Forum Discussion
- This will most likely never happen
But if you played fallout 4 you know about connecting your phone to your game and using your phone as a map or to select weapons
What if you connect your phone to Sims and it shows their needs, work schedule etc...
Another idea is a Sims phone app where you can cut and style your Sims hair and can put it in the game. You can't have everyone's hair cut but if there was a way we can easily style and cut a Sims hair, a phone app could be it? - Memory system please and bunk beds so that no one has to download cc if they want it (console players and people with old computers)
- SEREFRASSeasoned VeteranIt needs a proper PC program that Sims 4 was supposed to have back in 2014.
- Fixes:
*Rebalance the emotion system so it's not so skewed toward positive and productive emotions, and add Fear.
*Fix the memories system back to the way it was at launch, and make the screenshot manager a different feature entirely.
*Fix the away system so that home sims will be doing time-appropriate actions when the away sims return to the lot (no more 3 a.m. Blickblock on a school night) and will not appear in bedrooms not containing their own bed (why is Mom in Judy's room watching her T.V. in the middle of the night?).
*Add Tag, Mary Mac, Cops and Robbers, Hula Hoops, Jump Ropes, Toy Swords, A Bootleg Version of a Skip It, etc. for the kids. They're like old people. All they can do is talk, talk, talk...https://www.youtube.com/watch?v=URzC1ggWZWY
*Get some pool games in there, like Water Polo, Marco Polo, Pool Volleyball, etc. All sims can do in there is swim and float. So boring.
*Add a physique meter like TS2 had, so we can track our sims' weight and muscle gain/loss better. It takes a long time for visual signs of physical change to become apparent, but if we had some kind of scale or BMI or fat-to-muscle tracker on the UI, it wouldn't be so dang annoying.
*Delete the autonomous water drinking behavior already! It's been 6 years!
No. One. Likes. It.
It. Is. Not. Amusing.
Get. Rid. Of. It.
NOW!
*Give traits more impact on sims' autonomous behaviors and give us better trait-based interactions. If a sim is Evil or Mean, they should be able to slip in snide remarks and back-handed complements in a friendly conversation. If a sim is a Loner or Paranoid, they should be less likely to pop up in bars and clubs or autonomously start conversations with other sims. You know, let the traits...you know...do something besides random moodlets and the occasional barely visible hidden mechanic.
*Make Plantsims an actual lifestate, not a freaking status effect. Whoever came up with that status effect bull needs to be put on the "fix the Away System" team as punishment.
*Create-A-World. Now.
*A choice to start off a new save with all worlds free of NPC's, houses, and normal community lots so we can build things up gradually.
*A functioning non-checklist community lot type, because sometimes we want to free-build something and have it actually...you know...WORK!!!
*Paintable Ceilings...NOW!
DLC:
*Werewolves (no, I won't stop bringing it up):
Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.
General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.
Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).
Skill Tree Weaknesses: Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).
Training: Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.
Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.
Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.
New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).
*Give the Family players their dang "Generations" pack so they can quit complaining about it.
*People want farms, give them their farm pack and be chipper about it.
...Well, there's the "short list"... "SimsLovinLycan;c-17677736" wrote:
Fixes:
*Rebalance the emotion system so it's not so skewed toward positive and productive emotions, and add Fear.
*Fix the memories system back to the way it was at launch, and make the screenshot manager a different feature entirely.
*Fix the away system so that home sims will be doing time-appropriate actions when the away sims return to the lot (no more 3 a.m. Blickblock on a school night) and will not appear in bedrooms not containing their own bed (why is Mom in Judy's room watching her T.V. in the middle of the night?).
*Add Tag, Mary Mac, Cops and Robbers, Hula Hoops, Jump Ropes, Toy Swords, A Bootleg Version of a Skip It, etc. for the kids. They're like old people. All they can do is talk, talk, talk...https://www.youtube.com/watch?v=URzC1ggWZWY
*Get some pool games in there, like Water Polo, Marco Polo, Pool Volleyball, etc. All sims can do in there is swim and float. So boring.
*Add a physique meter like TS2 had, so we can track our sims' weight and muscle gain/loss better. It takes a long time for visual signs of physical change to become apparent, but if we had some kind of scale or BMI or fat-to-muscle tracker on the UI, it wouldn't be so dang annoying.
*Delete the autonomous water drinking behavior already! It's been 6 years!
No. One. Likes. It.
It. Is. Not. Amusing.
Get. Rid. Of. It.
NOW!
*Give traits more impact on sims' autonomous behaviors and give us better trait-based interactions. If a sim is Evil or Mean, they should be able to slip in snide remarks and back-handed complements in a friendly conversation. If a sim is a Loner or Paranoid, they should be less likely to pop up in bars and clubs or autonomously start conversations with other sims. You know, let the traits...you know...do something besides random moodlets and the occasional barely visible hidden mechanic.
*Make Plantsims an actual lifestate, not a freaking status effect. Whoever came up with that status effect bull needs to be put on the "fix the Away System" team as punishment.
*Create-A-World. Now.
*A choice to start off a new save with all worlds free of NPC's, houses, and normal community lots so we can build things up gradually.
*A functioning non-checklist community lot type, because sometimes we want to free-build something and have it actually...you know...WORK!!!
*Paintable Ceilings...NOW!
DLC:
*Werewolves (no, I won't stop bringing it up):
Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.
General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.
Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).
Skill Tree Weaknesses: Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).
Training: Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.
Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.
Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.
New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).
*Give the Family players their dang "Generations" pack so they can quit complaining about it.
*People want farms, give them their farm pack and be chipper about it.
...Well, there's the "short list"...
Loving all your idea of werewolf pack, that surely will beat the vampire pack in term of fun.- Chicklet45368Rising Traveler
"SimsLovinLycan;c-17677736" wrote:
Fixes:
*Rebalance the emotion system so it's not so skewed toward positive and productive emotions, and add Fear.
*Fix the memories system back to the way it was at launch, and make the screenshot manager a different feature entirely.
*Fix the away system so that home sims will be doing time-appropriate actions when the away sims return to the lot (no more 3 a.m. Blickblock on a school night) and will not appear in bedrooms not containing their own bed (why is Mom in Judy's room watching her T.V. in the middle of the night?).
*Add Tag, Mary Mac, Cops and Robbers, Hula Hoops, Jump Ropes, Toy Swords, A Bootleg Version of a Skip It, etc. for the kids. They're like old people. All they can do is talk, talk, talk...
*Get some pool games in there, like Water Polo, Marco Polo, Pool Volleyball, etc. All sims can do in there is swim and float. So boring.
*Add a physique meter like TS2 had, so we can track our sims' weight and muscle gain/loss better. It takes a long time for visual signs of physical change to become apparent, but if we had some kind of scale or BMI or fat-to-muscle tracker on the UI, it wouldn't be so dang annoying.
*Delete the autonomous water drinking behavior already! It's been 6 years!
No. One. Likes. It.
It. Is. Not. Amusing.
Get. Rid. Of. It.
NOW!
*Give traits more impact on sims' autonomous behaviors and give us better trait-based interactions. If a sim is Evil or Mean, they should be able to slip in snide remarks and back-handed complements in a friendly conversation. If a sim is a Loner or Paranoid, they should be less likely to pop up in bars and clubs or autonomously start conversations with other sims. You know, let the traits...you know...do something besides random moodlets and the occasional barely visible hidden mechanic.
*Make Plantsims an actual lifestate, not a freaking status effect. Whoever came up with that status effect bull needs to be put on the "fix the Away System" team as punishment.
*Create-A-World. Now.
*A choice to start off a new save with all worlds free of NPC's, houses, and normal community lots so we can build things up gradually.
*A functioning non-checklist community lot type, because sometimes we want to free-build something and have it actually...you know...WORK!!!
*Paintable Ceilings...NOW!
ALL OF THIS! - What the Sims 4 needs to feel complete, well all the bugs to be fixed, hire a more competent team who are capable of fixing said bugs without adding more bugs to the game, more packs that the Community actually wants and requested for years, more regular updates such as two updates a month, one at the start of the month and a second at the end of the month, this way bugs can be fixed more easily once said bugs have been added to the Fix It List, which is an super long list.
- I agree with many of the posts above about the many missing features in the game, but thinking about what frustrates me the most - it is the small fundamental things that truly spoil the gaming experience for me, namely:
Random behaviours
sims frequent negative random behaviour. eg. trolling forums, or using mischief interactions, out of context and personality.
few positive random behaviours e.g. proposals, gardening, fixing things,
washing up/cooking in bathrooms , despite standing next to the kitchen sink. (I know there's a mod that stops this, thank the makers!).
frequently changing activities and then leaving activities incomplete e.g. cooking.
standing and eating in front of the fridge rather than table or breakfast bar.
napping rather than sleeping
not sleeping through the night and waking up and doing random things at 3 am, thus getting exhausted by 6pm
only doing fun activities at the expense of bathroom needs, hunger and life responsibilities e.g. homework, cooking, cleaning
eating and bathing take too long
spontaneous chat not filling social needs
I really hate that sims generally only read for short periods and that's even if they have a book lover trait.
drinking juice at home at socially unacceptable times if bars are installed
Game features
no apology and thankful interactions showing up after embarrassing social situations, or after gift giving or nice deeds,
fixtures breaking down ridiculously frequently and few unbreakable upgrades available - really irritating in big houses!
only being able to cook in food batches, that leads to left overs, eating cake at the expense of a proper meals, or making coffee and tea and then not drinking it and the weight gain dynamic is faulty
few luxury items available for rich sims, e.g. cars, jewellery, clothes, security systems, big boats, other houses
no ability to ask npc sims about family, friends, love interests
no attraction or preference system in relationships and little in the way of innate fidelity
few life state celebrations/events e.g. graduations, births, deaths,
lack of a full personality trait spectrum and a deficiencies in the full range of human aspiration e.g. there's no career aspirations, no health aspirations, no travel exploration aspirations, no shy trait, no calm/impassive trait, no serious trait, workaholic trait - surely each existing trait should have its natural opposite?
not being able to assign favourites e.g. bathrooms, computers etc. particularly when "keep out" controls frequently don't work.
furniture and rugs often not matching anything, though this has improved recently.
existing game expansions not being properly adjusted for new packs. e.g. get to work not adjusted for university's career advancement feature,
magic not being useful for more life states - sickness, pesky ghosts, pets needs.
game features that provide no logical or realistic social outcomes e.g. aliens not keeping private about their alien nature, not being able to admit to friends that their an alien, vampire or supernatural actions being spontaneously being performed in front of non magical sims and little in the way of reactions to these events,
more careers needed especially ones that reflect existing game features, like supernatural careers. - If I have the things on this list, I won’t need anything else.
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