Forum Discussion
EnchantedOatmeal
5 years agoSeasoned Newcomer
Sounds like a really great challenge! I already built my lot for this and I did use wallpaper, but dirt wallpaper, so I think that's fine, probably even worse than dry wall. I'm definitely taking creative liberties with this. I also abided by the fence rules, but I added a whole lot more fences than was called for. I definitely ignored the bb.moveobjects just because I like to arrange things a certain way, not to fit things in more. I also added junk in the ground level floor to clutter it up like barrels and crates and below I added some weird contraption from Get to WorkI like to pretend is a water filtration system.
My Build: (I'll put it on the gallery under my username, lzbthnndgls, when I finish playtesting everything and add the garden)
Some questions:
1)Can my sims have a mirror?
2)Will they ever be allowed to have an oven?
3)Is a counter and barstool an ok substitute for a desk and chair?
4)Do both sims have to reach the same level gardening skill to expand or just one?
5)I suggested below that the sims be allowed to have books. Is it considered cheating to give them a skill book? Like, say, for gardening?
6)What happens if they make a toddler/kid before they are allowed to expand/add furniture? Is there an exception?
7)One hobby item total? Or one hobby item per sim?
Some Suggestions:
1)If City living or Discover University is installed, the trash chute/wall mailbox can be used down stairs instead of the normal ones at the top. It can be thought of like an incinerator/bubble tube for messages to the "outside world"
2) Can only make oatmeal/applesauce/peas/other quick meals and microwave meals unless they have the ingredients to make other things. For example, to make a garden salad, they need one tomato. If they don't have a tomato, they can't make a garden salad. For dishes that need more than one ingredient, they need both those ingredients to make them.
3)Start out with a limited number of seed packs, like one veggie, on farmer, one flower, and have to graft to earn the other types of plants.
4)When they expand the basement part of the bunker, they magically "find" a new seed pack of the player's choice.
5)If Seasons is installed, turn off all holidays instead of one on the last day of fall called Bunker Day where they focus on remembering the sims they knew from the surface and light candles for them.
6)Little Ms Sam has a "More Woodworks" mod that allows sims to create other types of furniture still using basegame furniture. It's worth a look to some players who do this challenge and aren't against mods. I haven't found any bugs in yet. Most of Sam's mods work really well.
7)Allow sims 3 books so they can complete the renaissance sim aspiration and have something to increase their fun levels other than woohoo or gardening after level 4. (Also, if books are allowed, maybe a little nightstand can be placed from created woodworks so the sims will stop putting the books on the floor) ((Or a book shelf if Sam's woodworks mod is installed--but delete all the books out))
8)Maybe to make it harder, prevent sims from developing a romantic relationship until they are best friends.
9)Make the challenge off the grid too for an extra layer of difficulty (I did not do this, so maybe for an "expert" level challenge.
I'll probably have more suggestions/questions as I play through but it's a really great challenge so far. It's not overly complicated and it doesn't take forever to complete. It makes playing through fun and rewarding.
My Build: (I'll put it on the gallery under my username, lzbthnndgls, when I finish playtesting everything and add the garden)
Spoiler
https://i.imgur.com/1FBMPKP.png
https://i.imgur.com/9zem00n.png
https://i.imgur.com/pP7ambT.png
https://i.imgur.com/1FBMPKP.png
https://i.imgur.com/9zem00n.png
https://i.imgur.com/pP7ambT.png
Some questions:
1)Can my sims have a mirror?
2)Will they ever be allowed to have an oven?
3)Is a counter and barstool an ok substitute for a desk and chair?
4)Do both sims have to reach the same level gardening skill to expand or just one?
5)I suggested below that the sims be allowed to have books. Is it considered cheating to give them a skill book? Like, say, for gardening?
6)What happens if they make a toddler/kid before they are allowed to expand/add furniture? Is there an exception?
7)One hobby item total? Or one hobby item per sim?
Some Suggestions:
1)If City living or Discover University is installed, the trash chute/wall mailbox can be used down stairs instead of the normal ones at the top. It can be thought of like an incinerator/bubble tube for messages to the "outside world"
2) Can only make oatmeal/applesauce/peas/other quick meals and microwave meals unless they have the ingredients to make other things. For example, to make a garden salad, they need one tomato. If they don't have a tomato, they can't make a garden salad. For dishes that need more than one ingredient, they need both those ingredients to make them.
3)Start out with a limited number of seed packs, like one veggie, on farmer, one flower, and have to graft to earn the other types of plants.
4)When they expand the basement part of the bunker, they magically "find" a new seed pack of the player's choice.
5)If Seasons is installed, turn off all holidays instead of one on the last day of fall called Bunker Day where they focus on remembering the sims they knew from the surface and light candles for them.
6)Little Ms Sam has a "More Woodworks" mod that allows sims to create other types of furniture still using basegame furniture. It's worth a look to some players who do this challenge and aren't against mods. I haven't found any bugs in yet. Most of Sam's mods work really well.
7)Allow sims 3 books so they can complete the renaissance sim aspiration and have something to increase their fun levels other than woohoo or gardening after level 4. (Also, if books are allowed, maybe a little nightstand can be placed from created woodworks so the sims will stop putting the books on the floor) ((Or a book shelf if Sam's woodworks mod is installed--but delete all the books out))
8)Maybe to make it harder, prevent sims from developing a romantic relationship until they are best friends.
9)Make the challenge off the grid too for an extra layer of difficulty (I did not do this, so maybe for an "expert" level challenge.
I'll probably have more suggestions/questions as I play through but it's a really great challenge so far. It's not overly complicated and it doesn't take forever to complete. It makes playing through fun and rewarding.
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