Forum Discussion
10 years ago
Aubree has successfully earned her independence and moved out of Hope House! I played on medium difficulty.
I didn't really keep "score" but here's some info:
+50: per aspiration completed - she completed Renaissance Sim, Painter Extraordinaire and Nerd Brain (in that order). I tried to do Grilled Cheese (still trying, actually) but I can't get the Eat Grilled Cheese in space option to pop up as an option on the rocket and I haven't seen the Grim Reaper in my game in a few months. We'll keep trying...
+1: per skill point any of the 8 Sims have at the end. Only living Sims count - I was too lazy to calculate this lol
+1: per 1000 Satisfaction points every Sim has - Aubree had 2,245; combined household had 31,210.
-20: per Sim that died - all are alive and un-well!
-20: per fire which has occurred - only one...on the first day!
-20: per day when the power and water is shut off. (E.g. Power and Water shut off for 2 days =-40 points) - never had any utilities cut off.
Noteworthy:
- I had Aubree prepare group meals often and for awhile she was the home's only cook and repairperson. Non-played Sims (hereafter, The Others) only cooked single meals and repaired nothing. Aubree was very, very busy - and tired - early on and I was worried she would be the one who died. Thankfully, The Others did help with cleaning.
- This group was abducted by aliens A LOT and I'm still surprised that no pregnancies resulted.
- My Sims fought a lot (the in-a-cloud-of-dust kind) but this seemed to be managed by taking occasional "day trips" to the gym, park, library, etc. on Aubree's days off during the allowable travel period. I don't think you can do this on the hardest difficulty, though.
- NONE of The Others used the workbench, gardened (after Aubree planted), played guitar, painted or repaired things autonomously; they did all use the yoga mat, computer and chess table. Just something you may wish to consider when choosing skill objects if you're thinking about starting this challenge.
- This was a very fun challenge but I did find myself getting bored when Aubree was asleep or at work and I couldn't play The Others. This resulted in the tiniest bit of cheating - for research purposes - but nothing that kept The Others alive. I assigned a few of them skill-related tasks based on their aspirations (painting, gardening, programming) to see if they would continue on their own once started or suggested. The only one that really took hold was painting. All The Others really wanted to do was dance...
- When I moved Aubree out, The Others got to keep all of her stuff and her money, despite having put her personal items (easels, for example) in the household inventory. I should have expected this, but I guess I did not. So in her new home, I had to motherlode her up and buy all of her earned (through work) items over again. I let The Others keep her money but sold items specific to Aubree and then switched The Others to an unplayed household.
- You can find my starter asylum and Sims - Hope House and the Hope House Collective - in the gallery.
Best of all - this challenge taught me that the Insane trait did not need to be avoided and that the Kleptomaniac trait is absolutely fantastic!
Happy Simming! B)
I didn't really keep "score" but here's some info:
+50: per aspiration completed - she completed Renaissance Sim, Painter Extraordinaire and Nerd Brain (in that order). I tried to do Grilled Cheese (still trying, actually) but I can't get the Eat Grilled Cheese in space option to pop up as an option on the rocket and I haven't seen the Grim Reaper in my game in a few months. We'll keep trying...
+1: per skill point any of the 8 Sims have at the end. Only living Sims count - I was too lazy to calculate this lol
+1: per 1000 Satisfaction points every Sim has - Aubree had 2,245; combined household had 31,210.
-20: per Sim that died - all are alive and un-well!
-20: per fire which has occurred - only one...on the first day!
-20: per day when the power and water is shut off. (E.g. Power and Water shut off for 2 days =-40 points) - never had any utilities cut off.
Noteworthy:
- I had Aubree prepare group meals often and for awhile she was the home's only cook and repairperson. Non-played Sims (hereafter, The Others) only cooked single meals and repaired nothing. Aubree was very, very busy - and tired - early on and I was worried she would be the one who died. Thankfully, The Others did help with cleaning.
- This group was abducted by aliens A LOT and I'm still surprised that no pregnancies resulted.
- My Sims fought a lot (the in-a-cloud-of-dust kind) but this seemed to be managed by taking occasional "day trips" to the gym, park, library, etc. on Aubree's days off during the allowable travel period. I don't think you can do this on the hardest difficulty, though.
- NONE of The Others used the workbench, gardened (after Aubree planted), played guitar, painted or repaired things autonomously; they did all use the yoga mat, computer and chess table. Just something you may wish to consider when choosing skill objects if you're thinking about starting this challenge.
- This was a very fun challenge but I did find myself getting bored when Aubree was asleep or at work and I couldn't play The Others. This resulted in the tiniest bit of cheating - for research purposes - but nothing that kept The Others alive. I assigned a few of them skill-related tasks based on their aspirations (painting, gardening, programming) to see if they would continue on their own once started or suggested. The only one that really took hold was painting. All The Others really wanted to do was dance...
- When I moved Aubree out, The Others got to keep all of her stuff and her money, despite having put her personal items (easels, for example) in the household inventory. I should have expected this, but I guess I did not. So in her new home, I had to motherlode her up and buy all of her earned (through work) items over again. I let The Others keep her money but sold items specific to Aubree and then switched The Others to an unplayed household.
- You can find my starter asylum and Sims - Hope House and the Hope House Collective - in the gallery.
Best of all - this challenge taught me that the Insane trait did not need to be avoided and that the Kleptomaniac trait is absolutely fantastic!
Happy Simming! B)
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