Forum Discussion
5 years ago
Ahem...
I WANT WEREWOLVES BECAUSE THEY W- *plum'd*
ANYWHO-
1. Situational outfits, one million times over. Everyone's already said it and it's a no-brainer but HELLO, whatever happened to "you rule"??? Plus, it is a MAJOR bother having to jump through hoops to edit them so the clothing options used for them don't show up when you upload a sim to the gallery! They should either be fully visible and editable, simply not exist, or not be saved to the sim (i.e. sims still change into their rain outfits, costume party outfits, etc. but those outfits aren't saved along with the sim's other outfits).
2. Non-playable occupations: This will be a long one and I could probably break this into two different points but I'll cheat a lil and talk about all of them here, lol. I want more control over the business, vet and restaurant employees, including being able to hire other playable sims and household members who aren't already employed (or hiring them just gets rid of their other job). This extends to "role" sim jobs as well, I'd like to be able to choose librarians and bartenders instead of seeing Eliza Fricken Pancakes at every bar my sims go to, ever. This ESPECIALLY goes for librarians, even cheating a sim into the role is difficult and doesn't even work half of the time. I get that they have to have the bookworm and neat traits but even having those traits on a sim isn't a guarantee that giving them the job will work and it's just plain frustrating.
3. Socializing and relationships: So, Sim A and Sim B just got into a fight and are now enemies... and for some reason are sitting in Sim A's living room and having a friendly chat while Sim B is still dazed from getting their face bashed in. This makes sense how, exactly??? A little consistency is all I'm asking here... Also (again, probably could break this into two points but just lemme have this), CAS relationships are in DESPERATE need of expansion, why can't I create relationships like grandkid-grandparent, cousins, fiancées, besties, aunt/uncle-niece/nephew, etc. without first needing to create a bunch of other sims or have the sims develop the relationship in game? I think this is a major oversight and should definitely be fleshed out more to allow greater control over the relationships and stories that we, the simmers, want to create. After all, "you rule", right?
I WANT WEREWOLVES BECAUSE THEY W- *plum'd*
ANYWHO-
1. Situational outfits, one million times over. Everyone's already said it and it's a no-brainer but HELLO, whatever happened to "you rule"??? Plus, it is a MAJOR bother having to jump through hoops to edit them so the clothing options used for them don't show up when you upload a sim to the gallery! They should either be fully visible and editable, simply not exist, or not be saved to the sim (i.e. sims still change into their rain outfits, costume party outfits, etc. but those outfits aren't saved along with the sim's other outfits).
2. Non-playable occupations: This will be a long one and I could probably break this into two different points but I'll cheat a lil and talk about all of them here, lol. I want more control over the business, vet and restaurant employees, including being able to hire other playable sims and household members who aren't already employed (or hiring them just gets rid of their other job). This extends to "role" sim jobs as well, I'd like to be able to choose librarians and bartenders instead of seeing Eliza Fricken Pancakes at every bar my sims go to, ever. This ESPECIALLY goes for librarians, even cheating a sim into the role is difficult and doesn't even work half of the time. I get that they have to have the bookworm and neat traits but even having those traits on a sim isn't a guarantee that giving them the job will work and it's just plain frustrating.
3. Socializing and relationships: So, Sim A and Sim B just got into a fight and are now enemies... and for some reason are sitting in Sim A's living room and having a friendly chat while Sim B is still dazed from getting their face bashed in. This makes sense how, exactly??? A little consistency is all I'm asking here... Also (again, probably could break this into two points but just lemme have this), CAS relationships are in DESPERATE need of expansion, why can't I create relationships like grandkid-grandparent, cousins, fiancées, besties, aunt/uncle-niece/nephew, etc. without first needing to create a bunch of other sims or have the sims develop the relationship in game? I think this is a major oversight and should definitely be fleshed out more to allow greater control over the relationships and stories that we, the simmers, want to create. After all, "you rule", right?
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