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partyloveus101's avatar
11 years ago

Warehouse on Blacks St (Challenge) -Wake Up for The Last Time-

You wake up on a bed after hearing an alarm go off you look around to see others. You leave the bed to see no door wander around to see whats going on. A second alarm goes off and suddenly a door appears from nowhere you leave the room to see a large hall to one side a dinning area and to the other side a lounge area. You notice a sign near the lounge you read it out loud it says "Welcome to The Warehouse on Black ST"

Premise: Welcome to the Warehouse on Black ST in this challenge there are 6 inmates and the goal is too survive. Everyday you the over watcher will devise a task for all the inmates and at the end of the week the person who you believe performed the worst will be sent to the Red Room to never return then at the end you will be left with two Sims and will devise a finale to see who leaves.

To Start Off
I will post a Warehouse for you to download with the basic outlay but you can design a warehouse on your own but you will need these regulations.
-One large building
-A sleeping area with six beds can be gender separate or integrated but must have a waiting room that leads to the Lounge/Dinning Only add a door at the regulated times.
- A Red Room this will be a small room with just one light with the color set to red and no furniture.
- Kitchen will will be blocked from other inmates but will have it's own bedroom and bathroom for the cook.
- Lounge must have no electronics only bookcases
- Next to lounge will be the task room it has to be quite large to be able to create diverse tasks (Door only to be added at regulated times)

Inmates and staff
- Six inmates must all be young adult if mixed genders has to be even numbered
- Cook will remain in the kitchen (It will have a separate bedroom and bathroom she must never converse with inmates (She also must be gloomy and a loner)
- Inmates must all have matching black and white attire with short hair
- Relationships are permitted (It makes the red room more interesting)

Rules:
-Must never have the Bedroom door and task door outside of permitted times
-You are not aloud to create babies in game
-All broken appliances and plumbing are to be replaced never repaired
-Never let Cook out
-NEVER Leave the warehouse you will be sent straight to the Red Room
-Tasks can be recycled
- No windows on the warehouse just artificial light
- Every Sunday the least efficient inmate (from tasks) will be sent to the Red Room to die
- Cleaning will be done by you dragging dishes to the kitchen or making the the inmates mop up and rubbish on the floor you will drag to the bin
- Any visitors to the Warehouse have to be ignored (No Way In or Out)
- The victor will be shown to the exit and their future is up to you (They are never aloud back to the warehouse after that)
- You can create a new batch after the first round if you want (No Townies)
-Cook is allowed a small TV (Must be out of site of the inmates)

Gameplay

Schedule


6:00AM Wake Up Get Dressed
6:30AM Add the door to the Lounge/Dinning Area Then remove it when everyone is out of the bedroom
6:45AM Breakfast is Ready (Cook must wake at 4:30AM to make sure breakfast is on time)
7:45AM Rest in Lounge
9:00AM Task Time
1:30PM Lunch (If task is finished early just send them to the lounge)
2:30PM Rest in Lounge
6:00PM Dinner
7:00PM To Bedroom to get ready for bed
8:30PM Lights Out

Note: On Sundays their is no task time but they will be sent to stand near the Red Room to say goodbye to the weak inmate. Cook has no schedule just make sure she has the meals ready and is kept happy.

Tasks:

Tasks are various activities that each inmate has to perform together in the designated area. You are the overwatcher so its your job to design them and make sure they're ready by 9AM. I'll give you a quick idea of a task

Bonsai Tree
Each inmate must snip the bonsai tree to make a lovely design that who ruins the bonsai has lost this task.

Wood Work Table
Each Inmate will use the woodwork table to create a piece of furniture if they fail to do so they have lost the task

Note The task room has no boundaries you can add whatever you want like pools or even plants (If the task needs it there)

FAQ


What if my sim just dies?
Well that's one inmate you no longer have to worry about.

Can the inmates marry?
No

Can the inmates woohoo?
The bedrooms will only have single beds. If there are other ways then yes

What objects aren't aloud in the Lounge
Any electronic device or hobby object Eg. Instrument, Bar or Computer

More to come..







36 Replies

  • OMG :) ! i love this challenge, I had sort of the same idea for a challenge with the idea of tasks. I am so excited to start this... I literally cant wait :D !

    But I'm going to change some things up, like the part on Sunday. So there will be some one who got the top and some one who got the bottom (Who's going in the red room) The person who got the top will get to chose there task (based on there skill levels) plus get a day of freedom on Monday (as in meaning they can go outside or in the lounge area) And the person that got chosen on the bottom has to get pregnant by the master of the warehouse (omg so mess up!) (so that the child will be the next generation of people in the warehouse). After she has given birth to the child, she will die and the baby will be took care by the cook or by one of the hostages AKA sims that do tasks (that will be there weekly task). My end goal is to have one final person left in that generation and they will be released from the warehouse.
  • > @SuperStarGirl123 said:
    > OMG :) ! i love this challenge, I had sort of the same idea for a challenge with the idea of tasks. I am so excited to start this... I literally cant wait :D !
    >
    > But I'm going to change some things up, like the part on Sunday. So there will be some one who got the top and some one who got the bottom (Who's going in the red room) The person who got the top will get to chose there task (based on there skill levels) plus get a day of freedom on Monday (as in meaning they can go outside or in the lounge area) And the person that got chosen on the bottom has to get pregnant by the master of the warehouse or has to adopt a baby (so that the child will be the next generation of people in the warehouse). After she has given birth to the child, she will die and the baby will be took care by the cook or by one of the hostages AKA sims that do tasks (that will be there weekly task). When the baby turns into a child and teen, it has to read or learn a skill (only 1 skill) but as a child or teen it cant go to the red room. Once the child has became a young adult it will start doing tasks. My end goal is to have one final person left in that generation and they will be released from the warehouse.
  • I feel really tempted to make a guy who is the one that locked them all in the warehouse and the one who kills them, gives them the tasks, etc. I can just picture him surrounded by computers with a coffee in his hand just watching them all while they try to escape. I'll probably put him on the second level. Which brings me to my question; can we have basements and other levels or do we have to have it all on the ground level??? :)

    Btw; I really like the look of this challenge. I'll have a lot of fun with this! :D
  • I have a task:You could make them all play a guitar or piano and whoever sounds the worst gets a strike

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