5 years ago
Turn Them All and Watch Them Fall (Challenge)
I love vampires yes I do and this one is for the vampires.
This is a Vampire scenario.
Image a place where the vampires rule everything and maybe your sim is the sole survivor or maybe your sim is a vampire turning the humans into vampires. There was a time in which vampires showed some restraint. Believing humans can live their lives and vampires could live theirs. Then the hunters had hunted them down. forcing them back to humans or killing them. Now the vampires are fighting back and wish to turn as many as they can into vampires.
I did this before prior to having Mermaids and spellcasters officially part of the game. I am redoing this for myself in a game where I want to see if how long it will take to cull the humans out of the game completely without just deleting or killing them off. Aliens, mermaids and spellcasters count towards the non-vampires left at the end which is why I have the percentage of non-vampires at the level I have it.
Your objective to turn all but 1% -10% of the population to vampires. Not all vampires are keen on plasma packs, eating plasma fruit, or drinking Plasma Janes as a way to survive without feeding on humans and other occults and rely on non-vampires as a source of plasma. You must keep one human non-occult alive at the end of the scenario.
Mods allowed to aid in this objective:
Eternal Night and Eternal Day for this scenario
Worlds allowed to Have Eternal Day:
Glimmerbrook, The Magic Realm and Sulani
Every other world can have Eternal Night in it if you choose to give the vampires that advantage.
MCCC is allowed but if you use it you have to adjust your settings for vampire creation at the start of the game before you begin the scenario. Once set you cannot alter the settings. I normally have it set with ask permission bot turning somebody but if they go on a feeding frenzy for vampires like Caleb Votore who want to be Good Vampires it penalizes them and turns the human into vampires.
While using MCCC you can NOT use the occult command to turn others into vampires. You can flag mermaids and spellcasters as immortal.
You can use other mods to add in other occults by Nyx and other mod creators. The last time did this scenario was before mermaids were officially part of the game. I used The Witches and Warlocks, Mermaid, Zombie, Genie, Enhanced Aliens, Faries and Werewolf mods. I used Eternal Night in all the worlds.
You can use Vlad replacers in this scenario. I am using The Eternal Throne one I really love using this household instead of having Vlad. Vlad is not cute and though is ok as a vampire I don't feel he makes a good vampire leader. This household is much better than Vlad I think. I could be wrong but I think Drusilla created them. If you are using a Vlad replacer you have to get rid of Vlad by killing him off or deleting him or humanizing him. If you have both it could conflict with one another. I just choose Vlad's household, pull them out of my library and delete Vlad. It allows me to start out with Caleb Lilith and the 4 of them along with my vampires I am playing.
Mods to allow no weaknesses for the Vampires are allowed
Mods to allow Vampires to feed off of other vampires are allowed
You can use the Nore CAS Traits that allows Sims to have extra traits and custom traits
You can use the fun mods for vampires.
You can have vampire clubs bars lounges and lot traits that are pro vampire
You can use mods to prevent vampires from entering your sim's home and making Forgotten Hollow a gated community.
Your vampire can befriend others to turn them and friends of vampires can ask vampires to turn them in this scenario,
For me when I play this scenario I have lots of fun with it and decided I would give it a go again Since spellcasters and mermaids are officially part of the game now.
Let the games begin. Enjoy either trying to avoid being turned or turning as many humans as you can into vampires. Go, team vampire. My sims are cheering you on.
This is a Vampire scenario.
Image a place where the vampires rule everything and maybe your sim is the sole survivor or maybe your sim is a vampire turning the humans into vampires. There was a time in which vampires showed some restraint. Believing humans can live their lives and vampires could live theirs. Then the hunters had hunted them down. forcing them back to humans or killing them. Now the vampires are fighting back and wish to turn as many as they can into vampires.
I did this before prior to having Mermaids and spellcasters officially part of the game. I am redoing this for myself in a game where I want to see if how long it will take to cull the humans out of the game completely without just deleting or killing them off. Aliens, mermaids and spellcasters count towards the non-vampires left at the end which is why I have the percentage of non-vampires at the level I have it.
Your objective to turn all but 1% -10% of the population to vampires. Not all vampires are keen on plasma packs, eating plasma fruit, or drinking Plasma Janes as a way to survive without feeding on humans and other occults and rely on non-vampires as a source of plasma. You must keep one human non-occult alive at the end of the scenario.
Mods allowed to aid in this objective:
Eternal Night and Eternal Day for this scenario
Worlds allowed to Have Eternal Day:
Glimmerbrook, The Magic Realm and Sulani
Every other world can have Eternal Night in it if you choose to give the vampires that advantage.
MCCC is allowed but if you use it you have to adjust your settings for vampire creation at the start of the game before you begin the scenario. Once set you cannot alter the settings. I normally have it set with ask permission bot turning somebody but if they go on a feeding frenzy for vampires like Caleb Votore who want to be Good Vampires it penalizes them and turns the human into vampires.
While using MCCC you can NOT use the occult command to turn others into vampires. You can flag mermaids and spellcasters as immortal.
You can use other mods to add in other occults by Nyx and other mod creators. The last time did this scenario was before mermaids were officially part of the game. I used The Witches and Warlocks, Mermaid, Zombie, Genie, Enhanced Aliens, Faries and Werewolf mods. I used Eternal Night in all the worlds.
You can use Vlad replacers in this scenario. I am using The Eternal Throne one I really love using this household instead of having Vlad. Vlad is not cute and though is ok as a vampire I don't feel he makes a good vampire leader. This household is much better than Vlad I think. I could be wrong but I think Drusilla created them. If you are using a Vlad replacer you have to get rid of Vlad by killing him off or deleting him or humanizing him. If you have both it could conflict with one another. I just choose Vlad's household, pull them out of my library and delete Vlad. It allows me to start out with Caleb Lilith and the 4 of them along with my vampires I am playing.
Mods to allow no weaknesses for the Vampires are allowed
Mods to allow Vampires to feed off of other vampires are allowed
You can use the Nore CAS Traits that allows Sims to have extra traits and custom traits
You can use the fun mods for vampires.
You can have vampire clubs bars lounges and lot traits that are pro vampire
You can use mods to prevent vampires from entering your sim's home and making Forgotten Hollow a gated community.
Your vampire can befriend others to turn them and friends of vampires can ask vampires to turn them in this scenario,
For me when I play this scenario I have lots of fun with it and decided I would give it a go again Since spellcasters and mermaids are officially part of the game now.
Let the games begin. Enjoy either trying to avoid being turned or turning as many humans as you can into vampires. Go, team vampire. My sims are cheering you on.