"So_Money;c-16288178" wrote:
Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the "overworld" maps aren't bigger and 2) why there are so few lots?
From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
It's a head-scratcher IMO.
Even though it may not happen, it is to me more than just plopping now an neighborhood, it is the inability of the user to alter the lot size or add lots that can go a long way. Being the lots and neighborhoods are static and not flexible it makes it hard for one to really get creative and it does not need to be open world to do that. I am guessing that Sims 4 is not flexible too give the end user those tools also while we may not load the whole neighborhood as an whole it is still is important for some players who have different playstyles and some players may not want to put an family in another neighborhood because they can't fit them in the current neighborhood and it is all about keeping whatever storyline intact in that neighborhood. As far as performance goes it all comes back to what everyone rig can do. I would not expect too much from low to some mid levels rigs but there are others whose rigs can perform. Sims 4 does not have the ability to scale up beyond graphics settings so whether you use an low level rig to high level rig it does not matter beyond graphics. Sims 4 lost a lot of features that did matter to me and only one or two features in Sims 4 matter to me but that is not enough. I have stopped playing Sims 4 because I can't see EA/Maxis taking it beyond the packs as far as features goes however being the collector I am, I still buy the packs whether the pack is mediocre or excellent.