Forum Discussion

RochelleLives's avatar
5 years ago

We NEED Occults!

We have so so so SO much stuff for people who play "normal lifestyles". When are we getting the next occult? Do you think we even will? It feels unfair to anyone who plays with occults, we have aliens, vampires, witches, mermaids, and plant sims. Are we getting the short end of the stick? I feel like everytime a new pack comes out its for people who like to play with "human like" sims. Tiny living, eco living, dogs and cats, seasons, university, ect. Dont get me worng I like some of the above packs, I just feel like occults arent being represented as much. I want every occult we have ever had in past games, and then some. I miss my fairies, I crave for werewolfs, I love ghost, I like genies, I want fortune tellers, I want zombies, I want yetis to come from a winter vacation spot. Do you need occults to be happy?

29 Replies

  • I really enjoy the merfolk, and they work in Sulani. They swim as fast as jet skis with max fitness, they are great for diving for treasure, seashells, spearfishing, and taking underwater photos. The ability to change the weather and influence moodlets are nice too. The can cause rain, sunshine, and thunderstorms. Their siren song can cause the flirty, inspired, tense, and sad moodlets. They can summon an ocean threat and lure sims into the sea to try and drown them (they never drown though). They can summon an Azure Dolphin. They have the mermaid kiss that helps prevent other sims from drowning.

    The biggest problem with them is the lack of an underwater lot to explore and the dried scales moodlet that glitches. I would love a level system that can unlock new abilities. Currently, Seasons has monsoons, blizzards, and heatwaves. It would be nice if merfolk could influence stronger weather, change the temperature, sing songs that cause more moodlets like anger, focused, and happy, or they could summon more things from the sea.

    The different tiers could be:

    Siren Charmer

    This would be abilities centered around the siren lullaby's and other musical abilities. Maybe a sim will get a passive boost to music skills, especially singing. You could also make the siren song impossible to ignore (Believe it or not, the siren lullaby does not always work). With all the ways to avoid death, it would be interesting if your sim could sing a special song that can charm the reaper and prevent death.

    Weather Master

    It could involve summoning stronger weather and even granting immunity to weather that normally requires satisfaction points. With eco-living, making the weather windy or sunny could impact energy generation and your bills. Windy weather is also ideal conditions for building the fitness skill. Certain weather conditions are needed to complete certain tasks for aspirations. The length of time weather is present after changing it could be affected.

    Ocean Manipulator

    This could be focused on summoning ocean threats, befriending different sea creatures like dolphins, and it could even have an impact on the ability to catch fish. A passive boost could be not feeling sad about catching fish. After all, bigger fish always eat smaller fish in the ocean.

    Being good and evil also impacts what merfolk can do, so it would be nice if the abilities in the tier were influenced in a similar way. It could be like how your reputation impacts your celebrity perks.

    Aside from that, I haven't had enough time to play with other occults, but I think it would be nice to include more occults and make some edits to existing occults.

    Merfolk are an occult people will never see in their game if they don't awaken the household to them. I think many occults behave in a similar way. Normal sims can live their realistic lives without encounters with many occult sims thanks to how they hide themselves from those who don't go looking for them. I do like the idea of magic hiding in plain sight.
  • Before people start asking for more occult’s can we please update the current ones we do have? Aliens & especially mermaids for one. When you compare the other life states they have a whole world & power tree dedicated to them. (Aliens did get a world but there’s hardly much you can do in it ). Like why would EA create a power tree system to vampires & witches but not add it for mermaids ? It would be cool if we could choose to be a sea witch or some good mermaid.
  • Not to mention we didn’t even get mermaid hair styles or clothing types /furniture . But after that I would like more occult’s .
  • I don't play occult Sims right now but I would if they were fleshed out, there was a reason to play them and everything worked correctly. I did vampires once but then I found out they were broken and lost interest. I have played all of them at least once and just don't care anymore. Mermaids were disappointing. Aliens need special powers. I found playing a spellcaster boring and repetitive. IMO The charging thing limits game play. I don't like cool downs. Just let me play the game. I have played aliens the most. Ghosts just break things and scare Sims and their voices are creepy. Thinking about trying vampires again because I read somewhere that they were fixed but not if they hiss all the time. I do think we should have options for which occult appear in the game like before in other Sims games. I remember being able to go into options and being able to choose. I welcome more. They are fun to try but I may not play them again. I did not and will buy any pack just to get an occult. For me it's all for the build/buy items. Vampires has the best for build/buy!
  • I want more occults. I want improvements to current occults. However, only the former is the most reliable (standard transaction: money for new pack with new content). The later, however, as much as I would love an update, I cannot think of a major update or rework to a DLC pack. Just base game (which means plant sims have a shot). The things that get updated are added to the base game, like photography skill.

    So unless Aliens or mermaids are going to be made base game (I think this could be more easily done with Aliens because there is still a lot GTW has and some Alien stuff can still be exclusive to that pack like the scientist interactions), I do not think we can avoid DLC for DLC to get more content for them. If I like that content, I do not mind paying for it.
  • "Calico45;c-17576701" wrote:
    I want more occults. I want improvements to current occults. However, only the former is the most reliable (standard transaction: money for new pack with new content). The later, however, as much as I would love an update, I cannot think of a major update or rework to a DLC pack. Just base game (which means plant sims have a shot),


    This. I also need occults that tie into gameplay better than some of the existing ones do. I also wouldn't say no to another set of maybe-these-count-as-occults, like we have with both Plant and Possessed Sims. Okay, I just want a ton of occult stuff. Werewolves and Fey especially. I think these things also need to be toggleable, for the sake of players like my friend who hate occults. I play with occult sims more often than I do with normal sims.

    Edit: I realise that that random string of sentences made no sense, but you get what I mean, right? Right?
  • I would love some more occult stuff (I also know that I am probably among the rare few who LOVE occult stuff in their Sims 4). There is a part of me that wants to play an "awakened" pet, meaning an actually playable pet (with maybe a few magical abilities added in).
  • MrGiggleTickle's avatar
    MrGiggleTickle
    Seasoned Newcomer
    5 years ago
    I require my fairies. The body types in this game are so diverse that I need my big buff guy that's built like a gosh darn tank flying around and spreading pixie dust all over my city while giggling the whole time. I NEED THIS, EA.

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