Forum Discussion
9 years ago
"Mareviola;15468680" wrote:
Well looks like I was already totally breaking a rule by hiring the nanny basically fulltime... I've decided to start again. I didn't have that many children anyway. Having to restart the garden is actually what annoys me the most XD
Since the thread is being update can I make suggestions?
- The rule for the lot trait are under city living but maybe should be moved/copied also in the patch section 'cause some are available even in the base game
- What are the rules for get together? 'cause the club system is actually awesome to "force" men to come into you house at hours they wouldn't normally come. Also the woohoo rule of the club allow you to try for babies even if you don't have much of a relationship (or one at all). And all the perks of the club to get a better performance/help with skills. I'm not saying they shouldn't be allowed but I'm curious to see if you guys have rules about it.
Btw is anyone else having a problem bathing/looking after the toddler hygiene? It looks like there's a glitch but I don't have any mods...
Let me qualify by saying that I have no official standing, and that I'm just a random passerby who happens to check out this thread periodically. You can take my input with that in mind. My personal view of clubs is that they do tend to give an unfair advantage in most challenges. I use clubs often in my normal game, so I'll just share a few of the reasons why I think they could be unbalancing.
1. a household club can essentially be left in a permanent gathering, which allows the club to gain a continuous stream of points.
2. The "Rally the Troops perk basically lets you fill your sims needs on demand, with no cool-down. (not all needs, but it's incredibly powerful)
3. There is another perk (can't remember the name atm) that specifically gives an advantage to work performance. This perk does seem to improve child performance at school.
4. With the skill boosts it is fairly easy to complete all 4 child aspirations well ahead of the child's normal age-up day. Outside of clubs, the best I've ever done is to complete 3 of 4 in most cases, and it usually is pretty tough to do that.
5. club activities can be changed on the fly, which allows the household to tailor them for maximum advantage at all times.
6. Clubs can give a huge advantage in relationships, which is particularly advantageous to this challenge. It's possible, with the right reward traits and clubs set-up to go from greeting to try for baby in a few interactions, and clubs can also boost the success rate of romantic interactions. Add the flirty club vibe, and your matriarch is an unstoppable seduction machine. lol.
These things together mean that you would be able to age up children much more quickly, and that those children would have an advantage in skills/ satisfaction points, etc that non-club children would not have.
At the very least, I would say that household only clubs should probably be disallowed, or that some of the unbalancing perks be restricted. Joining one of the pre-made clubs is not quite as problematic, because the household is not in total control of it.
If you want to use clubs anyway, some suggested rules.
1. club members can't be added or kicked out at will. They can only be replaced when they die of natural causes. This would prevent the entire household from getting the always-on benefits of the gathering.
2. Club details such as activities, requirements, etc must be chosen when the club is created, and can't be changed within the course of the challenge.
3. possibly limit the membership to teens and above, because clubs are disproportionately beneficial to children.
4. possibly restrict some of the more powerful perks.
5. Only allow the happy vibe, or at least restrict the flirty vibe.
That isn't a well thought out list of rules, just off the top of my head suggestions. IMHO opinion, though, clubs give a huge advantage to this particular challenge, and that it is difficult to use them without essentially breaking the spirit of the endeavor. I love them in my everyday games, but they are incredibly powerful if you know how to use them. just my $.02 worth.