start your classes. Classes must last the average school day, from 8-3. Classes are reading skill books, improving skills, or working on their aspirations.
Breakfast is at 6, lunch at noon, and dinner at five. Bedtime at 11. If your students are not in bed by that time, they are given a punishment, such as a night in an enclosed area, no dinner, etc.
On Saturdays and Sundays, your students do not have school, but they cannot leave the lot.
Continue your classes until the students have either completed their aspirations or reached level ten of their skill they were working towards. This must happen when the are teens.
All sims must graduate at the same time, not one sim at a time. After they graduate, they must be moved from the lot.
Rules:
Your students can fall in love. Only good with good. Evil cannot fall in love.
No one can know if the school master is good or evil, nor can the school master leave their tower.
Your sims cannot leave the lot at any times.
If any of your sims die, bring them back or create a replacement.
Have fun!
The School for Good and Evil Challenge
Purpose:
To have 4 sims graduate as fairy tales
Sims:
You will need a school master, someone who over sees all the children and schools.
The school master’s traits are non-committal, mean, and loner.
Their age is elder.
You will also need a good teacher, who helps good graduate.
Their traits must be good, outgoing, and genius.
Their age is adult.
You will need an Evil teacher to help Evil graduate.
Their traits must be evil, hates children, and snob.
Their age is adult.
You will need one boy and one girl from each school.
The good students must have the good trait and the evil students must have the evil trait.
They have to be teens.
There can be a maid\cook for your school, but there can only be one.
Their traits have to be neat, hot-headed, and perfectionist.
Their age is adult.
Buildings:
You have to have at least three different buildings on your lot to play. One good, one evil, and the School Master’s tower.
The teachers have to have their own room. The girl and they boy must have separate rooms. There has to be a bathroom, classroom,library, and kitchen as well.
The school master’s tower has a library, bed, bathroom, and kitchen.
There has to be a courtyard or eating area outside for the children.
How to play:
Have a moving in day where you will let your students do their homework and or work on improving their skills. This day is the day you move in.
The next day, start your classes. Classes must last the average school day, from 8-3. Classes are reading skill books, improving skills, or working on their aspirations.
Breakfast is at 6, lunch at noon, and dinner at five. Bedtime at 11. If your students are not in bed by that time, they are given a punishment, such as a night in an enclosed area, no dinner, etc.
On Saturdays and Sundays, your students do not have school, but they cannot leave the lot.
Continue your classes until the students have either completed their aspirations or reached level ten of their skill they were working towards. This must happen when the are teens.
All sims must graduate at the same time, not one sim at a time. After they graduate, they must be moved from the lot.
Rules:
Your students can fall in love. Only good with good. Evil cannot fall in love.
No one can know if the school master is good or evil, nor can the school master leave their tower.
Your sims cannot leave the lot at any times.
If any of your sims die, bring them back or create a replacement.
Have fun!